Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Sign in / Register
Toggle navigation
T
tuseGameColor
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Packages
Packages
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
shujianhe
tuseGameColor
Commits
e23830ed
Commit
e23830ed
authored
Aug 22, 2023
by
lijin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
重整結構
parent
0afe8bd5
Hide whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
116 additions
and
109 deletions
+116
-109
GameEditor.cs
Assets/Editor/GameEditor.cs
+29
-31
GameMgr.cs
Assets/GameMgr/GameMgr.cs
+4
-0
MainData.cs
Assets/GameMgr/MainData.cs
+77
-71
ResJsonData.cs
Assets/GameMgr/ResJsonData.cs
+5
-4
ccgCTqoiwmXnQ1RGBb_json.bin
...wmXnQ1RGBb/ccgCTqoiwmXnQ1RGBb/ccgCTqoiwmXnQ1RGBb_json.bin
+0
-0
ccgCTqoiwmXnQ1RGBb_png.png
...iwmXnQ1RGBb/ccgCTqoiwmXnQ1RGBb/ccgCTqoiwmXnQ1RGBb_png.png
+0
-0
GroupListManager.cs
Assets/scripts/Views/maingame/GroupListManager.cs
+1
-2
SaveManager.cs
Assets/scripts/utils/SaveManager.cs
+0
-1
No files found.
Assets/Editor/GameEditor.cs
View file @
e23830ed
...
@@ -35,61 +35,60 @@ public class GameEditor
...
@@ -35,61 +35,60 @@ public class GameEditor
}
}
Directory
.
CreateDirectory
(
path
);
Directory
.
CreateDirectory
(
path
);
ResData
rd
=
new
ResData
();
ResData
redData
=
new
ResData
();
rd
.
name
=
Selection
.
activeObject
.
name
;
redData
.
name
=
Selection
.
activeObject
.
name
;
Debug
.
Log
(
path
+
".png"
);
redData
.
png
=
AssetDatabase
.
LoadAssetAtPath
<
Texture2D
>(
path
+
".png"
);
rd
.
png
=
AssetDatabase
.
LoadAssetAtPath
<
Texture2D
>(
path
+
".png"
);
redData
.
jpg
=
AssetDatabase
.
LoadAssetAtPath
<
Texture2D
>(
path
+
"_pictureColorThn4.jpg"
);
rd
.
jpg
=
AssetDatabase
.
LoadAssetAtPath
<
Texture2D
>(
path
+
"_pictureColorThn4.jpg"
);
redData
.
preview
=
AssetDatabase
.
LoadAssetAtPath
<
Texture2D
>(
path
+
"_pictureThn4.png"
);
rd
.
preview
=
AssetDatabase
.
LoadAssetAtPath
<
Texture2D
>(
path
+
"_pictureThn4.png"
);
FileStream
fs
=
new
FileStream
(
path
+
".json"
,
FileMode
.
Open
,
FileAccess
.
Read
,
FileShare
.
None
);
FileStream
fs
=
new
FileStream
(
path
+
".json"
,
FileMode
.
Open
,
FileAccess
.
Read
,
FileShare
.
None
);
StreamReader
sr
=
new
StreamReader
(
fs
,
System
.
Text
.
Encoding
.
UTF8
);
StreamReader
sr
=
new
StreamReader
(
fs
,
System
.
Text
.
Encoding
.
UTF8
);
string
str
=
sr
.
ReadToEnd
();
string
str
=
sr
.
ReadToEnd
();
r
d
.
json
=
JsonUtility
.
FromJson
<
ResJsonData
>(
str
);
r
edData
.
json
=
JsonUtility
.
FromJson
<
ResJsonData
>(
str
);
sr
.
Close
();
sr
.
Close
();
fs
.
Close
();
fs
.
Close
();
Color
[]
c
=
rd
.
png
.
GetPixels
();
Color
[]
c
=
redData
.
png
.
GetPixels
();
rd
.
png
=
new
Texture2D
(
rd
.
png
.
width
,
rd
.
png
.
height
,
rd
.
png
.
format
,
false
);
redData
.
png
=
new
Texture2D
(
redData
.
png
.
width
,
redData
.
png
.
height
,
redData
.
png
.
format
,
false
);
rd
.
png
.
SetPixels
(
c
);
redData
.
png
.
SetPixels
(
c
);
List
<
short
>
l
=
new
List
<
short
>();
for
(
int
i
=
0
;
i
<
2048
*
2048
;
i
++)
for
(
int
i
=
0
;
i
<
redData
.
json
.
roomGroupsData
.
