Commit 291029ba authored by maxiaoliang's avatar maxiaoliang

修改toast位置

parent b427b7d4
......@@ -166,7 +166,9 @@ public class HttpTool : MonoBehaviour
if (response.status == 105)
{
//提示信息
ToastPlugin.ToastHelper.ShowToast(response.msg);
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(response.msg);
}
else if (response.status == 101)
{
......
......@@ -54,13 +54,24 @@ public class TiXianCell : BasePanel
{
case 0:
GetControl<Button>("btnIng").gameObject.SetActive(true);
//GetControl<Button>("btnIng").onClick.AddListener(clicking);
GetControl<Button>("btnGo").gameObject.SetActive(false);
GetControl<Button>("btnHad").gameObject.SetActive(false);
GetControl<Button>("btnIng").onClick.AddListener(() =>
{
DialogControl.Instance.NetWorkRequest<WithDrawDialogBean>(false, "app/v3/cscmnq/do_wd", new Dictionary<string, object>() { { "wdId", (int)info.id } }, (obj) =>
{
GameObject obj2 = Instantiate(Resources.Load<GameObject>("Toast"));
obj2.GetComponent<ToastUtils>().ShowToastUI(obj.reason);
});
});
break;
case 1:
GetControl<Button>("btnHad").gameObject.SetActive(true);
GetControl<Button>("btnGo").gameObject.SetActive(false);
GetControl<Button>("btnIng").gameObject.SetActive(false);
break;
case 2:
GetControl<Button>("btnGo").gameObject.SetActive(true);
......@@ -80,17 +91,20 @@ public class TiXianCell : BasePanel
EventUtils.OnEvent("rw_zctx_click");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(obj.reason);
switch (obj.status)
{
case 1:
ToastHelper.ShowToast(obj.reason);
//ToastHelper.ShowToast(obj.reason);
return;
case 2:
case 3:
ToastHelper.ShowToast(obj.reason);
// ToastHelper.ShowToast(obj.reason);
return;
case 7:
return;
......@@ -118,6 +132,7 @@ public class TiXianCell : BasePanel
string.Format("{0}/{1}", info.infoList[i].current, info.infoList[i].targetNum);
}
}
private Coroutine lotteryControl;
private void setCountTime(int? countdown)
{
......
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......@@ -850,7 +850,7 @@ MonoBehaviour:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 641bddf6beb8f1a4780310c66f09e7f6, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_PreserveAspect: 1
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
......@@ -3560,7 +3560,7 @@ RectTransform:
m_GameObject: {fileID: 110549203}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.3, y: 1.3, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1468268974}
m_RootOrder: 6
......@@ -3568,7 +3568,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -80, y: 77}
m_SizeDelta: {x: 87, y: 89}
m_SizeDelta: {x: 130, y: 130}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &110549205
MonoBehaviour:
......@@ -3589,9 +3589,9 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 0670b20daddf0dc499cf56a16bbbd5c7, type: 3}
m_Sprite: {fileID: 21300000, guid: 0c520f4a549cc05449cbde3bc94a0dd9, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_PreserveAspect: 1
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
......@@ -4528,7 +4528,7 @@ MonoBehaviour:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 0670b20daddf0dc499cf56a16bbbd5c7, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_PreserveAspect: 1
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
......@@ -47146,7 +47146,7 @@ MonoBehaviour:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: d92ef970921c5af4cb23a00081748ec9, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_PreserveAspect: 1
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
......@@ -28,7 +28,9 @@ public class ExchangeItem : MonoBehaviour
{
if (bean.status==0)
{
ToastPlugin.ToastHelper.ShowToast("余额不足");
//ToastPlugin.ToastHelper.ShowToast("余额不足");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("余额不足");
return;
}
EventUtils.OnEvent("click_duihuan_goods");
......
......@@ -78,7 +78,9 @@ public class HarvestItem : MonoBehaviour
if (item.status == 0)
{
ToastPlugin.ToastHelper.ShowToast("继续种植"+item.title+"即可领取");
// ToastPlugin.ToastHelper.ShowToast("继续种植"+item.title+"即可领取");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("继续种植" + item.title + "即可领取");
EventCenter.Broadcast(MyEventType.CLOSE_CLOCKIN_PAGE);
}
else
......
......@@ -39,7 +39,8 @@ public class PlantMakeMoneyItem : MonoBehaviour
if (item.id != 1)
{
ToastPlugin.ToastHelper.ShowToast("请根据引导种植");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("请根据引导种植");
return;
}
}
......
