Commit e528e166 authored by maxiaoliang's avatar maxiaoliang

修改车列表

parent 22179876
......@@ -285,7 +285,7 @@ CanvasGroup:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 455528767290619782}
m_Enabled: 1
m_Alpha: 1
m_Alpha: 0
m_Interactable: 1
m_BlocksRaycasts: 1
m_IgnoreParentGroups: 0
......@@ -1310,9 +1310,13 @@ MonoBehaviour:
floatStickObj: {fileID: 912378304521807189}
floatUpdateObj: {fileID: 762901296262371212}
wait_car_lv: {fileID: 7044497534119971449}
wait_car_name: {fileID: 8713304315439543895}
get_car_lv: {fileID: 6673880531657116118}
get_car_name: {fileID: 2802716176765414323}
update_car_lv: {fileID: 4727704433475320167}
level_coin: {fileID: 5117247163371686327}
update_car_name: {fileID: 8220562401280959265}
proction: {fileID: 613104889841395424}
mTimerCG: {fileID: 1483011184502997944}
FlyCoinCar: {fileID: 455528768893061780}
FlyCoinObj: {fileID: 6190847088453777850}
......@@ -2020,7 +2024,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 455528768202490609}
m_MethodName: OnClickSpeedCar
m_MethodName: OnClickUpdateCar
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
......@@ -2958,7 +2962,7 @@ GameObject:
- component: {fileID: 5066077494491596098}
- component: {fileID: 5117247163371686327}
m_Layer: 5
m_Name: Text
m_Name: coin
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -3036,7 +3040,7 @@ GameObject:
- component: {fileID: 6312878048576377554}
- component: {fileID: 8220562401280959265}
m_Layer: 5
m_Name: Text
m_Name: name
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -3300,7 +3304,7 @@ GameObject:
- component: {fileID: 1283727564970248323}
- component: {fileID: 4727704433475320167}
m_Layer: 5
m_Name: Text
m_Name: lv
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......
......@@ -29,11 +29,18 @@ public class CarContract
/// <param name="parkingSpaceId"></param>
void GetPickInCar(int parkingSpaceId);
/// <summary>
/// 升级车
/// </summary>
/// <param name="parkingSpaceId"></param>
void GetUpdateCar(int parkingSpaceId);
/// <summary>
/// 加速
/// </summary>
/// <param name="parkingSpaceId"></param>
void GetAcceleratorCar(int parkingSpaceId,bool isVideo);
}
}
......@@ -43,7 +43,7 @@ public class CarPresenter : CarContract.Presenter
UnityEngine.Debug.unityLogger.Log("加速剂不足 Error "+code+ "errMsg" + errMsg);
}));
}
//停车
public void GetPickInCar(int parkingSpaceId)
{
parm.Clear();
......@@ -60,7 +60,7 @@ public class CarPresenter : CarContract.Presenter
}));
}
//取车
public void GetPickUpCar(int parkingSpaceId)
{
parm.Clear();
......@@ -76,7 +76,21 @@ public class CarPresenter : CarContract.Presenter
}));
}
public void GetUpdateCar(int parkingSpaceId)
{
parm.Clear();
parm.Add("carId", parkingSpaceId);
HttpTool.Instance._Post("app/v1/game/fkqcw/parking/upgrade", parm, new Action<EmptyBean>((bean) =>
{
//Guide.guide.onClickStep3();
// mView.CarInfo(bean);
EventCenter.Broadcast(MyEventType.UPDATE_CAR_LIST_DATA);
}), new Action<string, string>((code, errMsg) =>
{
}));
}
public void GetUnLockCar(int parkingSpaceId)
{
//不需要看视频解锁
......@@ -125,4 +139,6 @@ public class CarPresenter : CarContract.Presenter
}
}
......@@ -111,6 +111,15 @@ public class CarDataControl : MonoBehaviour, CarContract.View
mPresenter.GetPickInCar(carId);
}
/// <summary>
/// 点击升级车
/// </summary>
public void OnClickUpdateCar()
{
EventUtils.OnEvent("update_click");
AudioUtils.ins.PlayBtnAudio();
mPresenter.GetUpdateCar(carId);
}
/// <summary>
/// 列表刷新数据收到的数据
/// </summary>
/// <param name="arg"></param>
......
