Commit 678e466b authored by maxiaoliang's avatar maxiaoliang

迭代1.0.6版本修改

parent ecee9940
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This diff is collapsed.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ExchangeItem : MonoBehaviour
{
public RawImage img_shiwu;
public Text tv_value;
private ExchangeListBean bean;
public void setData(ExchangeListBean item)
{
bean = item;
tv_value.text = "¥" + item.cashYuan + "元";
StartCoroutine(LoadImg(item.img));
}
private IEnumerator LoadImg(string url)
{
WWW www = new WWW(url);//用WWW加载网络图片
yield return www;
if (www != null && string.IsNullOrEmpty(www.error))
{
img_shiwu.texture = www.texture;
}
}
public void clickDuihuan()
{
Debug.Log(""+ bean.id);
Dictionary<string, object> parm = new Dictionary<string, object>();
parm.Clear();
parm.Add("id", bean.id);
HttpTool.Instance._Post("app/v1/game/module/exchange/choose", parm, new Action<CaoMeiListBean>((bean) =>
{
// setItemData(bean);
}), new Action<string, string>((code, errMsg) =>
{
}));
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JiluItem : MonoBehaviour
{
public RawImage img_shiwu;
public Text tvname,tvnumber;
private GoodsBean bean;
public void setData(GoodsBean item)
{
bean = item;
tvname.text = item.goods.name;
tvnumber.text = "当前排名:" +item.number;
StartCoroutine(LoadImg(item.goods.img));
}
private IEnumerator LoadImg(string url)
{
WWW www = new WWW(url);//用WWW加载网络图片
yield return www;
if (www != null && string.IsNullOrEmpty(www.error))
{
img_shiwu.texture = www.texture;
}
}
//点击查看 展示排行榜
public void clickJumpRank()
{
}
}
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using System;
public class ExchangeListBean
{
public int id;
public int status;
public string name;
public string img;
public double cashYuan;
public int winALottery;
}
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using System;
public class GoodsBean
{
public int status;
public int number;
public Goods goods;
public class Goods
{
public int id;
public string name;
public string img;
public double cashYuan;
}
}
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...@@ -4,4 +4,5 @@ public class HavestBean ...@@ -4,4 +4,5 @@ public class HavestBean
public LandListData landStatusDTO; public LandListData landStatusDTO;
public int harvestPlantId; public int harvestPlantId;
public double harvestPlantPrice; public double harvestPlantPrice;
public double rewardCash;
} }
using System;
public class JingxiRewardBean
{
public double cashYuan;
}
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using System;
public class NetBean
{
public string title;
}
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...@@ -113,7 +113,7 @@ public class CarPresenter : CarContract.Presenter ...@@ -113,7 +113,7 @@ public class CarPresenter : CarContract.Presenter
{ {
parm.Clear(); parm.Clear();
parm.Add("landId", landId); parm.Add("landId", landId);
HttpTool.Instance._Post("app/v2/wdlc/harvest_plant", parm, new Action<HavestBean>((bean) => HttpTool.Instance._Post("app/v1/cscmnq/harvest_plant", parm, new Action<HavestBean>((bean) =>
{ {
UnityEngine.Debug.Log("收取接口成功"); UnityEngine.Debug.Log("收取接口成功");
AudioUtils.ins.PlayRewardAudio(); AudioUtils.ins.PlayRewardAudio();
...@@ -135,6 +135,10 @@ public class CarPresenter : CarContract.Presenter ...@@ -135,6 +135,10 @@ public class CarPresenter : CarContract.Presenter
EventCenter.Broadcast(MyEventType.ShowCashTrips, bean.harvestPlantPrice.ToString()); EventCenter.Broadcast(MyEventType.ShowCashTrips, bean.harvestPlantPrice.ToString());
EventCenter.Broadcast(MyEventType.RefreshHomeInfo); EventCenter.Broadcast(MyEventType.RefreshHomeInfo);
EventCenter.Broadcast(MyEventType.RefreshFirstInfo); EventCenter.Broadcast(MyEventType.RefreshFirstInfo);
if (bean.rewardCash > 0)
{
GameObject.Find("Dialog").GetComponent<DialogControl>().ShowJingxiDialog();
}
}), new Action<string, string>((code, errMsg) => }), new Action<string, string>((code, errMsg) =>
{ {
......