......@@ -92,8 +92,9 @@ public class PlantTreeItem : MonoBehaviour
parms.Add("blackBox", Constant.Instance.blackbox);
HttpTool.Instance._Post("app/v1/wdlc/wd/do_wd", parms, new Action<WithDrawDialogBean>((bean) =>
{
ToastPlugin.ToastHelper.ShowToast(bean.reason);
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(bean.reason);
EventCenter.Broadcast(MyEventType.RefreshPlantTreeWithDraw);
EventCenter.Broadcast(MyEventType.RefreshFirstInfo);
EventCenter.Broadcast(MyEventType.RefreshHomeInfo);
......@@ -110,7 +111,9 @@ public class PlantTreeItem : MonoBehaviour
EventUtils.OnEvent("cashout_btn_click");
if (mData.status == 1)
{
ToastPlugin.ToastHelper.ShowToast("已经提现了");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("已经提现了");
}
else
{
......@@ -120,8 +123,9 @@ public class PlantTreeItem : MonoBehaviour
parms.Add("blackBox", Constant.Instance.blackbox);
HttpTool.Instance._Post("app/v1/wdlc/wd/do_wd", parms, new Action<WithDrawDialogBean>((bean) =>
{
ToastPlugin.ToastHelper.ShowToast(bean.reason);
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(bean.reason);
EventCenter.Broadcast(MyEventType.RefreshPlantTreeWithDraw);
EventCenter.Broadcast(MyEventType.RefreshFirstInfo);
EventCenter.Broadcast(MyEventType.RefreshHomeInfo);
......
......@@ -151,7 +151,8 @@ public class TaskItem : MonoBehaviour
if (item.sid == 2592)
{
Debug.Log("时间还没到");
ToastPlugin.ToastHelper.ShowToast("时间还没有到,待会再来试试吧");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("时间还没有到,待会再来试试吧");
}
EventCenter.Broadcast(MyEventType.CLOSE_CLOCKIN_PAGE);
if (item.appmodel_id == 65)//跳转到首页
......@@ -251,7 +252,8 @@ public class TaskItem : MonoBehaviour
}
else
{
ToastPlugin.ToastHelper.ShowToast("任务已完成,请明日再来~");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("任务已完成,请明日再来~");
}
}
}
......@@ -227,7 +227,9 @@ public class CarPresenter : CarContract.Presenter
}
else
{
ToastPlugin.ToastHelper.ShowToast("明日可解锁");
//ToastPlugin.ToastHelper.ShowToast();
GameObject toastObj = GameObject.Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("明日可解锁");
}
......
......@@ -25,13 +25,17 @@ public class HomePresenter : HomeContract.Presenter
}
else
{
ToastPlugin.ToastHelper.ShowToast("今日次数已用完,明天再来吧!");
//ToastPlugin.ToastHelper.ShowToast("今日次数已用完,明天再来吧!");
GameObject toastObj = GameObject.Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("今日次数已用完,明天再来吧!");
}
}
else
{
ToastPlugin.ToastHelper.ShowToast(bean.msg);
// ToastPlugin.ToastHelper.ShowToast(bean.msg);
GameObject toastObj = GameObject.Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(bean.msg);
}
}), new Action<string, string>((code, errMsg) =>
{
......
......@@ -410,7 +410,8 @@ public class AdUtils
}
else
{
ToastPlugin.ToastHelper.ShowToast(bean.msg);
GameObject toastObj = GameObject. Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(bean.msg);
}
}), new Action<string, string>((code, errMsg) =>
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ToastUtils : MonoBehaviour
{
public Text text;
//public static ToastUtils Instance = null;
//public Transform Parent;
//private void Awake()
//{
// Instance = this;
//}
public void ShowToastUI(string str)
{
text.text = str;
// 根据字符长度,适配窗体大小
// arg0: 字符串长度*文本字体大小,再加上边距为提示窗体的宽度
// arg1: 提示窗体高度 45 (可根据自己需求做适当修改)
// transform.sizeDelta = new Vector2(str.Length * tips.fontSize + 35, 45);
GameObject.Destroy(gameObject, 2);
}
}
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......@@ -71,7 +71,9 @@ public class BaiYuanredEnvelopeControl : MonoBehaviour
//为3时 toastDesc的内容
if (status == 3)
{
ToastPlugin.ToastHelper.ShowToast(desc);
// ToastPlugin.ToastHelper.ShowToast(desc);
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(desc);
return;
}
AdUtils.PlayRewardAd("reward_hundred", new Action<bool>((adEntity) =>
......
......@@ -475,7 +475,9 @@ public class DialogControl : MonoBehaviour
}
else
{
ToastPlugin.ToastHelper.ShowToast("明日可直接领取存钱罐所有余额");
// ToastPlugin.ToastHelper.ShowToast("明日可直接领取存钱罐所有余额");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("明日可直接领取存钱罐所有余额");
}
}
private int DiamondplayNum;
......@@ -552,7 +554,9 @@ public class DialogControl : MonoBehaviour
}
else
{
ToastPlugin.ToastHelper.ShowToast("次数不足,明日再来吧");
//ToastPlugin.ToastHelper.ShowToast("次数不足,明日再来吧");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("次数不足, 明日再来吧");
}
}), new Action<string, string>((code, errMsg) =>
......
