Commit ffbbe1b8 authored by lijin's avatar lijin

Merge branch 'master' of gitlab.huolea.com:shujianhe/tusegamecolor

parents e71bc95a 19c6c7ff
......@@ -5912,10 +5912,10 @@ MonoBehaviour:
scaleSpeed: 1.2
canvasCamera: {fileID: 0}
scrollRect: {fileID: 1238786231969924280}
MinScale: 0.3
MaxScale: 6
Min_Move: 0.2
Max_Move: 7
MinScale: 0.375
MaxScale: 7
Min_Move: 0.23
Max_Move: 8
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GameObject:
m_ObjectHideFlags: 0
......
......@@ -772,86 +772,6 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Component:
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m_Name: Text (Legacy)w
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1147557151012020857}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -25, y: -707}
m_SizeDelta: {x: 310.26, y: 65.005}
m_Pivot: {x: 0.5, y: 0.5}
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m_GameObject: {fileID: 378516905}
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
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m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
m_PersistentCalls:
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m_Alignment: 4
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m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u521D\u59CB\u5316\u6D88\u8017\u7684\u65F6\u95F4\uFF1A"
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......@@ -2416,86 +2336,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1555736098}
m_CullTransparentMesh: 1
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1147557151012020857}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -25, y: -752}
m_SizeDelta: {x: 310.26, y: 65.005}
m_Pivot: {x: 0.5, y: 0.5}
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m_Name:
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m_Color: {r: 0, g: 0, b: 0, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
m_PersistentCalls:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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......@@ -4771,8 +4611,6 @@ RectTransform:
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m_Father: {fileID: 414882564}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
......@@ -8722,8 +8560,6 @@ MonoBehaviour:
AllProcress: {fileID: 1667660345673518993}
AllProcress_Text: {fileID: 4457589912443491345}
OffSet_CLickMove: 35
Text: {fileID: 1556700569}
Init_Text: {fileID: 378516907}
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MonoBehaviour:
m_ObjectHideFlags: 0
......
......@@ -28,10 +28,6 @@ public class GroupListManager : MonoBehaviour
private float ClickAreaCount;
private List<colorItem> AllItem = new List<colorItem>();
private int Frame;
private float time;
public Text Text;
public Text Init_Text;
private void Awake()
{
instance = this;
......@@ -53,18 +49,6 @@ public class GroupListManager : MonoBehaviour
EventDispatcher.RegisterEvent(EventName.Event.Event_ChoiseGroupByPic, Event_ChoiseGroupByPic, flag);
}
private void Update()
{
Frame++;
time += Time.deltaTime;
if (time >= 1)
{
Text.text = $"帧数:{Frame}";
time = 0;
Frame = 0;
}
}
private void Event_ChoiseGroupByPic(object[] values) //图片区域长按选择一个组
{
if (clickflag)
......
......@@ -1827,12 +1827,7 @@ public class mainGameView : MonoBehaviour //大图的处理、具体的玩法
string bindynamiclocalpath = Application.persistentDataPath + $"/MyPic/{key}/{key}_dynamic.bin";
DynamicData dynamic = getdynamicdata(key);
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
sw.Start();
item.Init(key, png, jpg, jsondata, dynamic, map);
sw.Start();
GroupListManager.Instance.Init_Text.text = $"初始化消耗时间:{sw.ElapsedMilliseconds}";
}
......
......@@ -35,6 +35,8 @@ public class RawImageWaterWave : MonoBehaviour
pixelsBaseArr = showTexture.GetPixels32();
//变化像素点
pixelsDrawArr = new Color32[pixelsBaseArr.Length];
Wave();
}
void Update()
......
......@@ -85,9 +85,13 @@ public class colorItem : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
IsSelect = false;
targetProgress = Jindu;
NowProgress = Jindu;
nowvalue = Jindu;
UseColor = color;
GID = groupid;
IdName = groupid.ToString();
Jindu_NotWave.fillAmount = Jindu;
JIndu_Wave.heightPercent = Jindu;
}
public void ChangeProgress(float jindu)
......@@ -261,7 +265,12 @@ public class colorItem : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
yield return null;
if (IsSelect)
transform.DOScale(SelectScale, 0.2f);
{
transform.DOScale(SelectAniScale, 0.2f).SetEase(Ease.OutSine).onComplete = () =>
{
transform.DOScale(Vector3.one * SelectScale, 0.1f);
};
}
else
transform.DOScale(NotSelectScale, 0.2f);
}
......
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