Count
;
i
++)
{
l
.
Add
(-
1
);
}
for
(
int
i
=
0
;
i
<
rd
.
json
.
roomDatas
.
Count
;
i
++)
{
{
FunDo
(
l
,
rd
.
png
,
rd
.
json
.
roomDatas
[
i
]);
for
(
int
j
=
0
;
j
<
redData
.
json
.
roomGroupsData
[
i
].
roomIds
.
Count
;
j
++)
{
RoomDatas
rd
=
redData
.
json
.
roomDatas
[
redData
.
json
.
roomGroupsData
[
i
].
roomIds
[
j
]];
rd
.
groupId
=
i
+
1
;
FunDo
(
redData
,
rd
);
}
}
}
rd
.
png
.
Apply
();
redData
.
png
.
Apply
();
rd
.
json
.
allPos
=
l
.
ToList
();
File
.
WriteAllBytes
(
path
+
"/"
+
r
d
.
name
+
"_png.png"
,
rd
.
png
.
EncodeToPNG
());
File
.
WriteAllBytes
(
path
+
"/"
+
r
edData
.
name
+
"_png.png"
,
redData
.
png
.
EncodeToPNG
());
File
.
WriteAllBytes
(
path
+
"/"
+
r
d
.
name
+
"_jpg.jpg"
,
rd
.
jpg
.
EncodeToJPG
());
File
.
WriteAllBytes
(
path
+
"/"
+
r
edData
.
name
+
"_jpg.jpg"
,
redData
.
jpg
.
EncodeToJPG
());
File
.
WriteAllBytes
(
path
+
"/"
+
r
d
.
name
+
"_preview.png"
,
rd
.
preview
.
EncodeToPNG
());
File
.
WriteAllBytes
(
path
+
"/"
+
r
edData
.
name
+
"_preview.png"
,
redData
.
preview
.
EncodeToPNG
());
string
savePath
=
path
+
"/"
+
r
d
.
name
+
"_json.bin"
;
string
savePath
=
path
+
"/"
+
r
edData
.
name
+
"_json.bin"
;
FileStream
saveFs
=
File
.
Open
(
savePath
,
FileMode
.
Create
);
FileStream
saveFs
=
File
.
Open
(
savePath
,
FileMode
.
Create
);
BinaryFormatter
saveBf
=
new
BinaryFormatter
();
BinaryFormatter
saveBf
=
new
BinaryFormatter
();
saveBf
.
Serialize
(
saveFs
,
r
d
.
json
);
saveBf
.
Serialize
(
saveFs
,
r
edData
.
json
);
saveFs
.
Close
();
saveFs
.
Close
();
string
saveDynamicPath
=
path
+
"/"
+
r
d
.
name
+
"_dynamic.bin"
;
string
saveDynamicPath
=
path
+
"/"
+
r
edData
.
name
+
"_dynamic.bin"
;
FileStream
saveDynamicFs
=
File
.
Open
(
saveDynamicPath
,
FileMode
.
Create
);
FileStream
saveDynamicFs
=
File
.
Open
(
saveDynamicPath
,
FileMode
.
Create
);
BinaryFormatter
saveDynamicBf
=
new
BinaryFormatter
();
BinaryFormatter
saveDynamicBf
=
new
BinaryFormatter
();
saveDynamicBf
.
Serialize
(
saveDynamicFs
,
r
d
.
dynamic
);
saveDynamicBf
.
Serialize
(
saveDynamicFs
,
r
edData
.
dynamic
);
saveDynamicFs
.
Close
();
saveDynamicFs
.
Close
();
Debug
.
Log
(
"成功:"
+
savePath
);
Debug
.
Log
(
"成功:"
+
savePath
);
}
}
public
static
void
FunDo
(
List
<
short
>
l
,
Texture2D
png
,
RoomDatas
rd
)
public
static
void
FunDo
(
ResData
redData
,
RoomDatas
rd
)
{
{
Texture2D
png
=
redData
.
png
;
V2
v
=
new
V2
(
rd
.
px
,
rd
.
py
);
V2
v
=
new
V2
(
rd
.
px
,
rd
.
py
);
Stack
<
V2
>
stackVector2
=
new
Stack
<
V2
>();
Stack
<
V2
>
stackVector2
=
new
Stack
<
V2
>();
if
(
rd
.
valid
==
0
)
if
(
rd
.
valid
==
0
)
{
{
Debug
.
