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shujianhe
tuseGameColor
Commits
18f481ea
Commit
18f481ea
authored
Jul 26, 2023
by
shujianhe
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1 修复定位设置缩放不生效和
2 加载时隐藏头部 3 提示和进度条层级调整 4 添加回放场景 非完成时
parent
05562894
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12 changed files
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1960 additions
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70 deletions
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-70
backjiantou.png
Assets/Resources/commons/foreground/backjiantou.png
+0
-0
backjiantou.png.meta
Assets/Resources/commons/foreground/backjiantou.png.meta
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gameViewLogic.prefab
Assets/Resources/perfabs/gameViewLogic.prefab
+18
-6
gameScene.unity
Assets/Scenes/gameScene.unity
+28
-24
replayeScene.unity
Assets/Scenes/replayeScene.unity
+1659
-0
replayeScene.unity.meta
Assets/Scenes/replayeScene.unity.meta
+7
-0
gameSceneLogic.cs
Assets/scripts/Views/gameScene/gameSceneLogic.cs
+18
-25
replayerScene.meta
Assets/scripts/Views/replayerScene.meta
+8
-0
replayerBack.cs
Assets/scripts/Views/replayerScene/replayerBack.cs
+45
-0
replayerBack.cs.meta
Assets/scripts/Views/replayerScene/replayerBack.cs.meta
+11
-0
mainGameView.cs
Assets/scripts/common/mainGameView.cs
+25
-13
utilsTools.cs
Assets/scripts/utils/utilsTools.cs
+1
-2
No files found.
Assets/Resources/commons/foreground/backjiantou.png
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18f481ea
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,
type
:
3
}
propertyPath
:
m_SizeDelta.y
propertyPath
:
m_SizeDelta.y
value
:
-464
value
:
2302
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
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guid
:
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type
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target
:
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fileID
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,
guid
:
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,
type
:
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}
propertyPath
:
m_AnchoredPosition.x
propertyPath
:
m_AnchoredPosition.x
...
@@ -655,27 +655,27 @@ PrefabInstance:
...
@@ -655,27 +655,27 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
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guid
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target
:
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,
guid
:
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,
type
:
3
}
propertyPath
:
m_AnchorMax.x
propertyPath
:
m_AnchorMax.x
value
:
1
value
:
0.5
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
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,
guid
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target
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,
guid
:
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,
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:
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}
propertyPath
:
m_AnchorMax.y
propertyPath
:
m_AnchorMax.y
value
:
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value
:
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objectReference
:
{
fileID
:
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}
objectReference
:
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:
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:
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propertyPath
:
m_AnchorMin.x
value
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:
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:
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:
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objectReference
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guid
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propertyPath
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propertyPath
:
m_AnchorMin.y
value
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value
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objectReference
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objectReference
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guid
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propertyPath
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propertyPath
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value
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value
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0
objectReference
:
{
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:
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}
objectReference
:
{
fileID
:
0
}
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target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
propertyPath
:
m_SizeDelta.y
propertyPath
:
m_SizeDelta.y
value
:
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value
:
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objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
propertyPath
:
m_AnchoredPosition.x
propertyPath
:
m_AnchoredPosition.x
...
@@ -739,27 +739,27 @@ PrefabInstance:
...
@@ -739,27 +739,27 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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guid
:
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type
:
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}
-
target
:
{
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:
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,
guid
:
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,
type
:
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}
propertyPath
:
m_AnchorMax.x
propertyPath
:
m_AnchorMax.x
value
:
1
value
:
0.5
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
propertyPath
:
m_AnchorMax.y
propertyPath
:
m_AnchorMax.y
value
:
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value
:
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objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
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target
:
{
fileID
:
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,
guid
:
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type
:
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}
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target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
propertyPath
:
m_AnchorMin.x
propertyPath
:
m_AnchorMin.x
value
:
0
value
:
0
.5
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
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}
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target
:
{
fileID
:
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guid
:
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type
:
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target
:
{
fileID
:
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,
guid
:
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type
:
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}
propertyPath
:
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propertyPath
:
m_AnchorMin.y
value
:
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value
:
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objectReference
:
{
fileID
:
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}
objectReference
:
{
fileID
:
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target
:
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fileID
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guid
:
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target
:
{
fileID
:
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,
guid
:
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type
:
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}
propertyPath
:
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propertyPath
:
m_SizeDelta.x
value
:
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value
:
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0
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
3
}
-
target
:
{
fileID
:
5503889877563921631
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_SizeDelta.y
propertyPath
:
m_SizeDelta.y
value
:
-464
value
:
2302
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
-
target
:
{
fileID
:
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,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_AnchoredPosition.x
propertyPath
:
m_AnchoredPosition.x
...
