//
//  SceneDelegate.swift
//  SpeakEasyLearnEnglish
//
//  Created by edy on 2025/7/2.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    internal var window: UIWindow?

    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        
        guard let windowScene = (scene as? UIWindowScene) else { return }
        window = UIWindow(windowScene: windowScene)
        window?.rootViewController = SpeakEleLaunchViewCtr()
        window?.overrideUserInterfaceStyle = .light
        window?.makeKeyAndVisible()
        UIScrollView.appearance().contentInsetAdjustmentBehavior = .never
        UITableView.appearance().contentInsetAdjustmentBehavior = .never
        UICollectionView.appearance().contentInsetAdjustmentBehavior = .never
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        saveData()
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }

    func saveData() -> Void {
        SpeakElePublicManager.share.saveData()
    }
}