Log
(
"壞點:"
+
v
.
x
+
"-"
+
v
.
y
);
Debug
.
LogError
(
"壞點:"
+
v
.
x
+
"-"
+
v
.
y
);
png
.
SetPixel
(
v
.
x
,
v
.
y
,
Color
.
clear
);
return
;
return
;
}
}
else
else
...
@@ -99,13 +98,12 @@ public class GameEditor
...
@@ -99,13 +98,12 @@ public class GameEditor
V2
[]
d
=
new
V2
[
8
]
{
new
V2
(
0
,
-
1
),
new
V2
(
0
,
1
),
new
V2
(-
1
,
0
),
new
V2
(
1
,
0
),
new
V2
(-
1
,
-
1
),
new
V2
(-
1
,
1
),
new
V2
(
1
,
-
1
),
new
V2
(
1
,
1
)
};
V2
[]
d
=
new
V2
[
8
]
{
new
V2
(
0
,
-
1
),
new
V2
(
0
,
1
),
new
V2
(-
1
,
0
),
new
V2
(
1
,
0
),
new
V2
(-
1
,
-
1
),
new
V2
(-
1
,
1
),
new
V2
(
1
,
-
1
),
new
V2
(
1
,
1
)
};
V2
v_1
;
V2
v_1
;
V2
v_2
;
V2
v_2
;
int
count
=
0
;
int
count
=
0
;
while
(
stackVector2
.
Count
>
0
)
while
(
stackVector2
.
Count
>
0
)
{
{
v_1
=
stackVector2
.
Pop
();
v_1
=
stackVector2
.
Pop
();
png
.
SetPixel
(
v_1
.
x
,
v_1
.
y
,
Color
.
white
);
png
.
SetPixel
(
v_1
.
x
,
v_1
.
y
,
Color
.
white
);
l
[
v_1
.
x
+
v_1
.
y
*
png
.
width
]
=
(
short
)
rd
.
id
;
rd
.
posIndex
.
Add
((
short
)(
v_1
.
x
+
v_1
.
y
*
png
.
width
))
;
for
(
int
i
=
0
;
i
<
d
.
Length
;
i
++)
for
(
int
i
=
0
;
i
<
d
.
Length
;
i
++)
{
{
v_2
=
v_1
+
d
[
i
];
v_2
=
v_1
+
d
[
i
];
...
...
Assets/GameMgr/GameMgr.cs
View file @
e23830ed
...
@@ -212,4 +212,8 @@ public class GameMgr : MonoBehaviour
...
@@ -212,4 +212,8 @@ public class GameMgr : MonoBehaviour
{
{
md
.
Save
();
md
.
Save
();
}
}
public
void
AutoClick
()
{
md
.
AutoClick
();
}
}
}
Assets/GameMgr/MainData.cs
View file @
e23830ed
...
@@ -70,8 +70,7 @@ public class MainData : MonoBehaviour
...
@@ -70,8 +70,7 @@ public class MainData : MonoBehaviour
//Debug.Log("涂过了");
//Debug.Log("涂过了");
return
false
;
return
false
;
}
}
int
id
=
json
.
allPos
[(
int
)(
v
.
x
+
v
.
y
*
png
.
width
)];
if
(
FunDo
(
v
,
b
))
if
(
FunDo
(
id
,
v
,
b
))
{
{
sw
.
Stop
();
sw
.
Stop
();
Debug
.
Log
(
"耗时:"
+
sw
.
ElapsedMilliseconds
);
Debug
.
Log
(
"耗时:"
+
sw
.
ElapsedMilliseconds
);
...
@@ -79,36 +78,47 @@ public class MainData : MonoBehaviour
...
@@ -79,36 +78,47 @@ public class MainData : MonoBehaviour
}
}
return
false
;
return
false
;
}
}
public
bool
FunDo
(
int
id
,
Vector2
v
,
bool
b
=
false
)
public
bool
FunDo
(
Vector2
v
,
bool
b
=
false
)
{
{
for
(
int
i
=
0
;
i
<
json
.
roomGroupsData
.
Count
;
i
++)
RoomDatas
rd
=
null
;
for
(
int
i
=
0
;
i
<
json
.
roomDatas
.
Count
;
i
++)
{
{
RoomGroupsData
rgd
=
json
.
roomGroupsData
[
i
]
;
List
<
short
>
l
=
json
.
roomDatas
[
i
].
posIndex
;
if
(
rgd
.
roomIds
.