......@@ -57,11 +57,15 @@ public class FastPlanting : SingletonMono<FastPlanting>
{
if (ifLocking)
{
ToastPlugin.ToastHelper.ShowToast("没有地方种菜了,快去解锁土地吧");
// ToastPlugin.ToastHelper.ShowToast("没有地方种菜了,快去解锁土地吧");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("没有地方种菜了,快去解锁土地吧");
}
else
{
ToastPlugin.ToastHelper.ShowToast("最多只能同时种植6颗蔬菜哦");
// ToastPlugin.ToastHelper.ShowToast("最多只能同时种植6颗蔬菜哦");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("最多只能同时种植6颗蔬菜哦");
}
}
}
......
......@@ -291,6 +291,7 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
if (DoubleTime > 0)
{
ToastPlugin.ToastHelper.ShowToast("再等" + DoubleTime + "S");
}
else
{
......
......@@ -195,7 +195,8 @@ public class WithDrawControl : MonoBehaviour
{
if (status == 1)
{
ToastPlugin.ToastHelper.ShowToast("已经提现过了");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("已经提现过了");
}
else
{
......@@ -206,7 +207,8 @@ public class WithDrawControl : MonoBehaviour
parms.Add("blackBox", Constant.Instance.blackbox);
HttpTool.Instance._Post("app/v1/wdlc/wd/do_wd", parms, new Action<WithDrawDialogBean>((bean) =>
{
ToastPlugin.ToastHelper.ShowToast(bean.reason);
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(bean.reason);
GetWithDrawPageInfo();
EventCenter.Broadcast(MyEventType.RefreshFirstInfo);
......
......@@ -280,7 +280,8 @@ public class WithdrawalEveryDayControl : MonoBehaviour
EventUtils.OnEvent("user_cashOut", "提现成功");
}
getHeartList();
ToastPlugin.ToastHelper.ShowToast(result.reason);
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(result.reason);
//close();
}
}), new Action<string, string>((code, mes) => { }));
......
......@@ -53,7 +53,8 @@ public class WithdrawalEveryDayItemControl : MonoBehaviour
}
else
{
ToastPlugin.ToastHelper.ShowToast("已经领取过了");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("已经领取过了");
}
}
}
......@@ -274,7 +274,9 @@ public class EveryRewardControl : MonoBehaviour
}
else
{
ToastPlugin.ToastHelper.ShowToast("剩余次数不足");
// ToastPlugin.ToastHelper.ShowToast("剩余次数不足");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("剩余次数不足");
}
}
......@@ -294,7 +296,10 @@ public class EveryRewardControl : MonoBehaviour
EventUtils.OnEvent("user_cashOut", "提现成功");
}
getEverydayRewardData();
ToastPlugin.ToastHelper.ShowToast(result.reason);
// ToastPlugin.ToastHelper.ShowToast(result.reason);
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(result.reason);
//close();
}
}), new Action<string, string>((code, mes) => { }));
......
......@@ -106,7 +106,9 @@ public class EverydayWithdrawControl : MonoBehaviour
HttpTool.Instance._Post("app/v2/game/module/hearts/wd", parameters,
new Action<EverydayWithdrawBean>((result) =>
{
ToastPlugin.ToastHelper.ShowToast(result.reason);
//ToastPlugin.ToastHelper.ShowToast(result.reason);
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI(result.reason);
getEverydayWithdrawData();
if (result.status == 5)
{
......
......@@ -149,7 +149,8 @@ public class LottlyControl : MonoBehaviour
if (lottlyCount <= 0)
{
ToastPlugin.ToastHelper.ShowToast("当前时间段抽奖次数已用完");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("当前时间段抽奖次数已用完");
return;
}
//ifchoujiang = true;
......
......@@ -232,11 +232,14 @@ public class PlantTreeControl : MonoBehaviour
{
if (CashOut.transform.Find("imgProgress").GetComponent<Image>().fillAmount==1)
{
ToastPlugin.ToastHelper.ShowToast("视频质量不足,请继续观看视频!");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("视频质量不足,请继续观看视频!");
}
else
{
ToastPlugin.ToastHelper.ShowToast("满300元才能提现哦!");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("满300元才能提现哦!");
}
});
}
......
......@@ -1170,7 +1170,7 @@ MonoBehaviour:
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 0
m_Interactable: 1
m_TargetGraphic: {fileID: 6429852790312083160}
m_OnClick:
m_PersistentCalls:
......
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......@@ -316,7 +316,8 @@ public class Splash : MonoBehaviour
else
{
EventUtils.OnEvent("login_fail");
ToastPlugin.ToastHelper.ShowToast("登录失败");
GameObject toastObj = Instantiate(Resources.Load<GameObject>("Toast"));
toastObj.GetComponent<ToastUtils>().ShowToastUI("登录失败");
//EventUtils.OnEvent("user_login_failed", "微信登录失败");
}
}));
......
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