......@@ -20,10 +20,10 @@ public class CarUIControl : MonoBehaviour
//public GameObject floatStickTipsObj;//贴条提示
public GameObject floatUpdateObj;//升级图标
public Text wait_car_lv;//停车时等级
public Text get_car_lv;//取车时车等级
public Text update_car_lv,level_coin;//升级时等级和所需金币
public Text wait_car_lv,wait_car_name;//停车时等级
public Text get_car_lv,get_car_name;//取车时车等级
public Text update_car_lv,level_coin,update_car_name;//升级时等级和所需金币
public GameObject proction;//保护罩
//倒计时CanvasGroup
public CanvasGroup mTimerCG;
......@@ -36,6 +36,7 @@ public class CarUIControl : MonoBehaviour
private CarTypeImg mCarImg;
private ParkingSpace mCarData;
private Coroutine flyCoinTimeControl;
private void Awake()
{
mCarImg = GetComponent<CarTypeImg>();
......@@ -52,13 +53,16 @@ public class CarUIControl : MonoBehaviour
if (car.unlockCarName != null)
{
CarName.text = car.unlockCarName;
wait_car_name.text = car.unlockCarName;
get_car_name.text = car.unlockCarName;
update_car_name.text = car.unlockCarName;
}
if (car.carDataDTO != null)
{
wait_car_lv.text = "lv" + car.carDataDTO.level;
get_car_lv.text = "lv" + car.carDataDTO.level;
update_car_lv.text = "lv" + car.carDataDTO.level;
wait_car_lv.text = "Lv" + car.carDataDTO.level;
get_car_lv.text = "Lv" + car.carDataDTO.level;
update_car_lv.text = "Lv" + car.carDataDTO.level;
level_coin.text = car.carDataDTO.levelCoin.ToString();
}
......
......@@ -19,6 +19,7 @@ public class EveryDayControl : MonoBehaviour
public Text topComplateTv;//还剩余几颗
public Sprite[] btnSpriteArray;//提现按钮的背景
public GameObject withdrawpage;
void Start()
{
getHeartList();
......@@ -126,5 +127,14 @@ public class EveryDayControl : MonoBehaviour
}
}
/// <summary>
/// 关闭页面
/// </summary>
public void closeWithdrawalEveryDay()
{
AudioUtils.ins.PlayBtnAudio();
withdrawpage.SetActive(false);
EventCenter.Broadcast(MyEventType.UPDATE_CAR_LIST_DATA);
}
}
......@@ -7,7 +7,7 @@ using UnityEngine.UI;
public class HomeInfoControl : MonoBehaviour, HomeContract.View
{
private HomePresenter mPresenter;
public Text CoinNumTV, StickTimerTV, DriverTimerTV, DoubleTimerTV,AllSpeedTimerTV;
public Text CoinNumTV, StickTimerTV, DriverTimerTV, DoubleTimerTV,AllSpeedTimerTV,proTimerTv;
//主页底部贴条倒计时
//主页底部贴条文字
//主页底部司机倒计时文字
......@@ -16,6 +16,7 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
public Text tvrewardCoinEveryMinute, tvrewardCashEveryMinute;
public Text cashNumTv,levelTv;
public GameObject procetTimeObj;
public GameObject EveryDayWithDraw;
private void Awake()
{
mPresenter = new HomePresenter(this);
......@@ -112,7 +113,7 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
//防护罩倒计时
private int protectionTime;
private Coroutine protionControl;
private void setProction(int time)
public void setProction(int time)
{
protectionTime = time;
if (protionControl != null)
......@@ -121,10 +122,37 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
}
if (protectionTime > 0)
{
procetTimeObj.SetActive(true);
proTimerTv.text = UnityUtil.getCountdown(protectionTime);
protionControl = StartCoroutine(IEProctionIimer());
}
else
{
procetTimeObj.SetActive(false);
}
}
private IEnumerator IEProctionIimer()
{
while (protectionTime >= 0)
{
yield return new WaitForSeconds(1f);
if (protectionTime <= 0)
{
procetTimeObj.SetActive(false);
StopCoroutine(protionControl);
break;
}
else
{
protectionTime--;
proTimerTv.text = UnityUtil.getCountdown(protectionTime);
}
}
}
private int StickCurrentTime;
private Coroutine StickTimeControl;
/// <summary>
......@@ -335,4 +363,9 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
OnUpdateCarListData();
}
}
public void onClickEveryDayWithDraw()
{
AudioUtils.ins.PlayBtnAudio();
EveryDayWithDraw.SetActive(true);
}
}
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