Contains
(
id
)
)
for
(
int
j
=
0
;
j
<
l
.
Count
;
j
++
)
{
{
if
(
rgd
.
id
==
curGroupId
||
b
)
if
(
l
[
j
]
==
v
.
x
+
v
.
y
*
png
.
width
)
{
{
ExRoomDatas
erd
=
new
ExRoomDatas
();
rd
=
json
.
roomDatas
[
i
];
dynamic
.
AddData
(
rgd
.
id
,
id
);
Color
[]
c_png
=
png
.
GetPixels
();
for
(
int
j
=
0
;
j
<
json
.
allPos
.
Count
;
j
++)
{
if
(
json
.
allPos
[
j
]
==
id
)
{
erd
.
AddData
(
j
,
png
.
width
);
c_png
[
j
]
=
Color
.
clear
;
}
}
png
.
SetPixels
(
c_png
);
png
.
Apply
();
GameMgr
.
Ins
.
eiMgr
.
Create
(
new
Color
(
rgd
.
R
/
255f
,
rgd
.
G
/
255f
,
rgd
.
B
/
255f
,
1
),
v
);
GameMgr
.
Ins
.
tiMgr
.
CircleId
(
id
);
GameMgr
.
Ins
.
miMgr
.
Play
(
v
,
id
);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_GropuItemChange
,
json
.
roomGroupsData
[
i
],
dynamic
);
return
true
;
}
}
}
}
}
}
if
(
rd
==
null
)
{
Debug
.
LogError
(
"沒找到點:"
+
v
.
x
+
"-"
+
v
.
y
);
return
false
;
}
if
(
dynamic
.
step
.
Contains
(
rd
.
id
))
{
Debug
.
LogError
(
"點過了:"
+
rd
.
id
);
return
false
;
}
if
(
rd
.
groupId
==
curGroupId
||
b
)
{
dynamic
.
AddData
(
rd
.
groupId
,
rd
.
id
);
Color
[]
c_png
=
png
.
GetPixels
();
for
(
int
i
=
0
;
i
<
rd
.
posIndex
.
Count
;
i
++)
{
c_png
[
rd
.
posIndex
[
i
]]
=
Color
.
clear
;
}
png
.
SetPixels
(
c_png
);
png
.
Apply
();
RoomGroupsData
rgd
=
json
.
roomGroupsData
[
rd
.
groupId
-
1
];
GameMgr
.
Ins
.
eiMgr
.
Create
(
new
Color
(
rgd
.
R
/
255f
,
rgd
.
G
/
255f
,
rgd
.
B
/
255f
,
1
),
v
);
GameMgr
.
Ins
.
tiMgr
.
CircleId
(
rd
.
id
);
GameMgr
.
Ins
.
miMgr
.
Play
(
v
,
rd
.
id
);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_GropuItemChange
,
rgd
,
dynamic
);
return
true
;
}
return
false
;
return
false
;
}
}
...
@@ -124,39 +134,20 @@ public class MainData : MonoBehaviour
...
@@ -124,39 +134,20 @@ public class MainData : MonoBehaviour
{
{
return
;
return
;
}
}
curGroupId
=
id
;
List
<
int
>
list
=
new
List
<
int
>();
List
<
RoomGroupsData
>
l
=
json
.
roomGroupsData
;
for
(
int
i
=
0
;
i
<
l
.
Count
;
i
++)
{
if
(
l
[
i
].
id
==
id
)
{
list
=
l
[
i
].
roomIds
;
break
;
}
}
GameMgr
.
Ins
.
miMgr
.
CircleAll
();
GameMgr
.
Ins
.
miMgr
.
CircleAll
();
Dictionary
<
int
,
ExRoomDatas
>
dic
=
new
Dictionary
<
int
,
ExRoomDatas
>();
curGroupId
=
id
;
for
(
int
i
=
0
;
i
<
list
.
Count
;
i
++)
List
<
int
>
roomIds
=
json
.
roomGroupsData
[
curGroupId
-
1
].
roomIds
;
{
for
(
int
i
=
0
;
i
<
roomIds
.
Count
;
i
++)
if
(!
dynamic
.
step
.
Contains
(
list
[
i
]))
{
dic
.
Add
(
list
[
i
],
new
ExRoomDatas
());
}
}
for
(
int
i
=
0
;
i
<
json
.
allPos
.
Count
;
i
++)
{
if
(
dic
.
ContainsKey
(
json
.
allPos
[
i
]))
{
dic
[
json
.
allPos
[
i
]].
