Commit 7829df1d authored by zhangzhe's avatar zhangzhe

点击首页任务直接种菜

parent 8cb1e8ed
...@@ -39,6 +39,12 @@ public class LeeMainController : MonoBehaviour ...@@ -39,6 +39,12 @@ public class LeeMainController : MonoBehaviour
TitleBG2.Find("Fruit" + i.ToString() + "/imgFruitPic").GetComponent<Image>().sprite = Resources.Load<Sprite>("Fruit/" + model.infoList[i].woodId.ToString()); TitleBG2.Find("Fruit" + i.ToString() + "/imgFruitPic").GetComponent<Image>().sprite = Resources.Load<Sprite>("Fruit/" + model.infoList[i].woodId.ToString());
TitleBG2.Find("Fruit" + i.ToString() + "/imgProcess").GetComponent<Image>().fillAmount = (float)model.infoList[i].current / (float)model.infoList[i].targetNum; TitleBG2.Find("Fruit" + i.ToString() + "/imgProcess").GetComponent<Image>().fillAmount = (float)model.infoList[i].current / (float)model.infoList[i].targetNum;
TitleBG2.Find("Fruit" + i.ToString() + "/txtProcess").GetComponent<Text>().text = string.Format("{0}/{1}", (float)model.infoList[i].current, model.infoList[i].targetNum); TitleBG2.Find("Fruit" + i.ToString() + "/txtProcess").GetComponent<Text>().text = string.Format("{0}/{1}", (float)model.infoList[i].current, model.infoList[i].targetNum);
int woodId = (int)model.infoList[i].woodId;
TitleBG2.Find("Fruit" + i.ToString()).GetComponent<Button>().onClick.AddListener(() =>
{
DidSelectedToPlanting(woodId);
});
} }
}); });
} }
...@@ -97,4 +103,9 @@ public class LeeMainController : MonoBehaviour ...@@ -97,4 +103,9 @@ public class LeeMainController : MonoBehaviour
ZhongCaiTiXian.gameObject.SetActive(false); ZhongCaiTiXian.gameObject.SetActive(false);
} }
private void DidSelectedToPlanting(int plantId)
{
FastPlanting.Instance().Planting(plantId);
}
} }
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...@@ -225,6 +225,9 @@ public class CarUIControl : MonoBehaviour ...@@ -225,6 +225,9 @@ public class CarUIControl : MonoBehaviour
CarType(land.status); CarType(land.status);
Debug.Log("地块状态"+land.status); Debug.Log("地块状态"+land.status);
setTime(land); setTime(land);
FastPlanting.Instance().landListDictionary[land.landId] = land;
GameObject.Find("TitleBG2").transform.Find("hand1").gameObject.SetActive(FastPlanting.Instance().CheckIfCanPlanting());
} }
else else
{ //没有数据 { //没有数据
......
...@@ -543,13 +543,8 @@ public class DialogControl : MonoBehaviour ...@@ -543,13 +543,8 @@ public class DialogControl : MonoBehaviour
EventUtils.OnEvent("addDiamond_click", "点击钻石加号"); EventUtils.OnEvent("addDiamond_click", "点击钻石加号");
HttpTool.Instance._Get("app/v2/cscmnq/diamond_by_video_status", null, new Action<DiamondStatusBean>((bean) => HttpTool.Instance._Get("app/v2/cscmnq/diamond_by_video_status", null, new Action<DiamondStatusBean>((bean) =>
{ {
<<<<<<< HEAD
DiamondRewardNum = bean.rewardDiamondNum;
=======
DiamondplayNum = bean.playNum; DiamondplayNum = bean.playNum;
DiamondRewardNum = bean.rewardDiamondNum; DiamondRewardNum = bean.rewardDiamondNum;
>>>>>>> 9b00e1332e9bbf41d0221509f4e86bb98a4b5535
if (DiamondplayNum > 0) if (DiamondplayNum > 0)
{ {
rdp.Show(bean.rewardDiamondNum); rdp.Show(bean.rewardDiamondNum);
......
...@@ -9,7 +9,7 @@ using UnityEngine; ...@@ -9,7 +9,7 @@ using UnityEngine;
public class FastPlanting : SingletonMono<FastPlanting> public class FastPlanting : SingletonMono<FastPlanting>
{ {
public List<LandListData> landListDatas = new List<LandListData>(); public Dictionary<int, LandListData> landListDictionary = new Dictionary<int, LandListData>();
/// <summary> /// <summary>
/// 在第一个可用的地块上种植蔬菜 /// 在第一个可用的地块上种植蔬菜
...@@ -23,7 +23,7 @@ public class FastPlanting : SingletonMono<FastPlanting> ...@@ -23,7 +23,7 @@ public class FastPlanting : SingletonMono<FastPlanting>
// 是否可以种植 // 是否可以种植
bool ifCanPlanting = false; bool ifCanPlanting = false;
foreach (var item in landListDatas) foreach (var item in landListDictionary.Values)
{ {
if (item.status == 1) if (item.status == 1)
{ {
...@@ -63,4 +63,21 @@ public class FastPlanting : SingletonMono<FastPlanting> ...@@ -63,4 +63,21 @@ public class FastPlanting : SingletonMono<FastPlanting>
} }
} }
} }
/// <summary>
/// 判断是否可以种植
/// </summary>
/// <returns></returns>
public bool CheckIfCanPlanting()
{
foreach (var item in landListDictionary.Values)
{
if (item.status == 1)
{
return true;
}
}
return false;
}
} }
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
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"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.ugui": { "com.unity.ugui": {
"version": "1.0.0", "version": "1.0.0",
...@@ -122,14 +122,14 @@ ...@@ -122,14 +122,14 @@
"com.unity.modules.vr": "1.0.0", "com.unity.modules.vr": "1.0.0",
"com.unity.modules.xr": "1.0.0" "com.unity.modules.xr": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"nuget.mono-cecil": { "nuget.mono-cecil": {
"version": "0.1.6-preview", "version": "0.1.6-preview",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.modules.ai": { "com.unity.modules.ai": {
"version": "1.0.0", "version": "1.0.0",
......
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