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// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2015/03/27 19:02
//
// License Copyright (c) Daniele Giardini.
// This work is subject to the terms at http://dotween.demigiant.com/license.php
using UnityEngine;
using TMPro;
namespace DG.Tweening
{
/// <summary>
/// Methods that extend Text Mesh Pro objects and allow to directly create and control tweens from their instances.
/// </summary>
public static class ShortcutExtensionsTextMeshPro
{
#region Colors
/// <summary>Tweens a TextMeshPro's color to the given value.
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOColor(this TextMeshPro target, Color endValue, float duration)
{
return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshPro's faceColor to the given value.
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFaceColor(this TextMeshPro target, Color32 endValue, float duration)
{
return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshPro's outlineColor to the given value.
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOOutlineColor(this TextMeshPro target, Color32 endValue, float duration)
{
return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshPro's glow color to the given value.
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
/// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param>
public static Tweener DOGlowColor(this TextMeshPro target, Color endValue, float duration, bool useSharedMaterial = false)
{
return useSharedMaterial
? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target)
: target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target);
}
/// <summary>Tweens a TextMeshPro's alpha color to the given value.
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFade(this TextMeshPro target, float endValue, float duration)
{
return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshPro faceColor's alpha to the given value.
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFaceFade(this TextMeshPro target, float endValue, float duration)
{
return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration)
.SetTarget(target);
}
#endregion
#region Other
/// <summary>Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires).
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScale(this TextMeshPro target, float endValue, float duration)
{
Transform t = target.transform;
Vector3 endValueV3 = new Vector3(endValue, endValue, endValue);
return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target);
}
/// <summary>Tweens a TextMeshPro's fontSize to the given value.
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFontSize(this TextMeshPro target, float endValue, float duration)
{
return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshPro's maxVisibleCharacters to the given value.
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOMaxVisibleCharacters(this TextMeshPro target, int endValue, float duration)
{
return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshPro's text to the given value.
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
/// otherwise all tags will be considered as normal text</param>
/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
/// <param name="scrambleChars">A string containing the characters to use for scrambling.
/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
/// Leave it to NULL (default) to use default ones</param>
public static Tweener DOText(this TextMeshPro target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
{
return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
.SetTarget(target);
}
#endregion
}
/// <summary>
/// Methods that extend Text Mesh Pro objects and allow to directly create and control tweens from their instances.
/// </summary>
public static class ShortcutExtensionsTextMeshProUGUI
{
#region Colors
/// <summary>Tweens a TextMeshProUGUI's color to the given value.
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOColor(this TextMeshProUGUI target, Color endValue, float duration)
{
return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshProUGUI's faceColor to the given value.
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFaceColor(this TextMeshProUGUI target, Color32 endValue, float duration)
{
return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshProUGUI's outlineColor to the given value.
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOOutlineColor(this TextMeshProUGUI target, Color32 endValue, float duration)
{
return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshProUGUI's glow color to the given value.
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
/// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param>
public static Tweener DOGlowColor(this TextMeshProUGUI target, Color endValue, float duration, bool useSharedMaterial = false)
{
return useSharedMaterial
? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target)
: target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target);
}
/// <summary>Tweens a TextMeshProUGUI's alpha color to the given value.
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFade(this TextMeshProUGUI target, float endValue, float duration)
{
return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshProUGUI faceColor's alpha to the given value.
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFaceFade(this TextMeshProUGUI target, float endValue, float duration)
{
return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration)
.SetTarget(target);
}
#endregion
#region Other
/// <summary>Tweens a TextMeshProUGUI's scale to the given value (using correct uniform scale as TMP requires).
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScale(this TextMeshProUGUI target, float endValue, float duration)
{
Transform t = target.transform;
Vector3 endValueV3 = new Vector3(endValue, endValue, endValue);
return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target);
}
/// <summary>Tweens a TextMeshProUGUI's fontSize to the given value.