AddData
(
i
,
png
.
width
);
}
}
for
(
int
i
=
0
;
i
<
list
.
Count
;
i
++)
{
{
if
(
dic
.
ContainsKey
(
list
[
i
]))
RoomDatas
rd
=
json
.
roomDatas
[
roomIds
[
i
]];
if
(!
dynamic
.
step
.
Contains
(
rd
.
id
))
{
{
GameMgr
.
Ins
.
miMgr
.
Create
(
this
,
dic
[
list
[
i
]],
list
[
i
],
id
);
ExRoomDatas
erd
=
new
ExRoomDatas
();
for
(
int
j
=
0
;
j
<
rd
.
posIndex
.
Count
;
j
++)
{
erd
.
AddData
(
rd
.
posIndex
[
j
],
png
.
width
);
}
GameMgr
.
Ins
.
miMgr
.
Create
(
this
,
erd
,
rd
.
id
,
rd
.
groupId
);
}
}
}
}
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_ChoiseGroupByPic
,
curGroupId
);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_ChoiseGroupByPic
,
curGroupId
);
...
@@ -179,15 +170,24 @@ public class MainData : MonoBehaviour
...
@@ -179,15 +170,24 @@ public class MainData : MonoBehaviour
//Debug.Log("涂过了");
//Debug.Log("涂过了");
return
;
return
;
}
}
int
id
=
json
.
allPos
[(
int
)(
v
.
x
+
v
.
y
*
png
.
width
)]
;
RoomDatas
rd
=
null
;
for
(
int
i
=
0
;
i
<
json
.
room
GroupsData
.
Count
;
i
++)
for
(
int
i
=
0
;
i
<
json
.
room
Datas
.
Count
;
i
++)
{
{
if
(
json
.
roomGroupsData
[
i
].
roomIds
.
Contains
(
id
))
List
<
short
>
l
=
json
.
roomDatas
[
i
].
posIndex
;
for
(
int
j
=
0
;
j
<
l
.
Count
;
j
++)
{
{
if
(
l
[
j
]
==
v
.
x
+
v
.
y
*
png
.
width
)
ChooseGroup
(
json
.
roomGroupsData
[
i
].
id
);
{
rd
=
json
.
roomDatas
[
i
];
}
}
}
}
}
if
(
rd
==
null
)
{
Debug
.
LogError
(
"沒找到點:"
+
v
.
x
+
"-"
+
v
.
y
);
return
;
}
ChooseGroup
(
rd
.
groupId
);
}
}
public
void
Clear
()
public
void
Clear
()
...
@@ -208,21 +208,15 @@ public class MainData : MonoBehaviour
...
@@ -208,21 +208,15 @@ public class MainData : MonoBehaviour
public
void
RePlay
()
public
void
RePlay
()
{
{
ChooseGroup
();
ChooseGroup
();
Dictionary
<
int
,
ExRoomDatas
>
dic
=
new
Dictionary
<
int
,
ExRoomDatas
>();
for
(
int
i
=
0
;
i
<
dynamic
.
step
.
Count
;
i
++)
for
(
int
i
=
0
;
i
<
dynamic
.
step
.
Count
;
i
++)
{
{
dic
.
Add
(
dynamic
.
step
[
i
],
new
ExRoomDatas
());
RoomDatas
rd
=
json
.
roomDatas
[
dynamic
.
step
[
i
]];
}
ExRoomDatas
erd
=
new
ExRoomDatas
();
for
(
int
i
=
0
;
i
<
json
.
allPos
.
Count
;
i
++)
for
(
int
j
=
0
;
j
<
rd
.
posIndex
.
Count
;
i
++)
{
if
(
dic
.
ContainsKey
(
json
.
allPos
[
i
]))
{
{
dic
[
json
.
allPos
[
i
]].
AddData
(
i
,
png
.
width
);
erd
.
AddData
(
rd
.
posIndex
[
j
]
,
png
.
width
);
}
}
}
GameMgr
.
Ins
.
miMgr
.
Create
(
this
,
erd
,
rd
.
id
,
rd
.
groupId
);
for
(
int
i
=
0
;
i
<
dynamic
.
step
.
Count
;
i
++)
{
GameMgr
.
Ins
.
miMgr
.
Create
(
this
,
dic
[
dynamic
.
step
[
i
]],
dynamic
.
step
[
i
],
0
);
}
}
}
}
...
@@ -230,4 +224,16 @@ public class MainData : MonoBehaviour
...