...@@ -61,7 +61,7 @@ public class LongTimeNoOperation : MonoBehaviour ...@@ -61,7 +61,7 @@ public class LongTimeNoOperation : MonoBehaviour
if (Input.touchCount > 0) if (Input.touchCount > 0)
{ {
//有屏幕手指 接触 //有屏幕手指 接触
Debug.Log("有屏幕手指:" + nowTime); // Debug.Log("有屏幕手指:" + nowTime);
lasterTime = nowTime;//更新触摸时间 lasterTime = nowTime;//更新触摸时间
} }
......
...@@ -42,7 +42,7 @@ public class DialogControl : MonoBehaviour ...@@ -42,7 +42,7 @@ public class DialogControl : MonoBehaviour
public GameObject taoxinDialog;//获得草莓弹窗 public GameObject taoxinDialog;//获得草莓弹窗
public Text tv_taoxin_num; public Text tv_taoxin_num;
public GameObject allspeedcontent,diamondcontent; public GameObject allspeedcontent,diamondcontent;
public GameObject jingxiDialog;
/// <summary> /// <summary>
/// 实物奖励弹窗预制体 /// 实物奖励弹窗预制体
/// </summary> /// </summary>
...@@ -1203,4 +1203,35 @@ public class DialogControl : MonoBehaviour ...@@ -1203,4 +1203,35 @@ public class DialogControl : MonoBehaviour
GameObject gameObject = transform.Find("RAYesterdayList").gameObject; GameObject gameObject = transform.Find("RAYesterdayList").gameObject;
gameObject.SetActive(false); gameObject.SetActive(false);
} }
/// <summary>
/// 展示惊喜红包
/// </summary>
public void ShowJingxiDialog()
{
jingxiDialog.SetActive(true);
}
public void CloseJingxiDialog()
{
AudioUtils.ins.PlayBtnAudio();
jingxiDialog.SetActive(false);
}
//打开惊喜红包
public void openJingxiHongbao()
{
CloseJingxiDialog();
AdUtils.PlayRewardAd("jingxihongbao", new Action<bool>((cb) =>
{
if (cb)
{
HttpTool.Instance._Post("app/v1/cscmnq/harvest_plant_reward", null, new Action<JingxiRewardBean>((bean) =>
{
showHappyGetDialog(bean.cashYuan.ToString());
}), new Action<string, string>((code, errMsg) =>
{
Debug.unityLogger.Log("惊喜红包奖励 请求失败" + code + errMsg);
}));
}
}));
}
} }

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class HoreseMove : MonoBehaviour
{
public GameObject horseTv;
private Vector3 m_DefaultHorseTvPos;
public Text tvcontent;
private Stack<string> list = new Stack<string>();
// Start is called before the first frame update
void Start()
{
getNetData();
m_DefaultHorseTvPos = horseTv.transform.localPosition;
// horseTv.transform.DOLocalMove(new Vector3(-500, 0, 0), 12f).SetEase(Ease.Linear).SetLoops(-1);
TextMove(tvcontent.transform as RectTransform);
}
private void TextMove(RectTransform rect)
{
rect.anchoredPosition = new Vector2(517, 0);
if (list.Count == 0)
{
tvcontent.text = "";
getNetData();
return;
}
rect.GetComponent<Text>().text = list.Pop();
(horseTv.transform as RectTransform).DoMove(12f, new Vector2(-500, 0), (horse) =>
{
TextMove(horse);
});
}
private void getNetData()
{
Dictionary<string, object> parm = new Dictionary<string, object>();
parm.Clear();
parm.Add("no", 20);
HttpTool.Instance._Get("app/v1/game/network", parm, new Action<List<string>>((bean) =>
{
Debug.unityLogger.Log("请求跑马灯信息数据成功");
for (int i = 0; i < bean.Count; i++)
{
list.Push(bean[i]);
}
TextMove(tvcontent.transform as RectTransform);
}), new Action<string, string>((code, errMsg) =>
{
Debug.unityLogger.Log("广播列表 请求失败" + code + errMsg);
}));
}
}
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...@@ -8,13 +8,13 @@ using static WithDrawBean; ...@@ -8,13 +8,13 @@ using static WithDrawBean;
