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shujianhe
tuseGameColor
Commits
d26ef371
Commit
d26ef371
authored
Aug 19, 2023
by
Ever
Browse files
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g更新代码
parent
ebabfedc
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9 changed files
with
125 additions
and
127 deletions
+125
-127
MainData.cs
Assets/GameMgr/MainData.cs
+19
-19
ReplayCam.cs
Assets/NatCorder/Examples/ReplayCam/ReplayCam.cs
+0
-2
gameScene.unity
Assets/Scenes/gameScene.unity
+34
-89
EventName.cs
Assets/scripts/EventName.cs
+4
-0
ScaleToImage.cs
Assets/scripts/ScaleToImage.cs
+14
-1
GameEndPanel.cs
Assets/scripts/Views/GameEnd/GameEndPanel.cs
+26
-11
gameSceneLogic.cs
Assets/scripts/Views/gameScene/gameSceneLogic.cs
+3
-3
GroupListManager.cs
Assets/scripts/Views/maingame/GroupListManager.cs
+24
-0
colorItem.cs
Assets/scripts/perfabItems/colorItem.cs
+1
-2
No files found.
Assets/GameMgr/MainData.cs
View file @
d26ef371
...
@@ -29,8 +29,8 @@ public class MainData : MonoBehaviour, IDragHandler, IEndDragHandler, IBeginDrag
...
@@ -29,8 +29,8 @@ public class MainData : MonoBehaviour, IDragHandler, IEndDragHandler, IBeginDrag
void
Update
()
void
Update
()
{
{
Scale
();
//
Scale();
Click
();
//
Click();
}
}
public
void
Init
(
Texture2D
_png
,
Sprite
_jpg
,
ResJsonData
_json
)
public
void
Init
(
Texture2D
_png
,
Sprite
_jpg
,
ResJsonData
_json
)
...
@@ -130,23 +130,23 @@ public class MainData : MonoBehaviour, IDragHandler, IEndDragHandler, IBeginDrag
...
@@ -130,23 +130,23 @@ public class MainData : MonoBehaviour, IDragHandler, IEndDragHandler, IBeginDrag
public
void
Click
()
public
void
Click
()
{
{
if
(
Input
.
GetMouseButtonDown
(
0
))
//
if (Input.GetMouseButtonDown(0))
{
//
{
pos
=
Input
.
mousePosition
;
//
pos = Input.mousePosition;
time
=
Time
.
unscaledTime
;
//
time = Time.unscaledTime;
}
//
}
if
(
Input
.
GetMouseButtonUp
(
0
))
//
if (Input.GetMouseButtonUp(0))
{
//
{
float
f
=
Time
.
unscaledTime
-
time
;
//
float f = Time.unscaledTime - time;
float
d
=
Vector2
.
Distance
(
pos
,
Input
.
mousePosition
);
//
float d = Vector2.Distance(pos, Input.mousePosition);
Vector2
v
;
//
Vector2 v;
RectTransformUtility
.
ScreenPointToLocalPointInRectangle
(
rect
,
Input
.
mousePosition
,
Camera
.
main
,
out
v
);
//
RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, Input.mousePosition, Camera.main, out v);
if
(
f
<
0.5f
&&
d
<
10
)
//
if (f < 0.5f && d < 10)
{
//
{
Debug
.
Log
(
"点击:"
+
v
);
//
Debug.Log("点击:" + v);
UseGun
(
v
);
//
UseGun(v);
}
//
}
}
//
}
}
}
public
void
UseGun
(
Vector2
v
)
public
void
UseGun
(
Vector2
v
)
{
{
...
...
Assets/NatCorder/Examples/ReplayCam/ReplayCam.cs
View file @
d26ef371
...
@@ -41,8 +41,6 @@ namespace NatSuite.Examples {
...
@@ -41,8 +41,6 @@ namespace NatSuite.Examples {
public
AudioListener
audioListener
;
public
AudioListener
audioListener
;
public
Camera
cam
;
public
Camera
cam
;
public
RenderTexture
tex
;
public
Transform
targetpos
;
public
Transform
targetpos
;
float
val
=
0
;
float
val
=
0
;
...