@@ -789,6 +789,10 @@ PrefabInstance:
...
@@ -789,6 +789,10 @@ PrefabInstance:
propertyPath
:
m_Color.a
propertyPath
:
m_Color.a
value
:
1
value
:
1
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
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target
:
{
fileID
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,
guid
:
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,
type
:
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}
propertyPath
:
m_IsActive
value
:
1
objectReference
:
{
fileID
:
0
}
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target
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fileID
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,
guid
:
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,
type
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}
-
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fileID
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,
guid
:
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,
type
:
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}
propertyPath
:
m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
propertyPath
:
m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
value
:
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value
:
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...
...
Assets/Scenes/replayeScene.unity
0 → 100644
View file @
18f481ea
This diff is collapsed.
Click to expand it.
Assets/Scenes/replayeScene.unity.meta
0 → 100644
View file @
18f481ea
fileFormatVersion: 2
guid: dbc1824bdb7f5934d990c959946587ab
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/scripts/Views/gameScene/gameSceneLogic.cs
View file @
18f481ea
...
@@ -71,6 +71,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -71,6 +71,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
transform
.
Find
(
"gameEndOperBase"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"gameEndOperBase"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"gameEndOperBase"
).
GetComponent
<
gameEndLogic
>().
initMember
();
transform
.
Find
(
"gameEndOperBase"
).
GetComponent
<
gameEndLogic
>().
initMember
();
transform
.
Find
(
"tipSelectGroup"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"tipSelectGroup"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"top"
).
gameObject
.
SetActive
(
false
);
utilsTools
.
addTimer_Sec
(
gameObject
,
"loopGetHot"
,
(
String
name
)
=>
utilsTools
.
addTimer_Sec
(
gameObject
,
"loopGetHot"
,
(
String
name
)
=>
{
{
addHotParams
<
float
>(
"TUSE_doubleTouchScale"
,
"doubleTouchScale"
,
float
.
TryParse
);
addHotParams
<
float
>(
"TUSE_doubleTouchScale"
,
"doubleTouchScale"
,
float
.
TryParse
);
...
@@ -268,6 +269,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -268,6 +269,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
areaGroupList
.
SetActive
(
true
);
areaGroupList
.
SetActive
(
true
);
RectTransform
rectTransform
=
areaGroupList
.
GetComponent
<
RectTransform
>();
RectTransform
rectTransform
=
areaGroupList
.
GetComponent
<
RectTransform
>();
transform
.
Find
(
"ingameLoad"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"ingameLoad"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"top"
).
gameObject
.
SetActive
(
true
);
utilsTools
.
setGDataByKey
(
"loadingEnd"
,
utilsTools
.
getTotalMillisecond
());
utilsTools
.
setGDataByKey
(
"loadingEnd"
,
utilsTools
.
getTotalMillisecond
());
RectTransform
transform1
=
transform
.
Find
(
"gameProgressText"
).
GetComponent
<
RectTransform
>();
RectTransform
transform1
=
transform
.
Find
(
"gameProgressText"
).
GetComponent
<
RectTransform
>();
float
offsetY
=
0
-
utilsTools
.
DisplaySize
.
y
/
2
+
rectTransform
.
rect
.
yMax
;
float
offsetY
=
0
-
utilsTools
.
DisplaySize
.
y
/
2
+
rectTransform
.
rect
.
yMax
;
...
@@ -284,31 +286,22 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -284,31 +286,22 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
{
{
Debug
.
Log
(
"handlerLoadingPosition hand endl"
);
Debug
.
Log
(
"handlerLoadingPosition hand endl"
);
transform
.
Find
(
"ingameLoad/loadImg"
).
gameObject
.
SetActive
(
true
);
transform
.