public class TitleControl : MonoBehaviour public class TitleControl : MonoBehaviour
{ {
// public Text tvdesc,tv_cash,tv_process; // public Text tvdesc,tv_cash,tv_process;
public Image img_icon, img_procress,img_btn; public Image img_icon, img_procress;
// public Sprite[] labels, btnsprites; // public Sprite[] labels, btnsprites;
private Animator m_Animator,btn_Animator; private Animator m_Animator,btn_Animator;
public Image img_withdraw; public Image img_withdraw;
public GameObject contentParent, item_prefab; // public GameObject contentParent, item_prefab;
public Text cashTitleDescTv; public Text cashTitleDescTv,tvTitle,tv_process;
public Image img_bottom_icon; // public Image img_bottom_icon;
public Sprite[] lables; public Sprite[] lables;
//获取首页第一个提现信息 //获取首页第一个提现信息
private void Start() private void Start()
...@@ -23,8 +23,8 @@ public class TitleControl : MonoBehaviour ...@@ -23,8 +23,8 @@ public class TitleControl : MonoBehaviour
} }
private void Awake() private void Awake()
{ {
m_Animator = img_withdraw.GetComponent<Animator>(); //m_Animator = img_withdraw.GetComponent<Animator>();
btn_Animator = img_btn.GetComponent<Animator>(); //btn_Animator = img_btn.GetComponent<Animator>();
EventCenter.AddListener(MyEventType.RefreshFirstInfo, getWdFirstInfo); EventCenter.AddListener(MyEventType.RefreshFirstInfo, getWdFirstInfo);
} }
private void OnDestroy() private void OnDestroy()
...@@ -36,10 +36,11 @@ public class TitleControl : MonoBehaviour ...@@ -36,10 +36,11 @@ public class TitleControl : MonoBehaviour
HttpTool.Instance._Get("app/v1/wdlc/wd/first_info", null, new Action<WithDrawFirstInfoBean>((bean) => HttpTool.Instance._Get("app/v1/wdlc/wd/first_info", null, new Action<WithDrawFirstInfoBean>((bean) =>
{ {
Debug.Log("首页提现信息"); Debug.Log("首页提现信息");
setNewData(bean.wdlcWdDataList); setSliderData(bean);
//setData(bean.wdlcWdDataList); // setNewData(bean.wdlcWdDataList);
setAnimal(bean); //setData(bean.wdlcWdDataList);
setIcon(bean.nextSeedPlantId); // setAnimal(bean);
// setIcon(bean.nextSeedPlantId);
}), new Action<string, string>((code, errMsg) => }), new Action<string, string>((code, errMsg) =>
{ {
...@@ -47,11 +48,23 @@ public class TitleControl : MonoBehaviour ...@@ -47,11 +48,23 @@ public class TitleControl : MonoBehaviour
})); }));
} }
private void setIcon(int nextSeedPlantId) private void setSliderData(WithDrawFirstInfoBean bean)
{ {
img_bottom_icon.sprite = lables[nextSeedPlantId - 1]; Debug.Log("给首页进度条设置数据");
img_icon.sprite = lables[bean.nextSeedPlantId - 1];
img_procress.fillAmount = (float)bean.wdlcWdDataList[0].current / bean.wdlcWdDataList[0].targetNum;
tv_process.text = bean.wdlcWdDataList[0].current + "/" + bean.wdlcWdDataList[0].targetNum;
tvTitle.text = bean.wdlcWdDataList[0].shortConditionContent;
cashTitleDescTv.text = "<size=30>"+bean.wdlcWdDataList[0].yuan+"</size>"+"元";
} }
//private void setIcon(int nextSeedPlantId)
//{
// img_bottom_icon.sprite = lables[nextSeedPlantId - 1];
//}
private void setAnimal(WithDrawFirstInfoBean bean) private void setAnimal(WithDrawFirstInfoBean bean)
{ {
if (bean.isCanWd) if (bean.isCanWd)
...@@ -78,43 +91,43 @@ public class TitleControl : MonoBehaviour ...@@ -78,43 +91,43 @@ public class TitleControl : MonoBehaviour