...
Assets/Scenes/gameScene.unity
View file @
d26ef371
...
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...
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}
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}
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fileID
:
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}
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fileID
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}
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MonoBehaviour
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:
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:
0
...
@@ -2647,6 +2648,7 @@ GameObject:
...
@@ -2647,6 +2648,7 @@ GameObject:
m_Component
:
m_Component
:
-
component
:
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component
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component
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m_Name
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GameEnd
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m_TagString
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Untagged
...
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...
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:
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}
ItemParent
:
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fileID
:
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}
ItemParent
:
{
fileID
:
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}
item_obj
:
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fileID
:
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}
item_obj
:
{
fileID
:
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}
cam
:
{
fileID
:
0
}
---
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m_ObjectHideFlags
:
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m_CorrespondingSourceObject
:
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fileID
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0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
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}
m_Enabled
:
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m_EditorHideFlags
:
0
m_Script
:
{
fileID
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m_Name
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m_EditorClassIdentifier
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recordMicrophone
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audioListener
:
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cam
:
{
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targetpos
:
{
fileID
:
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}
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---
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&1994532031
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -2819,7 +2838,7 @@ MonoBehaviour:
...
@@ -2819,7 +2838,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
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m_GameObject
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m_Enabled
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m_Script
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m_Script
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,
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}
m_Name
:
m_Name
:
...
@@ -3161,36 +3180,6 @@ GameObject:
...
@@ -3161,36 +3180,6 @@ GameObject:
m_NavMeshLayer
:
0
m_NavMeshLayer
:
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m_StaticEditorFlags
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m_StaticEditorFlags
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m_IsActive
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m_IsActive
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---
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m_CorrespondingSourceObject
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m_GameObject
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m_RaycastTarget
:
1
m_RaycastPadding
:
{
x
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y
:
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,
z
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w
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m_Maskable
:
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m_OnCullStateChanged
:
m_PersistentCalls
:
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m_Sprite
:
{
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:
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,
guid
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,
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:
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m_PixelsPerUnitMultiplier
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---
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RectTransform
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RectTransform
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m_ObjectHideFlags
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...
@@ -3579,18 +3568,18 @@ PrefabInstance:
...
@@ -3579,18 +3568,18 @@ PrefabInstance:
-
target
:
{
fileID
:
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,
guid
:
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,
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,
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:
m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
propertyPath
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m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value
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:
objectReference
:
{
fileID
:
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}
objectReference
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fileID
:
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-
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propertyPath
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propertyPath
:
m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
value
:
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value
:
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, Assembly-CSharp
objectReference
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{
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objectReference
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propertyPath
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...
@@ -3761,9 +3750,9 @@ RectTransform:
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@@ -3761,9 +3750,9 @@ RectTransform:
m_RootOrder
:
-1
m_RootOrder
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-1
m_LocalEulerAnglesHint
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{
x
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y
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z
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m_LocalEulerAnglesHint
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{
x
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y
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z
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}
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y
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x
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}
m_AnchorMax
:
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x
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y
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}
m_AnchorMax
:
{
x
:
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,
y
:
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}
m_AnchoredPosition
:
{
x
:
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,
y
:
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}
m_AnchoredPosition
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x
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y
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y
:
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}
m_Pivot
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x
:
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,
y
:
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}
m_Pivot
:
{
x
:
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,
y
:
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}
---
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---
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CanvasRenderer
:
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:
...
@@ -4618,7 +4607,6 @@ GameObject:
...
@@ -4618,7 +4607,6 @@ GameObject:
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:
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component
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...
@@ -4733,9 +4721,9 @@ MonoBehaviour:
...
@@ -4733,9 +4721,9 @@ MonoBehaviour:
m_OnClick
:
m_OnClick
:
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, Assembly-CSharp
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...
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...
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:
0
m_FillCenter
:
1
m_FillMethod
:
4
m_FillAmount
:
1
m_FillClockwise
:
1
m_FillOrigin
:
0
m_UseSpriteMesh
:
0
m_PixelsPerUnitMultiplier
:
1
---
!u!224
&4551049958656346328
---
!u!224
&4551049958656346328
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -6097,7 +6043,6 @@ GameObject:
...