Find
(
"ingameLoad/loadImg"
).
gameObject
.
SetActive
(
true
);
//utilsTools.setGDataByKey("downGaoQingBack", utilsTools.getTotalMillisecond());
utilsTools
.
setGDataByKey
(
"downGaoQingBack"
,
utilsTools
.
getTotalMillisecond
());
//float width = image.sprite.texture.width;
float
width
=
image
.
sprite
.
texture
.
width
;
//float height = image.sprite.texture.height;
float
height
=
image
.
sprite
.
texture
.
height
;
//float bet = width / height;
float
bet
=
width
/
height
;
//RectTransform rectTransform = image.GetComponent<RectTransform>();
RectTransform
rectTransform
=
image
.
GetComponent
<
RectTransform
>();
//RectTransform baseTransform = rectTransform.transform.parent.GetComponent<RectTransform>();
RectTransform
baseTransform
=
rectTransform
.
transform
.
parent
.
GetComponent
<
RectTransform
>();
//Vector2 maxSize = new Vector2(baseTransform.rect.width * 0.9f, baseTransform.rect.height * 0.9f);
if
(
width
.
Equals
(
height
))
//float bet1 = 1.0f;
{
//while (true)
return
;
//{
}
// float tempWidth = rectTransform.rect.width * bet1 * rectTransform.localScale.x;
Vector2
size
=
new
Vector2
(
rectTransform
.
rect
.
width
,
rectTransform
.
rect
.
width
*
2
);
// float tempHeight = rectTransform.rect.width / bet * bet1 * rectTransform.localScale.y;
var
rectTransform1
=
transform
.
Find
(
"ingameLoad/loadingbar"
).
GetComponent
<
RectTransform
>();
// if (tempWidth < maxSize.x && tempHeight < maxSize.y)
float
diff
=
rectTransform1
.
localPosition
.
y
-
rectTransform
.
localPosition
.
y
;
// {
rectTransform
.
sizeDelta
=
size
;
// width = tempWidth;
rectTransform1
.
localPosition
=
new
Vector2
(
0
,
diff
-
size
.
x
/
2
);
// height = tempHeight;
rectTransform1
.
sizeDelta
=
new
Vector2
(
rectTransform1
.
sizeDelta
.
x
,
35f
);
// break;
// }
// bet1 = bet1 * 0.95f;
//}
//rectTransform.sizeDelta = new Vector2(width, height);
//rectTransform.localPosition = new Vector2(0, 10f);
//var rectTransform1 = transform.Find("ingameLoad/loadingbar").GetComponent<RectTransform>();
//rectTransform1.localPosition = new Vector2(0, rectTransform.rect.yMin - 45f);
//rectTransform1.sizeDelta = new Vector2(width * 0.85f, 35f);
}
}
int
onDownColorImgHandler
(
string
id
,
string
url
,
bool
isSuccess
,
System
.
Object
data
,
string
localpath
)
int
onDownColorImgHandler
(
string
id
,
string
url
,
bool
isSuccess
,
System
.
Object
data
,
string
localpath
)
{
{
...
...
Assets/scripts/Views/replayerScene.meta
0 → 100644
View file @
18f481ea
fileFormatVersion: 2
guid: 160f7d0877669c14dacd30540847316c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/scripts/Views/replayerScene/replayerBack.cs
0 → 100644
View file @
18f481ea
using
Assets.scripts.utils
;
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
replayerBack
:
MonoBehaviour
{
Dictionary
<
string
,
EventChildItemBack
>
childEventHandlers
=
new
Dictionary
<
string
,
EventChildItemBack
>();
void
onEvent
(
string
name
,
EventChildItemBack
func
)
{
utilsTools
.
onEvent
(
this
,
name
);
childEventHandlers
.
Add
(
name
,
func
);
}
// Start is called before the first frame update
void
Start
()
{
onEvent
(
"initViewShowData"
,
onInitViewShowDataEvent
);
}
private
void
onInitViewShowDataEvent
(
List
<
UnityEngine
.
Object
>
uobjects
,
List
<
object
>
objects
)
{
}
// Update is called once per frame
void
Update
()
{
}
public
void
onBack
()
{
}
public
void
onDelete
()
{
}
public
void
onReset
()
{
Debug
.
