Commit 4b524aed authored by 王雪伟's avatar 王雪伟

加入种植引导 刷新任务接口

parent eb0452c6
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......
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......@@ -14285,7 +14285,7 @@ RectTransform:
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......@@ -47828,7 +47923,7 @@ RectTransform:
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......@@ -55560,6 +55655,7 @@ MonoBehaviour:
hand_5: {fileID: 1359973897}
hand_6: {fileID: 1575014088}
hand_7: {fileID: 154575108}
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......@@ -94,6 +94,7 @@ public class HarvestItem : MonoBehaviour
EventCenter.Broadcast(MyEventType.UPDATE_HARVEST_DATA);
EventCenter.Broadcast(MyEventType.FlyHongbao);
EventCenter.Broadcast(MyEventType.RefreshHomeInfo);
EventCenter.Broadcast(MyEventType.UPDATE_HARVEST_DATA, 2);
}), new Action<string, string>((code, errMsg) =>
{
......
......@@ -35,6 +35,14 @@ public class PlantMakeMoneyItem : MonoBehaviour
public void clickPlant()
{
if (PlayerDataControl.Instance.IsNewUser) {
if (item.id != 1)
{
ToastPlugin.ToastHelper.ShowToast("请根据引导种植");
return;
}
}
Debug.Log("点击的Id" + item.id+item.name);
EventCenter.Broadcast(MyEventType.CloseMakeMoney);
EventCenter.Broadcast(MyEventType.PLANT_LAND_DATA, plandId+"="+item.id);
......
......@@ -208,8 +208,7 @@ public class TaskItem : MonoBehaviour
EventCenter.Broadcast(MyEventType.FlyDiamond);
EventCenter.Broadcast(MyEventType.UpdateTaskList);
EventCenter.Broadcast(MyEventType.RefreshHomeInfo);
EventCenter.Broadcast(MyEventType.UPDATE_HARVEST_DATA, 1);
}), new Action<string, string>((code, errMsg) =>
{
......
......@@ -4,7 +4,7 @@ using UnityEngine;
public class Guide : MonoBehaviour
{
public GameObject ObjStep1, ObjStep2, ObjStep3, ObjStep4, ObjStep5, ObjStep6, ObjStep7, hand_1, hand_2, hand_3, hand_4, hand_5, hand_6, hand_7;
public GameObject ObjStep1, ObjStep2, ObjStep3, ObjStep4, ObjStep5, ObjStep6, ObjStep7, hand_1, hand_2, hand_3, hand_4, hand_5, hand_6, hand_7, plantHand;
public GameObject Car4Parent,Car4Bottom;
public GameObject Car4Obj;
public GameObject flyBox;
......@@ -55,6 +55,7 @@ public class Guide : MonoBehaviour
Debug.Log("点击第0步");
ObjStep1.SetActive(true);
hand_1.SetActive(true);
plantHand.SetActive(true);
}
}
......@@ -102,6 +103,7 @@ public class Guide : MonoBehaviour
{
PlayerPrefs.SetInt(step4Key, 1);
step4.SetActive(true);
plantHand.SetActive(false);
}
}
//if (PlayerPrefs.GetInt(step4Key, 0) == 0)
......
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