@@ -6097,7 +6043,6 @@ GameObject:
m_Component
:
m_Component
:
-
component
:
{
fileID
:
6786605224267383807
}
-
component
:
{
fileID
:
6786605224267383807
}
-
component
:
{
fileID
:
5548338979507113673
}
-
component
:
{
fileID
:
5548338979507113673
}
-
component
:
{
fileID
:
490924220554459075
}
-
component
:
{
fileID
:
7626438656205820263
}
-
component
:
{
fileID
:
7626438656205820263
}
-
component
:
{
fileID
:
2619189682649296849
}
-
component
:
{
fileID
:
2619189682649296849
}
m_Layer
:
5
m_Layer
:
5
...
@@ -6151,9 +6096,9 @@ MonoBehaviour:
...
@@ -6151,9 +6096,9 @@ MonoBehaviour:
m_OnClick
:
m_OnClick
:
m_PersistentCalls
:
m_PersistentCalls
:
m_Calls
:
m_Calls
:
-
m_Target
:
{
fileID
:
7128942471875113414
}
-
m_Target
:
{
fileID
:
9106039126864166767
}
m_TargetAssemblyTypeName
:
mainGameScaleMove
, Assembly-CSharp
m_TargetAssemblyTypeName
:
GroupListManager
, Assembly-CSharp
m_MethodName
:
onAutoFillHander
m_MethodName
:
AutoFullArea_Btn
m_Mode
:
1
m_Mode
:
1
m_Arguments
:
m_Arguments
:
m_ObjectArgument
:
{
fileID
:
0
}
m_ObjectArgument
:
{
fileID
:
0
}
...
@@ -6822,7 +6767,7 @@ MonoBehaviour:
...
@@ -6822,7 +6767,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
4951044742539944732
}
m_GameObject
:
{
fileID
:
4951044742539944732
}
m_Enabled
:
1
m_Enabled
:
0
m_EditorHideFlags
:
0
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
c3deb1e6e6112304d918d673de43ccc6
,
type
:
3
}
m_Script
:
{
fileID
:
11500000
,
guid
:
c3deb1e6e6112304d918d673de43ccc6
,
type
:
3
}
m_Name
:
m_Name
:
...
...
Assets/scripts/EventName.cs
View file @
d26ef371
...
@@ -34,6 +34,10 @@ public static class EventName
...
@@ -34,6 +34,10 @@ public static class EventName
public
const
string
Event_GroupItemClick
=
"Event_GroupItemClick"
;
//点击某一个组
public
const
string
Event_GroupItemClick
=
"Event_GroupItemClick"
;
//点击某一个组
public
const
string
Event_AllGroupOver
=
"Event_AllGroupOver"
;
//游戏结束,全部组都涂完了
public
const
string
Event_AllGroupOver
=
"Event_AllGroupOver"
;
//游戏结束,全部组都涂完了
public
const
string
Event_FindGroupArea
=
"Event_FindGroupArea"
;
//提示按钮按下
public
const
string
Event_AutoFullArea
=
"Event_AutoFullArea"
;
//自动涂按钮按下
public
const
string
Event_BackToHome
=
"Event_BackToHome"
;
//点返回按钮
}
}
public
class
DataName
public
class
DataName
...
...
Assets/scripts/ScaleToImage.cs
View file @
d26ef371
using
DG.Tweening
;
using
DG.Tweening
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Linq
;
using
UnityEngine
;
using
UnityEngine
;
...
@@ -49,7 +50,19 @@ public class ScaleToImage : MonoBehaviour
...
@@ -49,7 +50,19 @@ public class ScaleToImage : MonoBehaviour
private
int
ListMaxNum
=
10
;
private
int
ListMaxNum
=
10
;
public
Text
Test_Text
;
public
Text
Test_Text
;
private
float
testscale
=
1f
;
public
Button
ReSetPosBtn
;
private
void
Start
()
{
ReSetPosBtn
.
gameObject
.
SetActive
(
false
);
ReSetPosBtn
.
onClick
.
