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shujianhe
tuseGameColor
Commits
ffbbe1b8
Commit
ffbbe1b8
authored
Aug 23, 2023
by
lijin
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Merge branch 'master' of gitlab.huolea.com:shujianhe/tusegamecolor
parents
e71bc95a
19c6c7ff
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6 changed files
with
16 additions
and
190 deletions
+16
-190
GameMgr.prefab
Assets/Resources/perfabs/GameMgr.prefab
+4
-4
gameScene.unity
Assets/Scenes/gameScene.unity
+0
-164
GroupListManager.cs
Assets/scripts/Views/maingame/GroupListManager.cs
+0
-16
mainGameView.cs
Assets/scripts/common/mainGameView.cs
+0
-5
RawImageWaterWave.cs
Assets/scripts/perfabItems/RawImageWaterWave.cs
+2
-0
colorItem.cs
Assets/scripts/perfabItems/colorItem.cs
+10
-1
No files found.
Assets/Resources/perfabs/GameMgr.prefab
View file @
ffbbe1b8
...
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Assets/Scenes/gameScene.unity
View file @
ffbbe1b8
...
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...
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AllProcress
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AllProcress_Text
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...
...
Assets/scripts/Views/maingame/GroupListManager.cs
View file @
ffbbe1b8
...
@@ -28,10 +28,6 @@ public class GroupListManager : MonoBehaviour
...
@@ -28,10 +28,6 @@ public class GroupListManager : MonoBehaviour
private
float
ClickAreaCount
;
private
float
ClickAreaCount
;
private
List
<
colorItem
>
AllItem
=
new
List
<
colorItem
>();
private
List
<
colorItem
>
AllItem
=
new
List
<
colorItem
>();
private
int
Frame
;
private
float
time
;
public
Text
Text
;
public
Text
Init_Text
;
private
void
Awake
()
private
void
Awake
()
{
{
instance
=
this
;
instance
=
this
;
...
@@ -53,18 +49,6 @@ public class GroupListManager : MonoBehaviour
...
@@ -53,18 +49,6 @@ public class GroupListManager : MonoBehaviour
EventDispatcher
.
RegisterEvent
(
EventName
.
Event
.
Event_ChoiseGroupByPic
,
Event_ChoiseGroupByPic
,
flag
);
EventDispatcher
.
RegisterEvent
(
EventName
.
Event
.
Event_ChoiseGroupByPic
,
Event_ChoiseGroupByPic
,
flag
);
}
}
private
void
Update
()
{
Frame
++;
time
+=
Time
.
deltaTime
;
if
(
time
>=
1
)
{
Text
.
text
=
$"帧数:
{
Frame
}
"
;
time
=
0
;
Frame
=
0
;
}
}
private
void
Event_ChoiseGroupByPic
(
object
[]
values
)
//图片区域长按选择一个组
private
void
Event_ChoiseGroupByPic
(
object
[]
values
)
//图片区域长按选择一个组
{
{
if
(
clickflag
)
if
(
clickflag
)
...
...
Assets/scripts/common/mainGameView.cs
View file @
ffbbe1b8
...
@@ -1827,12 +1827,7 @@ public class mainGameView : MonoBehaviour //大图的处理、具体的玩法
...
@@ -1827,12 +1827,7 @@ public class mainGameView : MonoBehaviour //大图的处理、具体的玩法
string
bindynamiclocalpath
=
Application
.
persistentDataPath
+
$"/MyPic/
{
key
}
/
{
key
}
_dynamic.bin"
;
string
bindynamiclocalpath
=
Application
.
persistentDataPath
+
$"/MyPic/
{
key
}
/
{
key
}
_dynamic.bin"
;
DynamicData
dynamic
=
getdynamicdata
(
key
);
DynamicData
dynamic
=
getdynamicdata
(
key
);
System
.
Diagnostics
.
Stopwatch
sw
=
new
System
.
Diagnostics
.
Stopwatch
();
sw
.
Start
();
item
.
Init
(
key
,
png
,
jpg
,
jsondata
,
dynamic
,
map
);
item
.
Init
(
key
,
png
,
jpg
,
jsondata
,
dynamic
,
map
);
sw
.
Start
();
GroupListManager
.
Instance
.
Init_Text
.
text
=
$"初始化消耗时间:
{
sw
.
ElapsedMilliseconds
}
"
;
}
}
...
...
Assets/scripts/perfabItems/RawImageWaterWave.cs
View file @
ffbbe1b8
...
@@ -35,6 +35,8 @@ public class RawImageWaterWave : MonoBehaviour
...
@@ -35,6 +35,8 @@ public class RawImageWaterWave : MonoBehaviour
pixelsBaseArr
=
showTexture
.
GetPixels32
();
pixelsBaseArr
=
showTexture
.
GetPixels32
();
//变化像素点
//变化像素点
pixelsDrawArr
=
new
Color32
[
pixelsBaseArr
.
Length
];
pixelsDrawArr
=
new
Color32
[
pixelsBaseArr
.
Length
];
Wave
();
}
}
void
Update
()
void
Update
()
...
...
Assets/scripts/perfabItems/colorItem.cs
View file @
ffbbe1b8
...
@@ -85,9 +85,13 @@ public class colorItem : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
...
@@ -85,9 +85,13 @@ public class colorItem : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
IsSelect
=
false
;
IsSelect
=
false
;
targetProgress
=
Jindu
;
targetProgress
=
Jindu
;
NowProgress
=
Jindu
;
NowProgress
=
Jindu
;
nowvalue
=
Jindu
;
UseColor
=
color
;
UseColor
=
color
;
GID
=
groupid
;
GID
=
groupid
;
IdName
=
groupid
.
ToString
();
IdName
=
groupid
.
ToString
();
Jindu_NotWave
.
fillAmount
=
Jindu
;
JIndu_Wave
.
heightPercent
=
Jindu
;
}
}
public
void
ChangeProgress
(
float
jindu
)
public
void
ChangeProgress
(
float
jindu
)
...
@@ -261,7 +265,12 @@ public class colorItem : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
...
@@ -261,7 +265,12 @@ public class colorItem : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
{
yield
return
null
;
yield
return
null
;
if
(
IsSelect
)
if
(
IsSelect
)
transform
.
DOScale
(
SelectScale
,
0.2f
);
{
transform
.
DOScale
(
SelectAniScale
,
0.2f
).
SetEase
(
Ease
.
OutSine
).
onComplete
=
()
=>
{
transform
.
DOScale
(
Vector3
.
one
*
SelectScale
,
0.1f
);
};
}
else
else
transform
.
DOScale
(
NotSelectScale
,
0.2f
);
transform
.
DOScale
(
NotSelectScale
,
0.2f
);
}
}
...
...
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