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFontSize(this TextMeshProUGUI target, float endValue, float duration)
{
return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshProUGUI's maxVisibleCharacters to the given value.
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOMaxVisibleCharacters(this TextMeshProUGUI target, int endValue, float duration)
{
return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a TextMeshProUGUI's text to the given value.
/// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
/// otherwise all tags will be considered as normal text</param>
/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
/// <param name="scrambleChars">A string containing the characters to use for scrambling.
/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
/// Leave it to NULL (default) to use default ones</param>
public static Tweener DOText(this TextMeshProUGUI target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
{
return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
.SetTarget(target);
}
#endregion
}
}
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fileFormatVersion: 2
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// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2014/10/27 15:59
//
// License Copyright (c) Daniele Giardini.
// This work is subject to the terms at http://dotween.demigiant.com/license.php
using UnityEngine;
namespace DG.Tweening
{
/// <summary>
/// Methods that extend 2D Toolkit objects and allow to directly create and control tweens from their instances.
/// </summary>
public static class ShortcutExtensionsTk2d
{
#region Sprite
/// <summary>Tweens a 2D Toolkit Sprite's dimensions to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScale(this tk2dBaseSprite target, Vector3 endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a Sprite's dimensions to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScaleX(this tk2dBaseSprite target, float endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration)
.SetOptions(AxisConstraint.X)
.SetTarget(target);
}
/// <summary>Tweens a Sprite's dimensions to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScaleY(this tk2dBaseSprite target, float endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration)
.SetOptions(AxisConstraint.Y)
.SetTarget(target);
}
/// <summary>Tweens a Sprite's dimensions to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScaleZ(this tk2dBaseSprite target, float endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration)
.SetOptions(AxisConstraint.Z)
.SetTarget(target);
}
/// <summary>Tweens a 2D Toolkit Sprite's color to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOColor(this tk2dBaseSprite target, Color endValue, float duration)
{
return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a 2D Toolkit Sprite's alpha color to the given value.
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFade(this tk2dBaseSprite target, float endValue, float duration)
{
return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a 2D Toolkit Sprite's color using the given gradient
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
public static Sequence DOGradientColor(this tk2dBaseSprite target, Gradient gradient, float duration)
{
Sequence s = DOTween.Sequence();
GradientColorKey[] colors = gradient.colorKeys;
int len = colors.Length;
for (int i = 0; i < len; ++i) {
GradientColorKey c = colors[i];
if (i == 0 && c.time <= 0) {
target.color = c.color;
continue;
}
float colorDuration = i == len - 1
? duration - s.Duration(false) // Verifies that total duration is correct
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
}
return s;
}
#endregion
#region tk2dSlicedSprite
/// <summary>Tweens a 2D Toolkit SlicedSprite's dimensions to the given value.
/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScaleDimensions(this tk2dSlicedSprite target, Vector2 endValue, float duration)
{
return DOTween.To(() => target.dimensions, x => target.dimensions = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a SlicedSprite's dimensions to the given value.
/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScaleDimensionsX(this tk2dSlicedSprite target, float endValue, float duration)
{
return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(endValue, 0), duration)
.SetOptions(AxisConstraint.X)
.SetTarget(target);
}
/// <summary>Tweens a SlicedSprite's dimensions to the given value.
/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScaleDimensionsY(this tk2dSlicedSprite target, float endValue, float duration)
{
return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(0, endValue), duration)
.SetOptions(AxisConstraint.Y)
.SetTarget(target);
}
#endregion
#region TextMesh
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScale(this tk2dTextMesh target, Vector3 endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScaleX(this tk2dTextMesh target, float endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration)
.SetOptions(AxisConstraint.X)
.SetTarget(target);
}
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScaleY(this tk2dTextMesh target, float endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration)
.SetOptions(AxisConstraint.Y)
.SetTarget(target);
}
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOScaleZ(this tk2dTextMesh target, float endValue, float duration)
{
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration)
.SetOptions(AxisConstraint.Z)
.SetTarget(target);
}
/// <summary>Tweens a 2D Toolkit TextMesh's color to the given value.