} }
} }
private void setData(List<WithdrawListItem> data) //private void setData(List<WithdrawListItem> data)
{ //{
if (null != data) // if (null != data)
{ // {
int nCount = contentParent.transform.childCount; // int nCount = contentParent.transform.childCount;
for (int i = 0; i < nCount; i++) // for (int i = 0; i < nCount; i++)
{ // {
GameObject s = contentParent.transform.GetChild(i).gameObject; // GameObject s = contentParent.transform.GetChild(i).gameObject;
Destroy(s); // Destroy(s);
} // }
if (data.Count > 3) // if (data.Count > 3)
{ // {
for (int i = 0; i < 3; i++) // for (int i = 0; i < 3; i++)
{ // {
GameObject game = Instantiate(item_prefab, contentParent.transform); // GameObject game = Instantiate(item_prefab, contentParent.transform);
game.name = "" + i; // game.name = "" + i;
game.GetComponent<HomeItem>().setItemData(data[i]); // game.GetComponent<HomeItem>().setItemData(data[i]);
} // }
} // }
else // else
{ // {
Debug.Log("小于等于3"); // Debug.Log("小于等于3");
for (int i = 0; i < data.Count; i++) // for (int i = 0; i < data.Count; i++)
{ // {
GameObject game = Instantiate(item_prefab, contentParent.transform); // GameObject game = Instantiate(item_prefab, contentParent.transform);
game.name = "" + i; // game.name = "" + i;
game.GetComponent<HomeItem>().setItemData(data[i]); // game.GetComponent<HomeItem>().setItemData(data[i]);
} // }
} // }
} // }
} // }
/// <summary> /// <summary>
......
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class ChouTiDongHua : MonoBehaviour
{
public const float Pic2TotalMovingDistance = 325;
[Range(0,1)]
public float Pic1StartValue = 0.3f;
[Range(0, 1)]
public float Pic1EndValue = 0.9f;
private float MovingSpeed = 1.5f;
private float ShowHidetime = 0.3f;
public RectTransform Pic1;
public RectTransform Pic2;
public const float Pic2OriginX = -125f;
public bool IsRunning = false;
public bool IsOpen = false;
private List<RectTransform> ObjList = new List<RectTransform>();
private void Awake()
{
Pic1 = transform.Find("Pic1") as RectTransform;
Pic2 = transform.Find("Pic2") as RectTransform;
Pic1.GetComponent<Image>().fillAmount = Pic1StartValue;
SetPic2Position(Pic1.GetComponent<Image>().fillAmount);
Pic1.GetComponent<Button>().onClick.AddListener(ShowPanel);
Pic2.GetComponent<Button>().onClick.AddListener(ShowPanel);
Pic1.Find("LeftBK").GetComponent<Button>().onClick.AddListener(() =>
{
if (IsOpen)
{
Close();
}
else
{
Open();
}
});
TempQueue.Enqueue(Pic1);
TempQueue.Enqueue(Pic2);
GetObj();
InitRGBA();
}
public void Open()
{
if (IsRunning)
return;
Show();
StartCoroutine(IEOpen());
}
public void Close()
{
if (IsRunning)
return;
Hide();
StartCoroutine(IEClose());
}
private void SetPic2Position(float NowSliderValue)
{
float PosX = Pic2OriginX + (Pic2TotalMovingDistance * NowSliderValue);
Pic2.anchoredPosition = new Vector2(PosX, Pic2.anchoredPosition.y);
}
private IEnumerator IEOpen()
{
IsRunning = true;
while (Pic1.GetComponent<Image>().fillAmount < 1)
{
Pic1.GetComponent<Image>().fillAmount += Time.deltaTime * MovingSpeed;
SetPic2Position(Pic1.GetComponent<Image>().fillAmount);
yield return new WaitForEndOfFrame();
}
while (Pic1.GetComponent<Image>().fillAmount> Pic1EndValue)