Log
(
VideoHelp
.
getDllVersion
());
}
public
void
onContinue
()
{
}
}
Assets/scripts/Views/replayerScene/replayerBack.cs.meta
0 → 100644
View file @
18f481ea
fileFormatVersion: 2
guid: 77996d411384a5d46b470421ba47a906
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/scripts/common/mainGameView.cs
View file @
18f481ea
...
@@ -12,7 +12,6 @@ using UnityEngine.UI;
...
@@ -12,7 +12,6 @@ using UnityEngine.UI;
using
System.Threading
;
using
System.Threading
;
using
TMPro
;
using
TMPro
;
using
Unity.VisualScripting
;
using
Unity.VisualScripting
;
using
UnityEditor
;
public
class
mainGameView
:
MonoBehaviour
public
class
mainGameView
:
MonoBehaviour
{
{
...
@@ -1257,22 +1256,35 @@ public class mainGameView : MonoBehaviour
...
@@ -1257,22 +1256,35 @@ public class mainGameView : MonoBehaviour
RectTransform
baseTransform
=
rectTransform
.
transform
.
parent
.
GetComponent
<
RectTransform
>();
RectTransform
baseTransform
=
rectTransform
.
transform
.
parent
.
GetComponent
<
RectTransform
>();
Vector2
maxSize
=
new
Vector2
(
baseTransform
.
rect
.
width
*
0.95f
,
baseTransform
.
rect
.
height
*
0.95f
);
Vector2
maxSize
=
new
Vector2
(
baseTransform
.
rect
.
width
*
0.95f
,
baseTransform
.
rect
.
height
*
0.95f
);
float
bet1
=
1.0f
;
float
bet1
=
1.0f
;
while
(
false
)
//while (true)
//{
// float tempWidth = rectTransform.rect.width * bet1 * rectTransform.localScale.x;
// float tempHeight = rectTransform.rect.width / bet * bet1 * rectTransform.localScale.y;
// if (tempWidth < maxSize.x && tempHeight < maxSize.y)
// {
// width = tempWidth;
// height = tempHeight;
// break;
// }
// bet1 = bet1 * 0.95f;
//}
if
(
width
.
Equals
(
height
))
{
width
=
utilsTools
.
DisplaySize
.
x
*
1
;
height
=
width
;
}
else
{
{
float
tempWidth
=
rectTransform
.
rect
.
width
*
bet1
*
rectTransform
.
localScale
.
x
;
width
=
utilsTools
.
DisplaySize
.
x
*
0.65f
;
float
tempHeight
=
rectTransform
.
rect
.
width
/
bet
*
bet1
*
rectTransform
.
localScale
.
y
;
height
=
width
*
2
;
if
(
tempWidth
<
maxSize
.
x
&&
tempHeight
<
maxSize
.
y
)
{
width
=
tempWidth
;
height
=
tempHeight
;
break
;
}
bet1
=
bet1
*
0.95f
;
}
}
//确定好宽高后赋值
//确定好宽高后赋值
GameObject
[]
gameObjects
=
{
lineImg
,
colorImg
,
lowImg
,
areaIdBase
};
GameObject
[]
gameObjects
=
{
lineImg
,
colorImg
,
lowImg
,
areaIdBase
};
Vector3
tempPos
=
new
Vector3
();
Vector3
tempPos
=
rectTransform
.
localPosition
;
Quaternion
quaternion
;
if
(
width
.
Equals
(
height
)
==
false
)
{
tempPos
.
y
=
tempPos
.
y
-
40
;
}
foreach
(
var
item
in
gameObjects
)
foreach
(
var
item
in
gameObjects
)
{
{
if
(
item
==
null
)
continue
;
if
(
item
==
null
)
continue
;
...
...
Assets/scripts/utils/utilsTools.cs
View file @
18f481ea
...
@@ -108,8 +108,7 @@ public class utilsTools
...
@@ -108,8 +108,7 @@ public class utilsTools
}
}
set
set
{
{
if
(
displaySize
.
x
>
1
)
return
;
displaySize
=
value
;
// new Vector2(Screen.width,Screen.height);
displaySize
=
value
;
}
}
}
}
...
...
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