AddListener
(
ReSetPosBtn_Click
);
}
private
void
ReSetPosBtn_Click
()
//重置位置
{
Debug
.
Log
(
"重置位置"
);
}
private
void
Update
()
private
void
Update
()
{
{
if
(
Input
.
touchCount
==
2
)
if
(
Input
.
touchCount
==
2
)
...
...
Assets/scripts/Views/GameEnd/GameEndPanel.cs
View file @
d26ef371
using
System
;
using
NatSuite.Examples
;
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
UnityEngine.UI
;
using
UnityEngine.UI
;
...
@@ -17,6 +15,9 @@ public class GameEndPanel : MonoBehaviour
...
@@ -17,6 +15,9 @@ public class GameEndPanel : MonoBehaviour
public
HorizontalLayoutGroup
ItemParent
;
public
HorizontalLayoutGroup
ItemParent
;
public
GameObject
item_obj
;
public
GameObject
item_obj
;
public
ReplayCam
cam
;
private
void
Start
()
private
void
Start
()
{
{
ResiterEvent
(
true
);
ResiterEvent
(
true
);
...
@@ -27,8 +28,18 @@ public class GameEndPanel : MonoBehaviour
...
@@ -27,8 +28,18 @@ public class GameEndPanel : MonoBehaviour
Continue_Btn
.
onClick
.
AddListener
(
Continue_Btn_Click
);
Continue_Btn
.
onClick
.
AddListener
(
Continue_Btn_Click
);
}
}
private
void
ResiterEvent
(
bool
flag
)
{
EventDispatcher
.
RegisterEvent
(
EventName
.
Event
.
Event_AllGroupOver
,
GameEnd
,
flag
);
}
private
void
CreateItem
()
//创建列表item
private
void
GameEnd
(
object
[]
values
)
{
BG
.
SetActive
(
true
);
CreateItem
();
}
private
void
CreateItem
()
//创建推荐图片的列表item
{
{
int
childNum
=
10
;
int
childNum
=
10
;
for
(
int
i
=
0
;
i
<
childNum
;
i
++)
for
(
int
i
=
0
;
i
<
childNum
;
i
++)
...
@@ -62,15 +73,19 @@ public class GameEndPanel : MonoBehaviour
...
@@ -62,15 +73,19 @@ public class GameEndPanel : MonoBehaviour
{
{
Debug
.
Log
(
"点击保存视频"
);
Debug
.
Log
(
"点击保存视频"
);
}
}
/// <summary>
private
void
ResiterEvent
(
bool
flag
)
/// 开始录屏,调用ReplayCam.StartRecording()方法
/// </summary>
public
void
StartRectord
()
{
{
EventDispatcher
.
RegisterEvent
(
EventName
.
Event
.
Event_AllGroupOver
,
GameEnd
,
flag
);
cam
.
StartRecording
(
);
}
}
/// <summary>
private
void
GameEnd
(
object
[]
values
)
/// 结束录屏,调用ReplayCam.StopRectord()方法
/// </summary>
public
void
StopRectord
()
{
{
BG
.
SetActive
(
true
);
Debug
.
Log
(
$"录制结束"
);
CreateItem
();
cam
.
StopRecording
();
}
}
}
}
Assets/scripts/Views/gameScene/gameSceneLogic.cs
View file @
d26ef371
...
@@ -84,13 +84,13 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -84,13 +84,13 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
onEvent
(
EventName
.
Event
.
Event_GroupIsLoadOver
,
onGroupIsLoadOver
);
//组的成员加载完成,就是组列表下的item
onEvent
(
EventName
.
Event
.
Event_GroupIsLoadOver
,
onGroupIsLoadOver
);
//组的成员加载完成,就是组列表下的item
transform
.
Find
(
"ingameLoad/loadImg"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"ingameLoad/loadImg"
).
gameObject
.
SetActive
(
false
);
//gameScenUser
//gameScenUser
transform
.
Find
(
"areaGroupList/groupListBg"
).
gameObject
.
SetActive
(
false
);
//
transform.Find("areaGroupList/groupListBg").gameObject.SetActive(false);
transform
.
