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王雪伟
wdlc_mjb_unity
Commits
2e241c29
Commit
2e241c29
authored
Jun 18, 2021
by
zhangzhe
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8149bd7a
7fe958a8
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102 additions
and
26 deletions
+102
-26
AdSDK.meta
Assets/AdSDK.meta
+0
-8
AD.meta
Assets/AdSDK/AD.meta
+0
-8
开屏页-2.jpg
Assets/Game/Main/Resource/ui/logo/开屏页-2.jpg
+0
-0
开屏页-2.jpg.meta
Assets/Game/Main/Resource/ui/logo/开屏页-2.jpg.meta
+1
-1
菜园 icon.jpg
Assets/Game/Main/Resource/ui/logo/菜园 icon.jpg
+0
-0
菜园 icon.jpg.meta
Assets/Game/Main/Resource/ui/logo/菜园 icon.jpg.meta
+92
-0
菜园3333.png
Assets/Game/Main/Resource/ui/菜园3333.png
+0
-0
InitScene.unity
Assets/Game/Main/Scenes/InitScene.unity
+2
-2
DialogControl.cs
Assets/Game/Main/Scripts/View/DialogControl.cs
+1
-1
Splash.unity
Assets/Game/Splash/Splash.unity
+6
-6
No files found.
Assets/AdSDK.meta
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88.6 KB
Assets/Game/Main/Resource/ui/
菜园3333.pn
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Assets/Game/Main/Resource/ui/
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2e241c29
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Assets/Game/Main/Resource/ui/logo/菜园 icon.jpg
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2e241c29
911 KB
Assets/Game/Main/Resource/ui/logo/菜园 icon.jpg.meta
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2e241c29
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Assets/Game/Main/Scenes/InitScene.unity
View file @
2e241c29
...
@@ -420,7 +420,7 @@ RectTransform:
...
@@ -420,7 +420,7 @@ RectTransform:
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0
}
m_AnchoredPosition
:
{
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,
y
:
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}
m_AnchoredPosition
:
{
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,
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:
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}
m_SizeDelta
:
{
x
:
720
,
y
:
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1
}
m_SizeDelta
:
{
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720
,
y
:
26
0
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
m_Pivot
:
{
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0.5
,
y
:
0.5
}
---
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&2010092452
---
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MonoBehaviour
:
MonoBehaviour
:
...
@@ -441,7 +441,7 @@ MonoBehaviour:
...
@@ -441,7 +441,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_PersistentCalls
:
m_Calls
:
[]
m_Calls
:
[]
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fileID
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...
...
Assets/Game/Main/Scripts/View/DialogControl.cs
View file @
2e241c29
...
@@ -759,7 +759,7 @@ public class DialogControl : MonoBehaviour
...
@@ -759,7 +759,7 @@ public class DialogControl : MonoBehaviour
AudioUtils
.
ins
.
PlayBtnAudio
();
AudioUtils
.
ins
.
PlayBtnAudio
();
closeRedPackDialog
();
closeRedPackDialog
();
Debug
.
Log
(
"点击开"
);
Debug
.
Log
(
"点击开"
);
if
(
click
type
==
1
)
if
(
type
==
1
)
{
{
EventUtils
.
OnEvent
(
"onlinePacket_click1"
,
"点击悬浮红包"
);
EventUtils
.
OnEvent
(
"onlinePacket_click1"
,
"点击悬浮红包"
);
AdUtils
.
PlayRewardAd
(
"video_reward1"
,
new
Action
<
bool
>((
cb
)
=>
AdUtils
.
PlayRewardAd
(
"video_reward1"
,
new
Action
<
bool
>((
cb
)
=>
...
...
Assets/Game/Splash/Splash.unity
View file @
2e241c29
...
@@ -1491,8 +1491,8 @@ RectTransform:
...
@@ -1491,8 +1491,8 @@ RectTransform:
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x
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0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
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x
:
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,
y
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,
z
:
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}
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:
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}
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:
{
x
:
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,
y
:
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}
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:
{
x
:
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,
y
:
0.5
}
m_AnchorMax
:
{
x
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0.5
,
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}
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}
m_Pivot
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}
m_Pivot
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{
x
:
0.5
,
y
:
0.5
}
---
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---
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MonoBehaviour
:
MonoBehaviour
:
...
@@ -1513,7 +1513,7 @@ MonoBehaviour:
...
@@ -1513,7 +1513,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_PersistentCalls
:
m_Calls
:
[]
m_Calls
:
[]
m_Sprite
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fileID
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,
guid
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}
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guid
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0
m_FillCenter
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1
m_FillCenter
:
1
...
@@ -1634,7 +1634,7 @@ RectTransform:
...
@@ -1634,7 +1634,7 @@ RectTransform:
m_GameObject
:
{
fileID
:
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}
m_GameObject
:
{
fileID
:
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}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-0
,
w
:
1
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
0.99934465
,
y
:
0.99934465
,
z
:
0.99934465
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
m_Children
:
-
{
fileID
:
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}
-
{
fileID
:
1199571190
}
-
{
fileID
:
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}
-
{
fileID
:
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}
...
@@ -1742,7 +1742,7 @@ GameObject:
...
@@ -1742,7 +1742,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!224
&1365759692
---
!u!224
&1365759692
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -1760,7 +1760,7 @@ RectTransform:
...
@@ -1760,7 +1760,7 @@ RectTransform:
m_AnchorMin
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMax
:
{
x
:
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,
y
:
0.5
}
m_AnchoredPosition
:
{
x
:
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,
y
:
0
}
m_AnchoredPosition
:
{
x
:
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,
y
:
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}
m_SizeDelta
:
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,
y
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}
m_SizeDelta
:
{
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,
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}
m_Pivot
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{
x
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,
y
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}
m_Pivot
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{
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,
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}
---
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