{
Pic1.GetComponent<Image>().fillAmount -= Time.deltaTime * MovingSpeed;
SetPic2Position(Pic1.GetComponent<Image>().fillAmount);
yield return new WaitForEndOfFrame();
}
Pic1.GetComponent<Image>().fillAmount = Pic1EndValue;
IsRunning = false;
IsOpen = true;
}
private IEnumerator IEClose()
{
IsRunning = true;
while (Pic1.GetComponent<Image>().fillAmount < 1)
{
Pic1.GetComponent<Image>().fillAmount += Time.deltaTime * MovingSpeed;
SetPic2Position(Pic1.GetComponent<Image>().fillAmount);
yield return new WaitForEndOfFrame();
}
while (Pic1.GetComponent<Image>().fillAmount > Pic1StartValue)
{
Pic1.GetComponent<Image>().fillAmount -= Time.deltaTime * MovingSpeed;
SetPic2Position(Pic1.GetComponent<Image>().fillAmount);
yield return new WaitForEndOfFrame();
}
Pic1.GetComponent<Image>().fillAmount = Pic1StartValue;
IsRunning = false;
IsOpen = false;
}
private Queue<RectTransform> TempQueue = new Queue<RectTransform>();
private void GetObj()
{
Transform NowObj = TempQueue.Dequeue();
for (int i = 0; i < NowObj.childCount; i++)
{
if (NowObj.GetChild(i).gameObject.name == "LeftBK")
continue;
TempQueue.Enqueue(NowObj.GetChild(i) as RectTransform);
}
if(NowObj.gameObject.name!="Pic1"&& NowObj.gameObject.name != "Pic2")
ObjList.Add(NowObj as RectTransform);
if (TempQueue.Count==0)
{
return;
}
else
{
GetObj();
}
}
private void InitRGBA()
{
for (int i = 0; i < ObjList.Count; i++)
{
if (ObjList[i].GetComponent<Text>() != null)
{
ObjList[i].GetComponent<Text>().HideImage();
}
else
{
ObjList[i].GetComponent<Image>().HideImage();
}
}
}
private void Show()
{
for (int i = 0; i < ObjList.Count; i++)
{
if (ObjList[i].GetComponent<Text>() != null)
{
ObjList[i].GetComponent<Text>().GraduallyAppear(ShowHidetime);
}
else
{
ObjList[i].GetComponent<Image>().GraduallyAppear(ShowHidetime);
}
}
}
private void Hide()
{
for (int i = 0; i < ObjList.Count; i++)
{
if (ObjList[i].GetComponent<Text>() != null)
{
ObjList[i].GetComponent<Text>().GraduallyDisappear(ShowHidetime);
}
else
{
ObjList[i].GetComponent<Image>().GraduallyDisappear(ShowHidetime);
}
}
}
private void ShowPanel()
{
if (!IsOpen)
return;
Debug.Log("展示弹窗");
GameObject.Find("Title").GetComponent<TitleControl>().clickWithDrawBg(1);
}
}
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This diff is collapsed.
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...@@ -15,4 +15,24 @@ public class MonoBaseMgr<T> : MonoBehaviour where T:MonoBehaviour ...@@ -15,4 +15,24 @@ public class MonoBaseMgr<T> : MonoBehaviour where T:MonoBehaviour
} }
return instance; return instance;
} }
public static T GetInstance()
{
if (instance == null)
{
GameObject obj = new GameObject(typeof(T).ToString() + "Scripts");
instance = obj.AddComponent<T>();
DontDestroyOnLoad(obj);
}
return instance;
}
public static T Instance()
{
if (instance == null)
{
GameObject obj = new GameObject(typeof(T).ToString() + "Scripts");
instance = obj.AddComponent<T>();
DontDestroyOnLoad(obj);
}
return instance;
}
} }
fileFormatVersion: 2 fileFormatVersion: 2
guid: cdcf190ea7275459584e197e23710564 guid: c1d0273a4cb4b7c40929a6d077576637
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2
......
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