Find
(
"areaGroupList/gameProgress/gameProgressText"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"areaGroupList/gameProgress/gameProgressText"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"areaGroupList/gameProgress"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"areaGroupList/gameProgress"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"gameEndOperBase"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"gameEndOperBase"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"gameEndOperBase"
).
GetComponent
<
gameEndLogic
>().
initMember
();
transform
.
Find
(
"gameEndOperBase"
).
GetComponent
<
gameEndLogic
>().
initMember
();
transform
.
Find
(
"areaGroupList/tipSelectGroup"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"areaGroupList/tipSelectGroup"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"top"
).
gameObject
.
SetActive
(
false
);
//
transform.Find("top").gameObject.SetActive(false);
utilsTools
.
setGDataByKey
(
EventName
.
DataName
.
Data_PhoneOffsetValue
,
50
);
utilsTools
.
setGDataByKey
(
EventName
.
DataName
.
Data_PhoneOffsetValue
,
50
);
utilsTools
.
addTimer_Sec
(
gameObject
,
"loopGetHot"
,
(
String
name
)
=>
utilsTools
.
addTimer_Sec
(
gameObject
,
"loopGetHot"
,
(
String
name
)
=>
{
{
...
@@ -441,7 +441,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -441,7 +441,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
areaGroupList
.
SetActive
(
true
);
areaGroupList
.
SetActive
(
true
);
RectTransform
rectTransform
=
areaGroupList
.
GetComponent
<
RectTransform
>();
RectTransform
rectTransform
=
areaGroupList
.
GetComponent
<
RectTransform
>();
transform
.
Find
(
"ingameLoad"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"ingameLoad"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"top"
).
gameObject
.
SetActive
(
true
);
//
transform.Find("top").gameObject.SetActive(true);
utilsTools
.
setGDataByKey
(
"loadingEnd"
,
utilsTools
.
getTotalMillisecond
());
utilsTools
.
setGDataByKey
(
"loadingEnd"
,
utilsTools
.
getTotalMillisecond
());
RectTransform
transform1
=
transform
.
Find
(
"areaGroupList/gameProgress/gameProgressText"
).
GetComponent
<
RectTransform
>();
RectTransform
transform1
=
transform
.
Find
(
"areaGroupList/gameProgress/gameProgressText"
).
GetComponent
<
RectTransform
>();
transform1
.
gameObject
.
SetActive
(
true
);
transform1
.
gameObject
.
SetActive
(
true
);
...
...
Assets/scripts/Views/maingame/GroupListManager.cs
View file @
d26ef371
...
@@ -161,4 +161,28 @@ public class GroupListManager : MonoBehaviour
...
@@ -161,4 +161,28 @@ public class GroupListManager : MonoBehaviour
item
.
GetComponent
<
colorItem
>().
ReSetPos
();
item
.
GetComponent
<
colorItem
>().
ReSetPos
();
}
}
}
}
//提示按钮
public
void
FindGroupArea_Btn
()
{
Debug
.
Log
(
"点提示"
);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_FindGroupArea
);
}
//自动涂的按钮
public
void
AutoFullArea_Btn
()
{
Debug
.
Log
(
"点提示"
);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_AutoFullArea
);
}
//返回主界面按钮
public
void
BackToHome_Btn
()
{
Debug
.
Log
(
"点返回"
);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_BackToHome
);
}
}
}
Assets/scripts/perfabItems/colorItem.cs
View file @
d26ef371
...
@@ -205,9 +205,8 @@ public class colorItem : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
...
@@ -205,9 +205,8 @@ public class colorItem : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
{
return
;
return
;
}
}
GameMgr
.
Ins
.
ChooseGroup
(
GID
);
GroupListManager
.
Instance
.
ClickItem
(
GID
,
index
);
GroupListManager
.
Instance
.
ClickItem
(
GID
,
index
);
GameMgr
.
Ins
.
ChooseGroup
(
GID
);
}
}
public
void
SetLocalRootPos
()
//保存一下第一个的原始坐标
public
void
SetLocalRootPos
()
//保存一下第一个的原始坐标
...
...
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