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOColor(this tk2dTextMesh target, Color endValue, float duration)
{
return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a 2D Toolkit TextMesh's alpha color to the given value.
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
public static Tweener DOFade(this tk2dTextMesh target, float endValue, float duration)
{
return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
.SetTarget(target);
}
/// <summary>Tweens a 2D Toolkit TextMesh's color using the given gradient
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
public static Sequence DOGradientColor(this tk2dTextMesh target, Gradient gradient, float duration)
{
Sequence s = DOTween.Sequence();
GradientColorKey[] colors = gradient.colorKeys;
int len = colors.Length;
for (int i = 0; i < len; ++i) {
GradientColorKey c = colors[i];
if (i == 0 && c.time <= 0) {
target.color = c.color;
continue;
}
float colorDuration = i == len - 1
? duration - s.Duration(false) // Verifies that total duration is correct
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
}
return s;
}
/// <summary>Tweens a tk2dTextMesh's text to the given value.
/// Also stores the tk2dTextMesh as the tween's target so it can be used for filtered operations</summary>
/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
/// otherwise all tags will be considered as normal text</param>
/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
/// <param name="scrambleChars">A string containing the characters to use for scrambling.
/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
/// Leave it to NULL (default) to use default ones</param>
public static Tweener DOText(this tk2dTextMesh target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
{
return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
.SetTarget(target);
}
#endregion
}
}
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"com.unity.2d.tilemap": "1.0.0",
"com.unity.ads": "3.6.1",
"com.unity.analytics": "3.3.5",
"com.unity.collab-proxy": "1.2.16", "com.unity.collab-proxy": "1.2.16",
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"com.unity.ide.vscode": "1.2.3", "com.unity.ide.vscode": "1.2.3",
"com.unity.multiplayer-hlapi": "1.0.8",
"com.unity.purchasing": "2.2.1",
"com.unity.test-framework": "1.1.20", "com.unity.test-framework": "1.1.20",
"com.unity.textmeshpro": "2.1.1", "com.unity.textmeshpro": "2.1.1",
"com.unity.timeline": "1.2.17", "com.unity.timeline": "1.2.17",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.xr.legacyinputhelpers": "2.1.7",
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"com.unity.modules.animation": "1.0.0", "com.unity.modules.animation": "1.0.0",
......
{ {
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"com.unity.collab-proxy": { "com.unity.collab-proxy": {
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...@@ -30,6 +60,24 @@ ...@@ -30,6 +60,24 @@
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
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"dependencies": {
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"url": "https://packages.unity.com"
},
"com.unity.test-framework": { "com.unity.test-framework": {
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...@@ -66,6 +114,23 @@ ...@@ -66,6 +114,23 @@
"com.unity.modules.imgui": "1.0.0" "com.unity.modules.imgui": "1.0.0"
} }
}, },
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},
"com.unity.modules.ai": { "com.unity.modules.ai": {
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......
...@@ -5,22 +5,13 @@ EditorBuildSettings: ...@@ -5,22 +5,13 @@ EditorBuildSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
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path: Assets/Game/Main/Scenes/InitScene.unity path: Assets/Game/Main/Scenes/InitScene.unity
guid: 902436d14e36d4d42921eab701175b51 guid: 902436d14e36d4d42921eab701175b51
- enabled: 0 - enabled: 1
path: Assets/Game/Splash/Splash.unity path: Assets/Game/Splash/Splash.unity
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path: Assets/Base/AdSDK/AD/CSJ/Example/Example.unity
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path: Assets/Base/AdSDK/AD/GDT/UnionDemo/UnionExample.unity
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m_configObjects: {} m_configObjects: {}
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