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王雪伟
First_FKQCW
Commits
74da3164
Commit
74da3164
authored
May 18, 2021
by
zxhljwl
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Merge branch 'develop_1.0.3' of gitlab.huolea.com:wangxuewei/first_fkqcw into develop_1.0.3
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ad2ce5b9
38d6729e
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18 changed files
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1539 additions
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5 deletions
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CrazyCar.unity
Assets/Game/Main/Scenes/CrazyCar.unity
+441
-2
DialogControl.cs
Assets/Game/Main/Scripts/View/DialogControl.cs
+21
-1
EveryDayControl.cs
Assets/Game/Main/Scripts/View/EveryDayControl.cs
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animation.meta
Assets/Game/Main/Scripts/animation.meta
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Flyobj.cs
Assets/Game/Main/Scripts/animation/Flyobj.cs
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Assets/Game/Main/Animation/top_bottom_move.anim.meta
0 → 100644
View file @
74da3164
fileFormatVersion: 2
guid: 02421686f2ed94951bdcfe57f90c2093
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:
Assets/Game/Main/Scenes/CrazyCar.unity
View file @
74da3164
This diff is collapsed.
Click to expand it.
Assets/Game/Main/Scripts/View/DialogControl.cs
View file @
74da3164
...
@@ -19,7 +19,7 @@ public class DialogControl : MonoBehaviour
...
@@ -19,7 +19,7 @@ public class DialogControl : MonoBehaviour
public
GameObject
GetRedHeart
,
PlayDesc
;
public
GameObject
GetRedHeart
,
PlayDesc
;
public
Text
tv_heart_num
;
public
Text
tv_heart_num
;
private
static
Dictionary
<
string
,
object
>
parm
=
new
Dictionary
<
string
,
object
>();
private
static
Dictionary
<
string
,
object
>
parm
=
new
Dictionary
<
string
,
object
>();
public
GameObject
Redheart
;
private
void
Awake
()
private
void
Awake
()
{
{
EventCenter
.
AddListener
<
VideoStatusBean
>(
MyEventType
.
WATET_DIALOG
,
OnUseWaterByVideo
);
EventCenter
.
AddListener
<
VideoStatusBean
>(
MyEventType
.
WATET_DIALOG
,
OnUseWaterByVideo
);
...
@@ -389,6 +389,26 @@ public class DialogControl : MonoBehaviour
...
@@ -389,6 +389,26 @@ public class DialogControl : MonoBehaviour
{
{
AudioUtils
.
ins
.
PlayBtnAudio
();
AudioUtils
.
ins
.
PlayBtnAudio
();
GetRedHeart
.
SetActive
(
false
);
GetRedHeart
.
SetActive
(
false
);
flyRedHeart
();
}
private
void
flyRedHeart
()
{
Redheart
.
SetActive
(
true
);
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
StartCoroutine
(
MoveRedHeart
(
Redheart
.
transform
.
localPosition
,
i
*
0.2f
));
}
}
IEnumerator
MoveRedHeart
(
Vector3
vector3
,
float
v
)
{
yield
return
new
WaitForSeconds
(
v
);
GameObject
grid
=
Instantiate
(
Redheart
,
transform
);
grid
.
transform
.
SetAsLastSibling
();
grid
.
transform
.
localPosition
=
vector3
;
grid
.
GetComponent
<
Flyobj
>().
OnFlyRedBack
();
}
}
//展示玩法说明
//展示玩法说明
public
void
showPlayDesc
()
public
void
showPlayDesc
()
...
...
Assets/Game/Main/Scripts/View/EveryDayControl.cs
View file @
74da3164
...
@@ -20,7 +20,6 @@ public class EveryDayControl : MonoBehaviour
...
@@ -20,7 +20,6 @@ public class EveryDayControl : MonoBehaviour
public
Sprite
[]
btnSpriteArray
;
//提现按钮的背景
public
Sprite
[]
btnSpriteArray
;
//提现按钮的背景
public
GameObject
withdrawpage
;
public
GameObject
withdrawpage
;
public
GameObject
Redheart
;
private
Animator
m_Animator
;
private
Animator
m_Animator
;
void
Start
()
void
Start
()
...
@@ -122,7 +121,7 @@ public class EveryDayControl : MonoBehaviour
...
@@ -122,7 +121,7 @@ public class EveryDayControl : MonoBehaviour
{
{
//进行中
//进行中
topNomalCrushBtn
.
sprite
=
btnSpriteArray
[
1
];
topNomalCrushBtn
.
sprite
=
btnSpriteArray
[
1
];
m_Animator
.
Play
(
"s
hake
"
);
m_Animator
.
Play
(
"s
top
"
);
}
}
else
else
{
{
...
...
Assets/Game/Main/Scripts/animation.meta
0 → 100644
View file @
74da3164
fileFormatVersion: 2
guid: 36209dfe523ee40359e15244abba0110
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game/Main/Scripts/animation/Flyobj.cs
0 → 100644
View file @
74da3164
using
System.Collections
;
using
System.Collections.Generic
;
using
DG.Tweening
;
using
UnityEngine
;
public
class
Flyobj
:
MonoBehaviour
{
public
GameObject
targetObj
;
//飞行目标
public
GameObject
highcavs
;
public
GameObject
lowcavs
;
public
void
OnFlyRedBack
()
{
transform
.
parent
=
highcavs
.
transform
.
parent
;
transform
.
DOLocalMove
(
targetObj
.
transform
.
position
,
0.8f
).
OnComplete
(
AnimEnd
);
//GameObject.Find("Music_Background").GetComponent<MusicControl>().playGetRedPackageAudio();
}
public
void
OnFlyPigBank
()
{
transform
.
DOMove
(
targetObj
.
transform
.
position
,
0.8f
).
OnComplete
(
AnimEnd
);
}
private
void
AnimEnd
()
{
transform
.
parent
=
lowcavs
.
transform
.
parent
;
Destroy
(
transform
.
gameObject
);
// AudioUtils.ins.PlayGetAudio();
}
}
Assets/Game/Main/Scripts/animation/Flyobj.cs.meta
0 → 100644
View file @
74da3164
fileFormatVersion: 2
guid: d5ad0e749123a46a690a09bfb183114b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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