@@ -230,4 +224,16 @@ public class MainData : MonoBehaviour
{
{
SaveManager
.
Instance
.
SaveRes
(
key
,
dynamic
,
png
);
SaveManager
.
Instance
.
SaveRes
(
key
,
dynamic
,
png
);
}
}
public
void
AutoClick
()
{
List
<
int
>
list
=
json
.
roomGroupsData
[
curGroupId
-
1
].
roomIds
;
for
(
int
i
=
0
;
i
<
list
.
Count
;
i
++)
{
if
(!
dynamic
.
step
.
Contains
(
list
[
i
]))
{
OnClickPos
(
new
Vector2
(
json
.
roomDatas
[
list
[
i
]].
px
,
json
.
roomDatas
[
list
[
i
]].
py
));
}
}
}
}
}
\ No newline at end of file
Assets/GameMgr/ResJsonData.cs
View file @
e23830ed
using
System
;
using
JetBrains.Annotations
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Drawing
;
using
System.Drawing
;
using
System.Linq
;
using
System.Linq
;
...
@@ -57,9 +58,6 @@ public class DynamicGroupsData
...
@@ -57,9 +58,6 @@ public class DynamicGroupsData
[Serializable]
[Serializable]
public
class
ResJsonData
public
class
ResJsonData
{
{
public
List
<
short
>
allPos
=
new
List
<
short
>();
public
List
<
RoomDatas
>
roomDatas
=
new
List
<
RoomDatas
>();
public
List
<
RoomDatas
>
roomDatas
=
new
List
<
RoomDatas
>();
public
List
<
RoomGroupsData
>
roomGroupsData
=
new
List
<
RoomGroupsData
>();
public
List
<
RoomGroupsData
>
roomGroupsData
=
new
List
<
RoomGroupsData
>();
...
@@ -92,6 +90,9 @@ public class ExtraMetaData //后面再看为啥json序列化失败
...
@@ -92,6 +90,9 @@ public class ExtraMetaData //后面再看为啥json序列化失败
[Serializable]
[Serializable]
public
class
RoomDatas
public
class
RoomDatas
{
{
public
int
groupId
=
-
1
;
public
List
<
short
>
posIndex
=
new
List
<
short
>();
public
int
id
;
public
int
id
;
public
int
valid
;
public
int
valid
;
public
int
notPaintCol
;
public
int
notPaintCol
;
...
...
Assets/GameMgr/ccgCTqoiwmXnQ1RGBb/ccgCTqoiwmXnQ1RGBb/ccgCTqoiwmXnQ1RGBb_json.bin
View file @
e23830ed
No preview for this file type
Assets/GameMgr/ccgCTqoiwmXnQ1RGBb/ccgCTqoiwmXnQ1RGBb/ccgCTqoiwmXnQ1RGBb_png.png
View replaced file @
0afe8bd5
View file @
e23830ed
This diff is collapsed.
Click to expand it.
Assets/scripts/Views/maingame/GroupListManager.cs
View file @
e23830ed
...
@@ -365,8 +365,7 @@ public class GroupListManager : MonoBehaviour
...
@@ -365,8 +365,7 @@ public class GroupListManager : MonoBehaviour
//自动涂的按钮
//自动涂的按钮
public
void
AutoFullArea_Btn
()
public
void
AutoFullArea_Btn
()
{
{
GameMgr
.
Ins
.
AutoClick
();
Debug
.
Log
(
"点提示"
);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_AutoFullArea
);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_AutoFullArea
);
}
}
...
...
Assets/scripts/utils/SaveManager.cs
View file @
e23830ed
...
@@ -70,7 +70,6 @@ public class SaveManager : MonoBehaviour
...
@@ -70,7 +70,6 @@ public class SaveManager : MonoBehaviour
//二进制反序列化
//二进制反序列化
BinaryFormatter
bf
=
new
BinaryFormatter
();
BinaryFormatter
bf
=
new
BinaryFormatter
();
ResJsonData
test
=
(
ResJsonData
)
bf
.
Deserialize
(
stream
);
ResJsonData
test
=
(
ResJsonData
)
bf
.
Deserialize
(
stream
);
Debug
.
Log
(
"test"
+
test
.
allPos
.
Count
+
" name="
+
test
.
height
);
}
}
public
void
SaveRes
(
string
key
,
DynamicData
data
,
Texture2D
png
)
public
void
SaveRes
(
string
key
,
DynamicData
data
,
Texture2D
png
)
{
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment