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王雪伟
wdlc_mjb_unity
Commits
cda73a19
Commit
cda73a19
authored
Jun 16, 2021
by
zhangzhe
Browse files
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Browse Files
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修改bug
parent
3f18019d
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51 changed files
with
567 additions
and
581 deletions
+567
-581
CSJBannerUtil.cs
Assets/Base/AdSDK/AD/CSJ/CSJBannerUtil.cs
+3
-1
CSJFeedUtil.cs
Assets/Base/AdSDK/AD/CSJ/CSJFeedUtil.cs
+1
-0
CSJFullScreenUtil.cs
Assets/Base/AdSDK/AD/CSJ/CSJFullScreenUtil.cs
+1
-0
CSJInterstitialUtil.cs
Assets/Base/AdSDK/AD/CSJ/CSJInterstitialUtil.cs
+1
-1
AppConfig.cs
Assets/Base/UnityTool/AppConfig.cs
+4
-0
Constant.cs
Assets/Base/UnityTool/Constant.cs
+10
-1
UnityPhoneUtils.cs
Assets/Base/UnityTool/UnityPhoneUtils.cs
+5
-5
WxLoginUtil.cs
Assets/Base/UnityTool/WxLoginUtil.cs
+28
-0
iOSHander.cs
Assets/Base/UnityTool/iOSHander.cs
+50
-0
iOSHander.cs.meta
Assets/Base/UnityTool/iOSHander.cs.meta
+1
-3
Editor.meta
Assets/Editor.meta
+1
-3
ConfigXcode.cs
Assets/Editor/ConfigXcode.cs
+91
-0
ConfigXcode.cs.meta
Assets/Editor/ConfigXcode.cs.meta
+11
-0
Icon.meta
Assets/Game/Main/Resource/Icon.meta
+8
-0
csc_icon.jpg
Assets/Game/Main/Resource/Icon/csc_icon.jpg
+0
-0
csc_icon.jpg.meta
Assets/Game/Main/Resource/Icon/csc_icon.jpg.meta
+1
-1
CrazyCar.unity
Assets/Game/Main/Scenes/CrazyCar.unity
+8
-8
InitScene.unity
Assets/Game/Main/Scenes/InitScene.unity
+1
-1
HarvestItem.cs
Assets/Game/Main/Scripts/Item/HarvestItem.cs
+1
-1
HomeItem.cs
Assets/Game/Main/Scripts/Item/HomeItem.cs
+1
-1
PlantTreeItem.cs
Assets/Game/Main/Scripts/Item/PlantTreeItem.cs
+1
-1
SignItem.cs
Assets/Game/Main/Scripts/Item/SignItem.cs
+1
-1
AdUtils.cs
Assets/Game/Main/Scripts/Utils/AdUtils.cs
+1
-1
Guide.cs
Assets/Game/Main/Scripts/Utils/Guide.cs
+1
-1
JumpUtils.cs
Assets/Game/Main/Scripts/Utils/JumpUtils.cs
+8
-8
CarUIControl.cs
Assets/Game/Main/Scripts/View/CarUIControl.cs
+2
-2
DialogControl.cs
Assets/Game/Main/Scripts/View/DialogControl.cs
+39
-6
HomeInfoControl.cs
Assets/Game/Main/Scripts/View/HomeInfoControl.cs
+41
-20
SettingControl.cs
Assets/Game/Main/Scripts/View/SettingControl.cs
+10
-14
StickDialog.cs
Assets/Game/Main/Scripts/View/StickDialog.cs
+15
-2
TaskDiamandControl.cs
Assets/Game/Main/Scripts/View/TaskDiamandControl.cs
+1
-1
TitleControl.cs
Assets/Game/Main/Scripts/View/TitleControl.cs
+0
-12
WithDrawControl.cs
Assets/Game/Main/Scripts/View/WithDrawControl.cs
+1
-1
WithDrawItem.cs
Assets/Game/Main/Scripts/View/WithDrawItem.cs
+5
-5
WithDrawRecordItem.cs
Assets/Game/Main/Scripts/View/WithDrawRecordItem.cs
+1
-1
WithdrawalEveryDayControl.cs
Assets/Game/Main/Scripts/View/WithdrawalEveryDayControl.cs
+28
-1
EveryRewardControl.cs
Assets/Game/Main/Scripts/dialog/EveryRewardControl.cs
+1
-1
EverydayRewardItemControl.cs
Assets/Game/Main/Scripts/dialog/EverydayRewardItemControl.cs
+1
-1
LottlyControl.cs
Assets/Game/Main/Scripts/dialog/LottlyControl.cs
+1
-1
Splash.unity
Assets/Game/Splash/Splash.unity
+6
-15
BridageManager.m
Assets/Plugins/iOS/Bridage/BridageManager.m
+1
-1
UnitySignInWithApple.m
Assets/Plugins/iOS/Bridage/UnitySignInWithApple.m
+0
-146
UnitySignInWithApple.m.meta
Assets/Plugins/iOS/Bridage/UnitySignInWithApple.m.meta
+0
-33
csc_icon.png
Assets/Resources/csc_icon.png
+0
-0
InitProject.cs
Assets/Scripts/InitProject/InitProject.cs
+20
-2
SignInWithApple.cs
Assets/Scripts/SignInWithApple/SignInWithApple.cs
+0
-260
LoginView.cs
Assets/Scripts/Splash/LoginView.cs
+65
-0
LoginView.cs.meta
Assets/Scripts/Splash/LoginView.cs.meta
+11
-0
Splash.cs
Assets/Scripts/Splash/Splash.cs
+78
-8
GraphicsSettings.asset
ProjectSettings/GraphicsSettings.asset
+0
-1
ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+1
-9
No files found.
Assets/Base/AdSDK/AD/CSJ/CSJBannerUtil.cs
View file @
cda73a19
...
...
@@ -77,12 +77,14 @@ public class CSJBannerUtil
var
adSlot
=
new
AdSlot
.
Builder
()
#if UNITY_IOS
.
SetCodeId
(
entity
.
codeId
)
.
SetExpressViewAcceptedSize
(
Screen
.
width
,
70f
)
#else
.
SetCodeId
(
entity
.
codeId
)
.
SetExpressViewAcceptedSize
(
Screen
.
width
,
70f
)
////期望模板广告view的size,单位dp,//高度按照实际rit对应宽高传入
#endif
//.SetExpressViewAcceptedSize(Screen.width, float.Parse(Screen.width.ToString()) / 600 * 90)
.
SetExpressViewAcceptedSize
(
Screen
.
width
,
70f
)
//
.SetExpressViewAcceptedSize(Screen.width, 70f)
.
SetSupportDeepLink
(
true
)
.
SetImageAcceptedSize
(
1080
,
1920
)
.
SetAdCount
(
1
)
...
...
Assets/Base/AdSDK/AD/CSJ/CSJFeedUtil.cs
View file @
cda73a19
...
...
@@ -69,6 +69,7 @@ public class CSJFeedUtil : MonoBehaviour
var
adSlot
=
new
AdSlot
.
Builder
()
#if UNITY_IOS
.
SetCodeId
(
entity
.
codeId
)
.
SetExpressViewAcceptedSize
(
Screen
.
width
,
0
)
#else
.
SetCodeId
(
entity
.
codeId
)
////期望模板广告view的size,单位dp,//高度设置为0,则高度会自适应
...
...
Assets/Base/AdSDK/AD/CSJ/CSJFullScreenUtil.cs
View file @
cda73a19
...
...
@@ -51,6 +51,7 @@ public class CSJFullScreenUtil : MonoBehaviour
var
adSlot
=
new
AdSlot
.
Builder
()
#if UNITY_IOS
.
SetCodeId
(
iosSlotID
)
.
SetExpressViewAcceptedSize
(
Screen
.
width
,
0
)
#else
.
SetCodeId
(
AndroidSlotID
)
#endif
...
...
Assets/Base/AdSDK/AD/CSJ/CSJInterstitialUtil.cs
View file @
cda73a19
...
...
@@ -62,7 +62,7 @@ public class CSJInterstitialUtil
var
adSlot
=
new
AdSlot
.
Builder
()
#if UNITY_IOS
.
SetCodeId
(
entity
.
codeId
)
.
SetExpressViewAcceptedSize
(
200
,
3
00
)
.
SetExpressViewAcceptedSize
(
800
,
12
00
)
#else
.
SetCodeId
(
entity
.
codeId
)
.
SetExpressViewAcceptedSize
(
350
,
0
)
...
...
Assets/Base/UnityTool/AppConfig.cs
View file @
cda73a19
...
...
@@ -24,6 +24,10 @@ public class AppConfig
/// <param name="IsShowLog">是否显示Log</param>
public
void
InitProgect
(
bool
isTest
,
bool
IsShowLog
,
string
appls
)
{
#if !UNITY_EDITOR && UNITY_IOS
iOSHander
.
Instance
.
Handler
();
#endif
Constant
.
Instance
.
IsTestNet
=
isTest
;
//log日志
Debug
.
unityLogger
.
logEnabled
=
IsShowLog
;
...
...
Assets/Base/UnityTool/Constant.cs
View file @
cda73a19
...
...
@@ -21,14 +21,19 @@ public class Constant
//微信key
public
string
WX_APP_ID
=
"wx10f8dcecdcf26ab7"
;
public
string
WX_APP_Key
=
"bfa522c1b6be52727795b726b788181a"
;
public
string
universalLink
=
"https://feedapi.zhangxineducation.com/
iosdiandiancy
/"
;
public
string
universalLink
=
"https://feedapi.zhangxineducation.com/
simulator
/"
;
// 友盟key ios
public
string
UM_ID
{
get
{
#if UNITY_IOS
return
"609a589b53b6726499f8543d"
;
#else
return
"608669265844f15425eb7953"
;
#endif
}
}
public
string
Token
{
get
;
set
;
}
...
...
@@ -39,7 +44,11 @@ public class Constant
{
get
{
#if UNITY_IOS
return
"399d87a2b8c8d900"
;
#else
return
"892467fd69100919"
;
#endif
}
}
...
...
Assets/Base/UnityTool/UnityPhoneUtils.cs
View file @
cda73a19
...
...
@@ -178,12 +178,12 @@ public class UnityPhoneUtils
string
vc
=
""
;
#if UNITY_EDITOR
vc
=
"
1
"
;
vc
=
"
5
"
;
#elif UNITY_ANDROID
vc
=
GetPhoneUtil
().
Call
<
int
>(
"getAppVersionCode"
,
GetActivity
())+
""
;
#elif UNITY_IOS
vc
=
"
1
"
;
vc
=
"
5
"
;
#endif
Debug
.
unityLogger
.
Log
(
"GetVC "
+
vc
);
return
vc
;
...
...
@@ -215,7 +215,7 @@ public class UnityPhoneUtils
#elif UNITY_ANDROID
aid
=
GetPhoneUtil
().
Call
<
string
>(
"getAndroidID"
,
GetActivity
());
#elif UNITY_IOS
aid
=
Constant
.
Instance
.
device
;
#endif
PlayerPrefs
.
SetString
(
"app_aid"
,
aid
);
}
...
...
@@ -263,7 +263,7 @@ public class UnityPhoneUtils
device
=
GetPhoneUtil
().
Call
<
string
>(
"getDeviceId"
,
GetActivity
());
#elif UNITY_IOS
device
=
device_iOS
;
device
=
Constant
.
Instance
.
device
;
#endif
...
...
@@ -321,7 +321,7 @@ public class UnityPhoneUtils
#elif UNITY_ANDROID
idfaStr
=
""
;
#elif UNITY_IOS
idfaStr
=
idfa_iOS
;
idfaStr
=
Constant
.
Instance
.
idfa
;
#endif
Debug
.
unityLogger
.
Log
(
"GetIDFA "
+
idfaStr
);
...
...
Assets/Base/UnityTool/WxLoginUtil.cs
View file @
cda73a19
...
...
@@ -53,6 +53,7 @@ public class WxLoginUtil : MonoBehaviour
}
EventUtils
.
OnEvent
(
"wx_page_login_suc"
);
Debug
.
unityLogger
.
Log
(
"微信登录成功"
);
PlayerPrefs
.
SetInt
(
"didWxLogin"
,
1
);
}
/// <summary>
/// 微信绑定失败
...
...
@@ -90,6 +91,33 @@ public class WxLoginUtil : MonoBehaviour
}));
}
/// <summary>
/// 设备登录
/// </summary>
public
void
DeviceLogin
(
Action
<
bool
>
loginCallBack
)
{
HttpTool
.
Instance
.
_Post
(
"app/v1/auth/tourist-login"
,
null
,
new
Action
<
LoginUserInfoBean
>((
bean
)
=>
{
AppConfig
.
Instance
.
setTokenAndUid
(
bean
.
token
,
bean
.
uid
.
ToString
());
if
(
wxCallBack
!=
null
)
{
wxCallBack
(
true
);
}
loginCallBack
=
wxCallBack
;
}),
new
Action
<
string
,
string
>((
code
,
errMsg
)
=>
{
if
(
wxCallBack
!=
null
)
{
wxCallBack
(
false
);
}
loginCallBack
=
wxCallBack
;
}));
}
/// <summary>
/// 通过微信的接口 获取token
...
...
Assets/Base/UnityTool/iOSHander.cs
0 → 100644
View file @
cda73a19
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Runtime.InteropServices
;
using
AOT
;
using
UnityEngine
;
public
class
iOSHander
{
private
iOSHander
()
{
}
private
static
readonly
iOSHander
singleInstance
=
new
iOSHander
();
public
static
iOSHander
Instance
{
get
{
return
singleInstance
;
}
}
[
UnmanagedFunctionPointer
(
CallingConvention
.
Cdecl
)]
public
delegate
void
ResultHandler
(
string
device
,
string
IDFA
);
[
MonoPInvokeCallback
(
typeof
(
ResultHandler
))]
static
void
resultHandler
(
string
deviceStr
,
string
IDFAStr
)
{
Debug
.
Log
(
"resultHandler : deviceStr = "
+
deviceStr
+
"IDFAStr = "
+
IDFAStr
);
Constant
.
Instance
.
device
=
deviceStr
;
Constant
.
Instance
.
idfa
=
IDFAStr
;
Constant
.
Instance
.
aid
=
deviceStr
;
}
[
DllImport
(
"__Internal"
)]
static
extern
void
BridageDeviceAndIDFA
(
IntPtr
resultHandler
);
public
void
Handler
()
{
ResultHandler
handler
=
new
ResultHandler
(
resultHandler
);
IntPtr
fp
=
Marshal
.
GetFunctionPointerForDelegate
(
handler
);
BridageDeviceAndIDFA
(
fp
);
}
}
Assets/
Scripts/SignInWithApple/SignInWithApple
.cs.meta
→
Assets/
Base/UnityTool/iOSHander
.cs.meta
View file @
cda73a19
fileFormatVersion: 2
guid: d14f2a2eb002b4069ae29bda900b8d08
timeCreated: 1586268596
licenseType: Store
guid: 52667d5fbb1ad4ceab750981b8a52854
MonoImporter:
externalObjects: {}
serializedVersion: 2
...
...
Assets/
Scripts/SignInWithApple
.meta
→
Assets/
Editor
.meta
View file @
cda73a19
fileFormatVersion: 2
guid:
542241069a90544baa3754ff79c4b1aa
guid:
4d11659e57c6a42e180c74b91e5a5af7
folderAsset: yes
timeCreated: 1568822248
licenseType: Store
DefaultImporter:
externalObjects: {}
userData:
...
...
Assets/Editor/ConfigXcode.cs
0 → 100644
View file @
cda73a19
using
System.Collections
;
using
System.Collections.Generic
;
using
System.IO
;
using
UnityEditor
;
using
UnityEditor.Callbacks
;
using
UnityEditor.iOS.Xcode
;
using
UnityEngine
;
public
class
ConfigXcode
{
[
PostProcessBuild
]
public
static
void
OnPostProcessBuild
(
BuildTarget
buildTarget
,
string
pathToBuiltProject
)
{
// 只处理IOS工程, pathToBuildProject会传入导出的ios工程的根目录
if
(
buildTarget
!=
BuildTarget
.
iOS
)
return
;
// ----------------------------- 创建工程设置对象 -----------------------------
var
projectPath
=
pathToBuiltProject
+
"/Unity-iPhone.xcodeproj/project.pbxproj"
;
PBXProject
project
=
new
PBXProject
();
Debug
.
Log
(
projectPath
);
project
.
ReadFromFile
(
projectPath
);
string
mainTargetGuid
=
project
.
GetUnityMainTargetGuid
();
string
frameworkTargetGuid
=
project
.
GetUnityFrameworkTargetGuid
();
// ----------------------------- 修改BITCODE设置的例子 -----------------------------
project
.
SetBuildProperty
(
mainTargetGuid
,
"ENABLE_BITCODE"
,
"NO"
);
// ----------------------------- 添加framework -----------------------------
project
.
AddFrameworkToProject
(
frameworkTargetGuid
,
"AppTrackingTransparency.framework"
,
false
);
project
.
AddFrameworkToProject
(
frameworkTargetGuid
,
"libz.dylib"
,
false
);
project
.
AddFrameworkToProject
(
frameworkTargetGuid
,
"libsqlite3.tbd"
,
false
);
project
.
AddFrameworkToProject
(
frameworkTargetGuid
,
"CoreTelephony.framework"
,
false
);
project
.
AddFrameworkToProject
(
frameworkTargetGuid
,
"WebKit.framework"
,
false
);
// ----------------------------- 添加universal link -----------------------------
string
fileName
=
"my.entitlements"
;
// 这个名字任意
string
filePath
=
Path
.
Combine
(
pathToBuiltProject
,
fileName
);
//Debug.Log ("filePath: " + filePath);
string
fileContent
=
@"<?xml version=""1.0"" encoding=""UTF-8""?>
<!DOCTYPE plist PUBLIC ""-//Apple//DTD PLIST 1.0//EN"" ""http://www.apple.com/DTDs/PropertyList-1.0.dtd "">
<plist version=""1.0"">
<dict>
<key>com.apple.developer.associated-domains</key>
<array>
<string>applinks:feedapi.zhangxineducation.com</string>
</array>
</dict>
</plist>"
;
File
.
WriteAllText
(
filePath
,
fileContent
);
project
.
AddFile
(
filePath
,
fileName
);
project
.
SetBuildProperty
(
mainTargetGuid
,
"CODE_SIGN_ENTITLEMENTS"
,
fileName
);
// ----------------------------- 修改后的内容写回到配置文件 -----------------------------
File
.
WriteAllText
(
projectPath
,
project
.
WriteToString
());
// ----------------------------- 修改Info.plist的示例 -----------------------------
var
plistPath
=
Path
.
Combine
(
pathToBuiltProject
,
"Info.plist"
);
var
plist
=
new
PlistDocument
();
plist
.
ReadFromFile
(
plistPath
);
// ----------------------------- 添加权限 -----------------------------
plist
.
root
.
SetString
(
"NSUserTrackingUsageDescription"
,
"菜市场模拟器需要获取设备信息用以精准推送您喜欢的内容"
);
// ----------------------------- 设置微信白名单 -----------------------------
PlistElementArray
loginChannelsArr
;
loginChannelsArr
=
plist
.
root
.
CreateArray
(
"LSApplicationQueriesSchemes"
);
loginChannelsArr
.
AddString
(
"weixin"
);
loginChannelsArr
.
AddString
(
"weChat"
);
loginChannelsArr
.
AddString
(
"weixinULAPI"
);
// ----------------------------- 配置urlSchemes -----------------------------
PlistElementArray
urlTypes
=
plist
.
root
.
CreateArray
(
"CFBundleURLTypes"
);
PlistElementDict
itemDict
;
itemDict
=
urlTypes
.
AddDict
();
itemDict
.
SetString
(
"CFBundleTypeRole"
,
"Editor"
);
itemDict
.
SetString
(
"CFBundleURLName"
,
"weixin"
);
PlistElementArray
schemesArray1
=
itemDict
.
CreateArray
(
"CFBundleURLSchemes"
);
schemesArray1
.
AddString
(
"wx10f8dcecdcf26ab7"
);
File
.
WriteAllText
(
plistPath
,
plist
.
WriteToString
());
// ----------------------------- 修改后的内容写回到文件Info.plist -----------------------------
plist
.
WriteToFile
(
plistPath
);
}
}
\ No newline at end of file
Assets/Editor/ConfigXcode.cs.meta
0 → 100644
View file @
cda73a19
fileFormatVersion: 2
guid: ba1d7058d9b25448d8de87d0c136b895
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game/Main/Resource/Icon.meta
0 → 100644
View file @
cda73a19
fileFormatVersion: 2
guid: feed25f3a4ce64a1596f99926c2d825e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Game/Main/Resource/Icon/csc_icon.jpg
0 → 100644
View file @
cda73a19
371 KB
Assets/
Resources/csc_icon.pn
g.meta
→
Assets/
Game/Main/Resource/Icon/csc_icon.jp
g.meta
View file @
cda73a19
fileFormatVersion: 2
guid:
5adc50d8dba6d489fb252faa618e107
3
guid:
354f3646ee72b417eb1bbc40e7f70be
3
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
...
...
Assets/Game/Main/Scenes/CrazyCar.unity
View file @
cda73a19
...
...
@@ -3331,7 +3331,7 @@ GameObject:
- component: {fileID: 119479674}
- component: {fileID: 119479673}
m_Layer: 5
m_Name: Image
m_Name:
Close
Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
...
...
@@ -3577,7 +3577,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 16, y:
0.00004386902
}
m_AnchoredPosition: {x: 16, y:
310.35764
}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &133138106
...
...
@@ -13747,7 +13747,7 @@ GameObject:
- component: {fileID: 438306672}
- component: {fileID: 438306674}
m_Layer: 5
m_Name: Image
m_Name:
Close
Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
...
...
@@ -15109,8 +15109,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1531958713}
m_HandleRect: {fileID: 1531958712}
m_Direction: 2
m_Value:
1.0000033
m_Size: 0.
93547666
m_Value:
0.9999997
m_Size: 0.
6616987
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
...
...
@@ -26836,7 +26836,7 @@ GameObject:
- component: {fileID: 904852951}
- component: {fileID: 904852953}
m_Layer: 5
m_Name: Image
m_Name:
Close
Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
...
...
@@ -33293,7 +33293,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1920204264}
m_HandleRect: {fileID: 1920204263}
m_Direction: 2
m_Value:
0
m_Value:
1
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
...
...
@@ -45184,7 +45184,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 949134090}
m_Direction: 2
m_Value: 0
m_Size:
1
m_Size:
0.6989742
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
Assets/Game/Main/Scenes/InitScene.unity
View file @
cda73a19
...
...
@@ -382,7 +382,7 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
788e2a3a769e26b459cd63d4a5de7d76
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
isTest
:
1
isTest
:
0
isShowLog
:
1
XyDialog
:
{
fileID
:
0
}
---
!u!1
&2010092450
...
...
Assets/Game/Main/Scripts/Item/HarvestItem.cs
View file @
cda73a19
...
...
@@ -21,7 +21,7 @@ public class HarvestItem : MonoBehaviour
tv_title
.
text
=
bean
.
title
;
tv_process
.
text
=
bean
.
current
+
"/"
+
bean
.
target
;
//tv_reward.text = bean.yuan+"元";
tv_reward
.
text
=
bean
.
yuan
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
tv_reward
.
text
=
bean
.
yuan
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
img_process
.
fillAmount
=
(
float
)
bean
.
current
/
bean
.
target
;
setImageIcon
(
bean
.
woodId
);
...
...
Assets/Game/Main/Scripts/Item/HomeItem.cs
View file @
cda73a19
...
...
@@ -12,7 +12,7 @@ public class HomeItem : MonoBehaviour
{
//tvdesc.text = bean.wdlcWdData.shortConditionContent;
//tv_cash.text = + bean.yuan + "元";
tv_cash
.
text
=
+
bean
.
yuan
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
tv_cash
.
text
=
+
bean
.
yuan
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
tv_process
.
text
=
bean
.
current
+
"/"
+
bean
.
targetNum
;
img_procress
.
fillAmount
=
(
float
)
bean
.
current
/
bean
.
targetNum
;
...
...
Assets/Game/Main/Scripts/Item/PlantTreeItem.cs
View file @
cda73a19
...
...
@@ -21,7 +21,7 @@ public class PlantTreeItem : MonoBehaviour
{
mData
=
data
;
//CrasNumTv.text = "<size=42>" + data.yuan + "</size><size=26>元</size>";
CrasNumTv
.
text
=
"<size=42>"
+
data
.
yuan
+
"</size><size=26>"
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</size>"
;
CrasNumTv
.
text
=
"<size=42>"
+
data
.
yuan
+
"</size><size=26>"
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</size>"
;
tv_process
.
text
=
data
.
current
+
"/"
+
data
.
targetNum
;
img_process
.
fillAmount
=
(
float
)
data
.
current
/
data
.
targetNum
;
...
...
Assets/Game/Main/Scripts/Item/SignItem.cs
View file @
cda73a19
...
...
@@ -39,7 +39,7 @@ public class SignItem : MonoBehaviour
//status//1 已经签到 2 今天要签到 3 未签到 错过的签到 0 未来要签到的
tv_days
.
text
=
signData
.
id
.
ToString
();
//tv_cash.text = signData.maxCashStr+"元";
tv_cash
.
text
=
signData
.
maxCashStr
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
tv_cash
.
text
=
signData
.
maxCashStr
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
if
(
signData
.
status
==
0
)
{
...
...
Assets/Game/Main/Scripts/Utils/AdUtils.cs
View file @
cda73a19
...
...
@@ -68,7 +68,7 @@ public class AdUtils
public
void
onAdClose
(
AdEntity
entity
)
{
Debug
.
Log
(
"音乐是否开关的值"
+
PlayerPrefs
.
GetInt
(
"IS_OPEN_MUSIC"
,
0
));
if
(
PlayerPrefs
.
GetInt
(
"IS_OPEN_MUSIC"
,
0
)
==
1
)
if
(
PlayerPrefs
.
GetInt
(
"IS_OPEN_MUSIC"
,
0
)
==
0
)
{
Debug
.
Log
(
"如果开的重新开"
);
AudioUtils
.
ins
.
music
.
Play
();
...
...
Assets/Game/Main/Scripts/Utils/Guide.cs
View file @
cda73a19
...
...
@@ -59,7 +59,7 @@ public class Guide : MonoBehaviour
return
;
}
if
(
Constant
.
Instance
.
shubiao
)
if
(
!
Constant
.
Instance
.
shubiao
)
{
isUser
=
false
;
}
...
...
Assets/Game/Main/Scripts/Utils/JumpUtils.cs
View file @
cda73a19
...
...
@@ -75,14 +75,14 @@ public class JumpUtils : MonoBehaviour
/// </summary>
public
void
JumpWithDraw
()
{
EventUtils
.
OnEvent
(
"cash_click"
,
"点击提现"
);
AudioUtils
.
ins
.
PlayBtnAudio
();
WithDrawCamera
.
depth
=
1
;
SettingCamera
.
depth
=
0
;
HomeCamera
.
depth
=
0
;
WithDrawRecordCamera
.
depth
=
0
;
WithDrawEveryDayCamera
.
depth
=
0
;
EventUtils
.
OnEvent
(
"cashout_show"
);
//
EventUtils.OnEvent("cash_click", "点击提现");
//
AudioUtils.ins.PlayBtnAudio();
//
WithDrawCamera.depth = 1;
//
SettingCamera.depth = 0;
//
HomeCamera.depth = 0;
//
WithDrawRecordCamera.depth = 0;
//
WithDrawEveryDayCamera.depth = 0;
//
EventUtils.OnEvent("cashout_show");
}
/// <summary>
/// 显示提现记录页
...
...
Assets/Game/Main/Scripts/View/CarUIControl.cs
View file @
cda73a19
...
...
@@ -106,7 +106,7 @@ public class CarUIControl : MonoBehaviour
private
void
flyRedPack
(
int
arg
)
{
if
(
Constant
.
Instance
.
shubiao
)
if
(
!
Constant
.
Instance
.
shubiao
)
{
return
;
}
...
...
@@ -201,7 +201,7 @@ public class CarUIControl : MonoBehaviour
pickName
.
text
=
land
.
landPlantData
.
plantName
;
speedName
.
text
=
land
.
landPlantData
.
plantName
;
//tv_get_price.text = "<size=48>" + land.landPlantData.plantPrice + "</size><size=26>元</size>";
tv_get_price
.
text
=
Constant
.
Instance
.
shubiao
?
"币"
:
"¥"
+
land
.
landPlantData
.
plantPrice
;
tv_get_price
.
text
=
!
Constant
.
Instance
.
shubiao
?
(
land
.
landPlantData
.
plantPrice
+
"币"
)
:
(
"¥"
+
land
.
landPlantData
.
plantPrice
)
;
}
tv_speed_diamond
.
text
=
PlayerDataControl
.
Instance
.
acceleratorConsumeDiamond
.
ToString
();
...
...
Assets/Game/Main/Scripts/View/DialogControl.cs
View file @
cda73a19
...
...
@@ -240,7 +240,7 @@ public class DialogControl : MonoBehaviour
// 外星礼物背景
Image
FlyBoxRewardBg
=
transform
.
Find
(
"FlyBoxReward/Image"
).
GetComponent
<
Image
>();
if
(
Constant
.
Instance
.
shubiao
)
if
(
!
Constant
.
Instance
.
shubiao
)
{
EncounterpestsDialogBg
.
sprite
=
Resources
.
Load
<
Sprite
>(
"shubiaoBg0"
);
FlyBoxRewardBg
.
sprite
=
Resources
.
Load
<
Sprite
>(
"shubiaoBg0"
);
...
...
@@ -251,6 +251,7 @@ public class DialogControl : MonoBehaviour
FlyBoxRewardBg
.
sprite
=
Resources
.
Load
<
Sprite
>(
"shubiaoBg1"
);
}
#endif
}
/// <summary>
...
...
@@ -410,7 +411,7 @@ public class DialogControl : MonoBehaviour
public
void
showPigBankDialog
()
{
#if UNITY_IOS
if
(
Constant
.
Instance
.
shubiao
)
if
(
!
Constant
.
Instance
.
shubiao
)
{
return
;
}
...
...
@@ -420,7 +421,7 @@ public class DialogControl : MonoBehaviour
pigbankDialog
.
SetActive
(
true
);
AdUtils
.
showBanner
(
"cqg"
);
//tv_pig_cash.text = PlayerDataControl.Instance.pigNum+"元";
tv_pig_cash
.
text
=
PlayerDataControl
.
Instance
.
pigNum
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
tv_pig_cash
.
text
=
PlayerDataControl
.
Instance
.
pigNum
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
if
(
PlayerDataControl
.
Instance
.
pigStatus
==
1
)
{
...
...
@@ -457,7 +458,7 @@ public class DialogControl : MonoBehaviour
{
closePigBankDialog
();
//showHappyGetDialog(PlayerDataControl.Instance.pigNum + "元");
showHappyGetDialog
(
PlayerDataControl
.
Instance
.
pigNum
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
));
showHappyGetDialog
(
PlayerDataControl
.
Instance
.
pigNum
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
));
// EventCenter.Broadcast(MyEventType.UPDATE_CAR_LIST_DATA);
}),
new
Action
<
string
,
string
>((
code
,
errMsg
)
=>
...
...
@@ -477,8 +478,13 @@ public class DialogControl : MonoBehaviour
//EventUtils.OnEvent("addDiamond_click", "点击钻石加号");
AudioUtils
.
ins
.
PlayBtnAudio
();
DiamondDialog
.
SetActive
(
true
);
#if UNITY_IOS
moveDiamondDialog
();
#else
Invoke
(
"showAd"
,
0.5f
);
Invoke
(
"moveDiamondDialog"
,
1f
);
#endif
HttpTool
.
Instance
.
_Get
(
"app/v1/wdlc/reward/diamond_by_video_status"
,
parm
,
new
Action
<
DiamondStatusBean
>((
bean
)
=>
{
DiamondplayNum
=
bean
.
playNum
;
...
...
@@ -494,7 +500,15 @@ public class DialogControl : MonoBehaviour
}
private
void
moveDiamondDialog
()
{
#if UNITY_IOS
diamondcontent
.
GetComponent
<
RectTransform
>().
anchorMin
=
new
Vector2
(
0.5f
,
0.5f
);
diamondcontent
.
GetComponent
<
RectTransform
>().
anchorMax
=
new
Vector2
(
0.5f
,
0.5f
);
diamondcontent
.
GetComponent
<
RectTransform
>().
anchoredPosition
=
new
Vector3
(
0
,
100
,
0
);
diamondcontent
.
transform
.
parent
.
Find
(
"CloseImage"
).
gameObject
.
SetActive
(
false
);
#else
diamondcontent
.
transform
.
localPosition
+=
new
Vector3
(
0
,
340
,
0
);
#endif
}
//关闭获取钻石弹窗
public
void
closeDiamondDialog
()
...
...
@@ -573,8 +587,13 @@ public class DialogControl : MonoBehaviour
AllSpeedDialog
.
SetActive
(
true
);
allSpeedDesc
.
text
=
"所有作物成熟速度加"
+
bean
.
reduceMinute
+
"分钟"
;
useAllSpeedByVideoNumTv
.
text
=
"每天0点重置视频次数(剩余"
+
bean
.
todayVideoRemainingNum
+
"次)"
;
#if UNITY_IOS
moveAllSpeedDialog
();
#else
Invoke
(
"showAd"
,
0.5f
);
Invoke
(
"moveAllSpeedDialog"
,
1f
);
#endif
//HttpTool.Instance._Get("app/v1/game/reward_video/status", parm, new Action<VideoStatusBean>((bean) =>
//{
// if (bean.status == 1)
...
...
@@ -601,7 +620,15 @@ public class DialogControl : MonoBehaviour
}
private
void
moveAllSpeedDialog
()
{
#if UNITY_IOS
allspeedcontent
.
GetComponent
<
RectTransform
>().
anchorMin
=
new
Vector2
(
0.5f
,
0.5f
);
allspeedcontent
.
GetComponent
<
RectTransform
>().
anchorMax
=
new
Vector2
(
0.5f
,
0.5f
);
allspeedcontent
.
GetComponent
<
RectTransform
>().
anchoredPosition
=
new
Vector3
(
0
,
100
,
0
);
allspeedcontent
.
transform
.
parent
.
Find
(
"CloseImage"
).
gameObject
.
SetActive
(
false
);
#else
allspeedcontent
.
transform
.
localPosition
+=
new
Vector3
(
0
,
320
,
0
);
#endif
}
private
void
showAd
()
{
...
...
@@ -797,6 +824,12 @@ public class DialogControl : MonoBehaviour
{
happygetDialog
.
SetActive
(
true
);
tv_cash
.
text
=
cash
;
Text
TitleText
=
happygetDialog
.
transform
.
Find
(
"Image/Text"
).
GetComponent
<
Text
>();
TitleText
.
text
=
Constant
.
Instance
.
shubiao
?
"恭喜获得 现金奖励"
:
"恭喜获得 金币奖励"
;
GameObject
Text
=
happygetDialog
.
transform
.
Find
(
"Image/Text (1)"
).
gameObject
;
Text
.
SetActive
(
Constant
.
Instance
.
shubiao
);
}
//关闭开心收下弹窗
public
void
closeHappyGetDialog
()
...
...
@@ -833,7 +866,7 @@ public class DialogControl : MonoBehaviour
signcashstr
=
cashstr
;
signid
=
id
;
//sign_cashtr.text = cashstr+"元";
sign_cashtr
.
text
=
cashstr
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
sign_cashtr
.
text
=
cashstr
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
}
//关闭签到奖励
...
...
@@ -893,7 +926,7 @@ public class DialogControl : MonoBehaviour
//flybottom.SetActive(true);
// EventCenter.Broadcast(MyEventType.FlyPigBank);
//showHappyGetDialog(result.cash+"元");
showHappyGetDialog
(
result
.
cash
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
));
showHappyGetDialog
(
result
.
cash
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
));
EventCenter
.
Broadcast
(
MyEventType
.
RefreshSignList
);
// EventCenter.Broadcast(MyEventType.RefreshHomeData);
...
...
Assets/Game/Main/Scripts/View/HomeInfoControl.cs
View file @
cda73a19
...
...
@@ -71,16 +71,25 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
#if UNITY_IOS
private
void
CheckShubiao
()
{
// 点击金币事件
Destroy
(
transform
.
Find
(
"Title/bg"
).
GetComponent
<
Button
>());
// 幸运转盘
GameObject
luckyzhuanpan
=
transform
.
Find
(
"Title/luckyzhuanpan"
).
gameObject
;
luckyzhuanpan
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 我的礼包
GameObject
shiwujiangli
=
transform
.
Find
(
"Title/shiwujiangli"
).
gameObject
;
shiwujiangli
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 立即领取
GameObject
receive_red_oack
=
transform
.
Find
(
"Title/receive_red_oack"
).
gameObject
;
receive_red_oack
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 顶部钱旁的提现按钮
GameObject
withdraw
=
transform
.
Find
(
"Title/bg/withdraw"
).
gameObject
;
withdraw
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 每日提现
GameObject
meirijiangli
=
transform
.
Find
(
"Title/meirijiangli"
).
gameObject
;
meirijiangli
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 明日存钱罐
GameObject
pigbank
=
transform
.
Find
(
"Title/pigbank"
).
gameObject
;
pigbank
.
SetActive
(
Constant
.
Instance
.
shubiao
);
...
...
@@ -89,25 +98,33 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
GameObject
Harvestreward
=
transform
.
Find
(
"BottomFun/Harvestreward"
).
gameObject
;
Harvestreward
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 幸运转盘
//GameObject GameObject = transform.Find("BottomFun/GameObject").gameObject;
//GameObject.SetActive(Constant.Instance.shubiao);
// 天天提现
GameObject
EveryDayWithdraw
=
transform
.
Find
(
"BottomFun/EveryDayWithdraw"
).
gameObject
;
EveryDayWithdraw
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 种植
GameObject
Plant
=
transform
.
Find
(
"BottomFun/plant"
).
gameObject
;
Plant
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 漂浮红包
GameObject
Coin1
=
transform
.
Find
(
"Car_list_bg/FloatCoin/Coin1"
).
gameObject
;
Coin1
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 下面的红包
GameObject
receive_red_oack
=
transform
.
Find
(
"Car_list_bg/Park/receive_red_oack"
).
gameObject
;
receive_red_oack
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 卖菜赚钱
GameObject
SellingVegetables
=
transform
.
Find
(
"BottomFun/SellingVegetables"
).
gameObject
;
SellingVegetables
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 一箱草莓
GameObject
Strawberries
=
transform
.
Find
(
"BottomFun/Strawberries"
).
gameObject
;
Strawberries
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 手速红包
GameObject
HandSpeedRedPacketItem
=
transform
.
Find
(
"BottomFun/HandSpeedRedPacketItem"
).
gameObject
;
HandSpeedRedPacketItem
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 百元红包
GameObject
baiyuanenvelope
=
transform
.
Find
(
"BottomFun/100yuanenvelope"
).
gameObject
;
baiyuanenvelope
.
SetActive
(
Constant
.
Instance
.
shubiao
);
// 飞行道具
GameObject
flyBox
=
transform
.
Find
(
"FlyBox/box"
).
gameObject
;
flyBox
.
SetActive
(
Constant
.
Instance
.
shubiao
);
}
// 判断是否是刘海屏
...
...
@@ -129,7 +146,7 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
transform
.
Find
(
"Title"
).
GetComponent
<
RectTransform
>().
anchoredPosition
=
new
Vector2
(
titlePosition
.
x
,
titlePosition
.
y
-
45
);
}
if
(
Constant
.
Instance
.
shubiao
)
if
(
!
Constant
.
Instance
.
shubiao
)
{
transform
.
Find
(
"BottomFun/Dailytasks"
).
GetComponent
<
RectTransform
>().
anchoredPosition
=
new
Vector2
(
285
,
1170
);
}
...
...
@@ -179,6 +196,10 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
private
void
flyhongbao
()
{
if
(!
Constant
.
Instance
.
shubiao
)
{
return
;
}
redpack
.
SetActive
(
true
);
for
(
int
i
=
0
;
i
<
3
;
i
++)
...
...
@@ -202,7 +223,7 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
{
img_add_cash_trips
.
SetActive
(
true
);
//tv_trips_cash.text = "+" + arg + "元";
tv_trips_cash
.
text
=
"+"
+
arg
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
tv_trips_cash
.
text
=
"+"
+
arg
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
StartCoroutine
(
dissmiss
());
}
...
...
@@ -301,8 +322,8 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
{
//CashTv.text = homeInfo.avaYuan.ToString()+"元";
//tv_passRewardToday.text = homeInfo.wdRewardToday2.ToString() + "元";
CashTv
.
text
=
homeInfo
.
avaYuan
.
ToString
()
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
tv_passRewardToday
.
text
=
homeInfo
.
wdRewardToday2
.
ToString
()
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
CashTv
.
text
=
homeInfo
.
avaYuan
.
ToString
()
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
tv_passRewardToday
.
text
=
homeInfo
.
wdRewardToday2
.
ToString
()
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
DiamondTv
.
text
=
homeInfo
.
avaDiamond
.
ToString
();
StartCoroutine
(
LoadHeadImg
(
homeInfo
.
headImg
));
...
...
@@ -382,7 +403,7 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
{
img_pig_cash_trips
.
SetActive
(
true
);
//tv_pig_tomorrow_cash.text = "<size=35>" + PlayerDataControl.Instance.pigNum + "</size><size=20>元</size>";
tv_pig_tomorrow_cash
.
text
=
"<size=35>"
+
PlayerDataControl
.
Instance
.
pigNum
+
"</size><size=20>"
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</size>"
;
tv_pig_tomorrow_cash
.
text
=
"<size=35>"
+
PlayerDataControl
.
Instance
.
pigNum
+
"</size><size=20>"
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</size>"
;
yield
return
new
WaitForSecondsRealtime
(
time
);
img_pig_cash_trips
.
SetActive
(
false
);
...
...
Assets/Game/Main/Scripts/View/SettingControl.cs
View file @
cda73a19
...
...
@@ -117,26 +117,22 @@ public class SettingControl : MonoBehaviour
{
AudioUtils
.
ins
.
PlayBtnAudio
();
Debug
.
unityLogger
.
Log
(
"用户协议"
);
#if UNITY_IOS
ShowIOSWebView
(
Constant
.
Instance
.
UserAgreement
,
"用户协议"
);
#elif UNITY_ANDROID
CallingNativeMethods
.
Instance
.
OpenWebPage
(
Constant
.
Instance
.
UserAgreement
,
"用户协议"
);
//CallLocalFunUtil.Instance.OpenWebPage(PlayerDataControl.Instance.UserAgreementUrl, "用户协议");
//#if UNITY_IOS
// ShowIOSWebView(PlayerDataControl.Instance.UserAgreementUrl, "用户协议");
//#elif UNITY_ANDROID
// CallLocalFunUtil.Instance.OpenWebPage(PlayerDataControl.Instance.UserAgreementUrl, "用户协议");
//#endif
#endif
}
public
void
OnClickPrivacyPolicy
()
{
AudioUtils
.
ins
.
PlayBtnAudio
();
Debug
.
unityLogger
.
Log
(
"隐私协议"
);
CallingNativeMethods
.
Instance
.
OpenWebPage
(
Constant
.
Instance
.
PrivacyPolicy
,
"隐私政策"
);
//CallLocalFunUtil.Instance.OpenWebPage(PlayerDataControl.Instance.PrivacyPolicyUrl, "隐私协议");
//#if UNITY_IOS
// ShowIOSWebView(PlayerDataControl.Instance.PrivacyPolicyUrl, "隐私协议");
//#elif UNITY_ANDROID
// CallLocalFunUtil.Instance.OpenWebPage(PlayerDataControl.Instance.PrivacyPolicyUrl, "隐私协议");
//#endif
Debug
.
unityLogger
.
Log
(
"隐私政策"
);
#if UNITY_IOS
ShowIOSWebView
(
PlayerDataControl
.
Instance
.
PrivacyPolicyUrl
,
"隐私政策"
);
#elif UNITY_ANDROID
CallLocalFunUtil
.
Instance
.
OpenWebPage
(
PlayerDataControl
.
Instance
.
PrivacyPolicyUrl
,
"隐私政策"
);
#endif
}
public
void
OnClicAboutUs
()
{
...
...
Assets/Game/Main/Scripts/View/StickDialog.cs
View file @
cda73a19
...
...
@@ -34,12 +34,25 @@ public class StickDialog : MonoBehaviour
Debug
.
unityLogger
.
Log
(
"显示害虫弹窗"
+
arg
);
StickDialogObj
.
SetActive
(
true
);
#if UNITY_IOS
moveDialog
();
#else
AdUtils
.
showFeedAd
(
"stick"
);
Invoke
(
"moveDialog"
,
1f
);
#endif
}
private
void
moveDialog
()
{
#if UNITY_IOS
stickContent
.
GetComponent
<
RectTransform
>().
anchorMin
=
new
Vector2
(
0.5f
,
0.5f
);
stickContent
.
GetComponent
<
RectTransform
>().
anchorMax
=
new
Vector2
(
0.5f
,
0.5f
);
stickContent
.
GetComponent
<
RectTransform
>().
anchoredPosition
=
new
Vector3
(
0
,
100
,
0
);
stickContent
.
transform
.
parent
.
Find
(
"CloseImage"
).
gameObject
.
SetActive
(
false
);
#else
stickContent
.
transform
.
localPosition
+=
new
Vector3
(
0
,
300
,
0
);
#endif
}
private
static
Dictionary
<
string
,
object
>
parm
=
new
Dictionary
<
string
,
object
>();
...
...
@@ -65,7 +78,7 @@ public class StickDialog : MonoBehaviour
else
{
//GameObject.Find("Dialog").GetComponent<DialogControl>().showHappyGetDialog(bean.rewardContent.cash.ToString() + "元");
GameObject
.
Find
(
"Dialog"
).
GetComponent
<
DialogControl
>().
showHappyGetDialog
(
bean
.
rewardContent
.
cash
.
ToString
()
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
));
GameObject
.
Find
(
"Dialog"
).
GetComponent
<
DialogControl
>().
showHappyGetDialog
(
bean
.
rewardContent
.
cash
.
ToString
()
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
));
}
...
...
Assets/Game/Main/Scripts/View/TaskDiamandControl.cs
View file @
cda73a19
...
...
@@ -69,7 +69,7 @@ public class TaskDiamandControl : MonoBehaviour
#if UNITY_IOS
int
[]
sidArray
=
new
int
[]
{
2594
,
2590
,
2596
,
2591
};
List
<
int
>
sidList
=
new
List
<
int
>(
sidArray
);
if
(
Constant
.
Instance
.
shubiao
&&
sidList
.
Contains
(
bean
.
taskList
[
i
].
sid
))
if
(
!
Constant
.
Instance
.
shubiao
&&
sidList
.
Contains
(
bean
.
taskList
[
i
].
sid
))
{
continue
;
}
...
...
Assets/Game/Main/Scripts/View/TitleControl.cs
View file @
cda73a19
...
...
@@ -20,18 +20,6 @@ public class TitleControl : MonoBehaviour
private
void
Start
()
{
getWdFirstInfo
();
#if UNITY_IOS
if
(
Constant
.
Instance
.
shubiao
)
{
transform
.
Find
(
"withdraw"
).
gameObject
.
SetActive
(
false
);
}
else
{
transform
.
Find
(
"withdraw"
).
gameObject
.
SetActive
(
true
);
}
#endif
}
private
void
Awake
()
{
...
...
Assets/Game/Main/Scripts/View/WithDrawControl.cs
View file @
cda73a19
...
...
@@ -97,7 +97,7 @@ public class WithDrawControl : MonoBehaviour
{
// coinNumTv.text = "<size=56>" + bean.avaCoin + "</size> <size=32>金币</size>";
//cashtv.text = bean.avaYuan + "元";
cashtv
.
text
=
bean
.
avaYuan
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
cashtv
.
text
=
bean
.
avaYuan
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
withdrawDesc
.
text
=
bean
.
wdDesc
;
nickName
.
text
=
PlayerDataControl
.
Instance
.
NickName
;
...
...
Assets/Game/Main/Scripts/View/WithDrawItem.cs
View file @
cda73a19
...
...
@@ -36,7 +36,7 @@ public class WithDrawItem : MonoBehaviour
bgImg
.
sprite
=
borders
[
0
];
//CrasNumTv.text = "<color=#FFFFFF>" + mData.yuan + "元</color>";
CrasNumTv
.
text
=
"<color=#FFFFFF>"
+
mData
.
yuan
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
CrasNumTv
.
text
=
"<color=#FFFFFF>"
+
mData
.
yuan
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
}
else
...
...
@@ -49,7 +49,7 @@ public class WithDrawItem : MonoBehaviour
{
bgImg
.
sprite
=
borders
[
2
];
//CrasNumTv.text = "<color=#FFFFFF>" + mData.yuan + "元</color>";
CrasNumTv
.
text
=
"<color=#FFFFFF>"
+
mData
.
yuan
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
CrasNumTv
.
text
=
"<color=#FFFFFF>"
+
mData
.
yuan
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
// CrasNumTv.color = new Color(255, 255, 255, 255);
}
...
...
@@ -57,7 +57,7 @@ public class WithDrawItem : MonoBehaviour
{
bgImg
.
sprite
=
borders
[
1
];
//CrasNumTv.text = "<color=#97CC7E>" + mData.yuan + "元</color>";
CrasNumTv
.
text
=
"<color=#97CC7E>"
+
mData
.
yuan
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
CrasNumTv
.
text
=
"<color=#97CC7E>"
+
mData
.
yuan
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
// CrasNumTv.color = new Color(151, 204, 126, 255);
}
...
...
@@ -84,7 +84,7 @@ public class WithDrawItem : MonoBehaviour
bgImg
.
sprite
=
borders
[
2
];
// CrasNumTv.color = new Color(255, 255, 255, 255);
//CrasNumTv.text = "<color=#FFFFFF>" + data.yuan + "元</color>";
CrasNumTv
.
text
=
"<color=#FFFFFF>"
+
data
.
yuan
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
CrasNumTv
.
text
=
"<color=#FFFFFF>"
+
data
.
yuan
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
}
else
...
...
@@ -92,7 +92,7 @@ public class WithDrawItem : MonoBehaviour
bgImg
.
sprite
=
borders
[
1
];
//CrasNumTv.color = new Color(151, 204, 126, 255);
//CrasNumTv.text = "<color=#97CC7E>" + data.yuan + "元</color>";
CrasNumTv
.
text
=
"<color=#97CC7E>"
+
data
.
yuan
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
CrasNumTv
.
text
=
"<color=#97CC7E>"
+
data
.
yuan
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
)
+
"</color>"
;
}
...
...
Assets/Game/Main/Scripts/View/WithDrawRecordItem.cs
View file @
cda73a19
...
...
@@ -11,7 +11,7 @@ public class WithDrawRecordItem : MonoBehaviour
title
.
text
=
data
.
title
;
time
.
text
=
data
.
time
;
//desc.text = data.wdAmount + "元";
desc
.
text
=
data
.
wdAmount
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
desc
.
text
=
data
.
wdAmount
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
if
(
data
.
status
==
1
)
{
...
...
Assets/Game/Main/Scripts/View/WithdrawalEveryDayControl.cs
View file @
cda73a19
...
...
@@ -38,6 +38,10 @@ public class WithdrawalEveryDayControl : MonoBehaviour
private
void
Awake
()
{
EventCenter
.
AddListener
(
MyEventType
.
WithDrewarlEveryDay
,
getHeartList
);
#if UNITY_IOS
fitFrame
();
#endif
}
private
void
OnDestroy
()
...
...
@@ -175,7 +179,7 @@ public class WithdrawalEveryDayControl : MonoBehaviour
topNomalObj
.
SetActive
(
true
);
topComplateObj
.
SetActive
(
false
);
//topNomalMoneyTv.text = wd.rewardValue +"元";
topNomalMoneyTv
.
text
=
wd
.
rewardValue
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
topNomalMoneyTv
.
text
=
wd
.
rewardValue
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
topNomalProgress
.
fillAmount
=
(
float
)
mHeartDate
.
hearts
/
wd
.
max
;
topNomalProgressTv
.
text
=
""
+
mHeartDate
.
hearts
+
"/"
+
wd
.
max
;
...
...
@@ -339,5 +343,28 @@ public class WithdrawalEveryDayControl : MonoBehaviour
playerObj
.
SetActive
(
isShow
);
}
#if UNITY_IOS
// 判断是否是刘海屏
private
static
bool
isX
;
public
static
bool
IsX
{
get
=>
isX
=
!(
Screen
.
width
==
750
&&
Screen
.
height
==
1334
)
&&
!(
Screen
.
width
==
1242
&&
Screen
.
height
==
2208
)
&&
!(
Screen
.
width
==
640
&&
Screen
.
height
==
1136
)
&&
!(
Screen
.
width
==
1080
&&
Screen
.
height
==
1920
);
set
=>
isX
=
value
;
}
/// <summary>
/// 适配位置
/// </summary>
private
void
fitFrame
()
{
if
(
IsX
)
{
transform
.
Find
(
"WithdawalEveryDay"
).
DOLocalMoveY
(-
45
,
0
);
transform
.
Find
(
"Scroll View"
).
localPosition
=
new
Vector2
(
transform
.
Find
(
"Scroll View"
).
localPosition
.
x
,
transform
.
Find
(
"Scroll View"
).
localPosition
.
y
-
45
);
}
}
#endif
}
Assets/Game/Main/Scripts/dialog/EveryRewardControl.cs
View file @
cda73a19
...
...
@@ -95,7 +95,7 @@ public class EveryRewardControl : MonoBehaviour
if
(
null
!=
result
)
{
//bottomPassText.text = result.cash + "元";
bottomPassText
.
text
=
result
.
cash
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
bottomPassText
.
text
=
result
.
cash
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
bottomPassPbLevel
.
text
=
result
.
now
+
"棵"
;
bottomPassPb
.
fillAmount
=
(
float
)
Math
.
Round
(((
decimal
)
result
.
now
/
result
.
max
),
2
);
...
...
Assets/Game/Main/Scripts/dialog/EverydayRewardItemControl.cs
View file @
cda73a19
...
...
@@ -14,7 +14,7 @@ public class EverydayRewardItemControl : MonoBehaviour
public
void
updateData
(
EverydayRewardData
.
Reward
data
)
{
//everydayRewardNumber.text = Math.Round(((decimal)data.cash / 100), 2) + "元";
everydayRewardNumber
.
text
=
Math
.
Round
(((
decimal
)
data
.
cash
/
100
),
2
)
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
everydayRewardNumber
.
text
=
Math
.
Round
(((
decimal
)
data
.
cash
/
100
),
2
)
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
);
everydayRewardContentText
.
text
=
data
.
title
;
everydayRewardPbText
.
text
=
Math
.
Round
(((
decimal
)
data
.
now
/
data
.
max
),
3
)
*
100
+
"%"
;
...
...
Assets/Game/Main/Scripts/dialog/LottlyControl.cs
View file @
cda73a19
...
...
@@ -223,7 +223,7 @@ public class LottlyControl : MonoBehaviour
else
{
//GameObject.Find("Dialog").GetComponent<DialogControl>().showHappyGetDialog(awardNum.ToString()+"元");
GameObject
.
Find
(
"Dialog"
).
GetComponent
<
DialogControl
>().
showHappyGetDialog
(
awardNum
.
ToString
()
+
(
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
));
GameObject
.
Find
(
"Dialog"
).
GetComponent
<
DialogControl
>().
showHappyGetDialog
(
awardNum
.
ToString
()
+
(
!
Constant
.
Instance
.
shubiao
?
"币"
:
"元"
));
}
// GameObject.FindWithTag("MainCamera").SendMessage("turanRedPack", turn);
...
...
Assets/Game/Splash/Splash.unity
View file @
cda73a19
...
...
@@ -1513,7 +1513,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_Calls
:
[]
m_Sprite
:
{
fileID
:
21300000
,
guid
:
5adc50d8dba6d489fb252faa618e107
3
,
type
:
3
}
m_Sprite
:
{
fileID
:
21300000
,
guid
:
354f3646ee72b417eb1bbc40e7f70be
3
,
type
:
3
}
m_Type
:
0
m_PreserveAspect
:
0
m_FillCenter
:
1
...
...
@@ -3297,18 +3297,9 @@ MonoBehaviour:
m_GameObject
:
{
fileID
:
6886931801841547695
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
d14f2a2eb002b4069ae29bda900b8d08
,
type
:
3
}
m_Script
:
{
fileID
:
11500000
,
guid
:
16e7b7746fe994186af56db1475c0fae
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
onLogin
:
m_PersistentCalls
:
m_Calls
:
[]
onCredentialState
:
m_PersistentCalls
:
m_Calls
:
[]
onError
:
m_PersistentCalls
:
m_Calls
:
[]
---
!u!222
&6886931802155640432
CanvasRenderer
:
m_ObjectHideFlags
:
0
...
...
@@ -3542,8 +3533,8 @@ MonoBehaviour:
m_OnClick
:
m_PersistentCalls
:
m_Calls
:
-
m_Target
:
{
fileID
:
0
}
m_MethodName
:
OnClickPrivacyPolicy
-
m_Target
:
{
fileID
:
6886931801841547696
}
m_MethodName
:
DidSelectedYSZCButton
m_Mode
:
1
m_Arguments
:
m_ObjectArgument
:
{
fileID
:
0
}
...
...
@@ -3637,8 +3628,8 @@ MonoBehaviour:
m_OnClick
:
m_PersistentCalls
:
m_Calls
:
-
m_Target
:
{
fileID
:
0
}
m_MethodName
:
OnClickUserAgreement
-
m_Target
:
{
fileID
:
6886931801841547696
}
m_MethodName
:
DidSelectedYHXYButton
m_Mode
:
1
m_Arguments
:
m_ObjectArgument
:
{
fileID
:
0
}
...
...
Assets/Plugins/iOS/Bridage/BridageManager.m
View file @
cda73a19
...
...
@@ -86,7 +86,7 @@ char* MakeStringCopy(const char* string){
//信息提示
void
OnShowMessage
(
const
char
*
msg
)
{
UnitySendMessage
(
"
LoginView
"
,
"LoginCallBack"
,
MakeStringCopy
(
msg
));
UnitySendMessage
(
"
WxLogin
"
,
"LoginCallBack"
,
MakeStringCopy
(
msg
));
}
void
OnShareShowMessage
(
const
char
*
msg
)
{
...
...
Assets/Plugins/iOS/Bridage/UnitySignInWithApple.m
deleted
100644 → 0
View file @
3f18019d
#import <Foundation/Foundation.h>
#import <AuthenticationServices/AuthenticationServices.h>
#if TARGET_OS_TV || TARGET_OS_IOS
#import "UnityAppController.h"
#endif
struct
UserInfo
{
const
char
*
userId
;
const
char
*
email
;
const
char
*
displayName
;
const
char
*
idToken
;
const
char
*
error
;
ASUserDetectionStatus
userDetectionStatus
;
};
typedef
void
(
*
SignInWithAppleCallback
)(
int
result
,
struct
UserInfo
s1
);
typedef
void
(
*
CredentialStateCallback
)(
ASAuthorizationAppleIDProviderCredentialState
state
);
@interface
UnitySignInWithApple
:
NSObject
<
ASAuthorizationControllerDelegate
,
ASAuthorizationControllerPresentationContextProviding
>
@property
(
nonatomic
)
SignInWithAppleCallback
loginCallback
;
@property
(
nonatomic
)
CredentialStateCallback
credentialStateCallback
;
@end
static
UnitySignInWithApple
*
_unitySignInWithAppleInstance
;
@implementation
UnitySignInWithApple
{
ASAuthorizationAppleIDRequest
*
request
;
}
+
(
UnitySignInWithApple
*
)
instance
{
if
(
_unitySignInWithAppleInstance
==
nil
)
_unitySignInWithAppleInstance
=
[[
UnitySignInWithApple
alloc
]
init
];
return
_unitySignInWithAppleInstance
;
}
-
(
void
)
startRequest
{
if
(
@available
(
iOS
13
.
0
,
tvOS
13
.
0
,
macOS
10
.
15
,
*
))
{
ASAuthorizationAppleIDProvider
*
provider
=
[[
ASAuthorizationAppleIDProvider
alloc
]
init
];
request
=
[
provider
createRequest
];
[
request
setRequestedScopes
:
@[
ASAuthorizationScopeEmail
,
ASAuthorizationScopeFullName
]];
ASAuthorizationController
*
controller
=
[[
ASAuthorizationController
alloc
]
initWithAuthorizationRequests
:@[
request
]];
controller
.
delegate
=
self
;
controller
.
presentationContextProvider
=
self
;
[
controller
performRequests
];
}
else
{
// Fallback on earlier versions
}
}
-
(
void
)
getCredentialState
:
(
NSString
*
)
userID
{
ASAuthorizationAppleIDProvider
*
provider
=
[[
ASAuthorizationAppleIDProvider
alloc
]
init
];
[
provider
getCredentialStateForUserID
:
userID
completion
:
^
(
ASAuthorizationAppleIDProviderCredentialState
credentialState
,
NSError
*
_Nullable
error
)
{
dispatch_async
(
dispatch_get_main_queue
(),
^
{
self
.
credentialStateCallback
(
credentialState
);
});
}];
}
-
(
ASPresentationAnchor
)
presentationAnchorForAuthorizationController
:
(
ASAuthorizationController
*
)
controller
{
#if TARGET_OS_TV || TARGET_OS_IOS
return
_UnityAppController
.
window
;
#else
return
[[
NSApplication
sharedApplication
]
mainWindow
];
#endif
}
-
(
void
)
authorizationController
:
(
ASAuthorizationController
*
)
controller
didCompleteWithAuthorization
:
(
ASAuthorization
*
)
authorization
{
if
(
self
.
loginCallback
)
{
struct
UserInfo
data
;
if
(
@available
(
iOS
13
.
0
,
tvOS
13
.
0
,
macOS
10
.
15
,
*
))
{
ASAuthorizationAppleIDCredential
*
credential
=
(
ASAuthorizationAppleIDCredential
*
)
authorization
.
credential
;
NSString
*
idToken
=
[[
NSString
alloc
]
initWithData
:
credential
.
identityToken
encoding
:
NSUTF8StringEncoding
];
NSPersonNameComponents
*
name
=
credential
.
fullName
;
data
.
idToken
=
[
idToken
UTF8String
];
data
.
displayName
=
[[
NSPersonNameComponentsFormatter
localizedStringFromPersonNameComponents
:
name
style
:
NSPersonNameComponentsFormatterStyleDefault
options
:
0
]
UTF8String
];
// Email gets treated a little differently. Rather than an empty string it will return nil for no value.
data
.
email
=
credential
.
email
==
nil
?
""
:
[
credential
.
email
UTF8String
];
data
.
userId
=
[
credential
.
user
UTF8String
];
data
.
userDetectionStatus
=
credential
.
realUserStatus
;
data
.
error
=
""
;
self
.
loginCallback
(
1
,
data
);
}
else
{
// Fallback on earlier versions
}
}
}
-
(
void
)
authorizationController
:
(
ASAuthorizationController
*
)
controller
didCompleteWithError
:
(
NSError
*
)
error
{
if
(
self
.
loginCallback
)
{
// All members need to be set to a non-null value.
struct
UserInfo
data
;
data
.
idToken
=
""
;
data
.
displayName
=
""
;
data
.
email
=
""
;
data
.
userId
=
""
;
data
.
userDetectionStatus
=
1
;
data
.
error
=
[
error
.
localizedDescription
UTF8String
];
self
.
loginCallback
(
0
,
data
);
}
}
@end
void
UnitySignInWithApple_Login
(
SignInWithAppleCallback
callback
)
{
if
(
@available
(
iOS
13
.
0
,
tvOS
13
.
0
,
macOS
10
.
15
,
*
))
{
UnitySignInWithApple
*
login
=
[
UnitySignInWithApple
instance
];
login
.
loginCallback
=
callback
;
[
login
startRequest
];
}
else
{
// Fallback on earlier versions
}
}
void
UnitySignInWithApple_GetCredentialState
(
const
char
*
userID
,
CredentialStateCallback
callback
)
{
if
(
@available
(
iOS
13
.
0
,
tvOS
13
.
0
,
macOS
10
.
15
,
*
))
{
UnitySignInWithApple
*
login
=
[
UnitySignInWithApple
instance
];
login
.
credentialStateCallback
=
callback
;
[
login
getCredentialState
:
[
NSString
stringWithUTF8String
:
userID
]];
}
else
{
// Fallback on earlier versions
}
}
Assets/Plugins/iOS/Bridage/UnitySignInWithApple.m.meta
deleted
100644 → 0
View file @
3f18019d
fileFormatVersion: 2
guid: 81f60b393d9a64277b6f8db14ce0c4b5
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
iPhone: iOS
second:
enabled: 1
settings:
AddToEmbeddedBinaries: false
userData:
assetBundleName:
assetBundleVariant:
Assets/Resources/csc_icon.png
deleted
100644 → 0
View file @
3f18019d
This diff is collapsed.
Click to expand it.
Assets/Scripts/InitProject/InitProject.cs
View file @
cda73a19
...
...
@@ -33,7 +33,7 @@ public class InitProject : MonoBehaviour
#if !UNITY_EDITOR && UNITY_IOS
// 初始化友盟sdk
InitUMSDK
(
"60a370fb53b6726499028a50"
);
InitUMSDK
(
Constant
.
Instance
.
UM_ID
);
#endif
}
...
...
@@ -69,19 +69,37 @@ public class InitProject : MonoBehaviour
//}
}
#if UNITY_IOS
/// <summary>
/// 显示iOS网页方法
/// </summary>
/// <param name="urlStr"></param>
/// <param name="titleStr"></param>
[
DllImport
(
"__Internal"
)]
private
static
extern
void
ShowIOSWebView
(
string
urlStr
,
string
titleStr
);
#endif
/// <summary>
/// 隐私政策
/// </summary>
public
void
OnClickYsxy
()
{
CallingNativeMethods
.
Instance
.
OpenWebPage
(
Constant
.
Instance
.
PrivacyPolicy
,
"隐私政策"
);
#if UNITY_IOS
ShowIOSWebView
(
PlayerDataControl
.
Instance
.
PrivacyPolicyUrl
,
"隐私政策"
);
#elif UNITY_ANDROID
CallLocalFunUtil
.
Instance
.
OpenWebPage
(
PlayerDataControl
.
Instance
.
PrivacyPolicyUrl
,
"隐私政策"
);
#endif
}
/// <summary>
/// 用户协议
/// </summary>
public
void
OnClickUser
()
{
#if UNITY_IOS
ShowIOSWebView
(
Constant
.
Instance
.
UserAgreement
,
"用户协议"
);
#elif UNITY_ANDROID
CallingNativeMethods
.
Instance
.
OpenWebPage
(
Constant
.
Instance
.
UserAgreement
,
"用户协议"
);
#endif
}
/// <summary>
...
...
Assets/Scripts/SignInWithApple/SignInWithApple.cs
deleted
100644 → 0
View file @
3f18019d
using
System
;
using
System.Collections.Generic
;
using
System.Runtime.InteropServices
;
using
AOT
;
using
UnityEngine.Events
;
namespace
UnityEngine.SignInWithApple
{
public
enum
UserDetectionStatus
{
LikelyReal
,
Unknown
,
Unsupported
}
public
enum
UserCredentialState
{
Revoked
,
Authorized
,
NotFound
}
public
struct
UserInfo
{
public
string
userId
;
public
string
email
;
public
string
displayName
;
public
string
idToken
;
public
string
error
;
public
UserDetectionStatus
userDetectionStatus
;
}
[
Serializable
]
public
class
SignInWithAppleEvent
:
UnityEvent
<
SignInWithApple
.
CallbackArgs
>
{
}
public
class
SignInWithApple
:
MonoBehaviour
{
private
static
Callback
s_LoginCompletedCallback
;
private
static
Callback
s_CredentialStateCallback
;
private
static
readonly
Queue
<
Action
>
s_EventQueue
=
new
Queue
<
Action
>();
public
static
SignInWithApple
Instance
;
private
void
Awake
()
{
Instance
=
this
;
}
public
struct
CallbackArgs
{
/// <summary>
/// The state of the user's authorization.
/// </summary>
public
UserCredentialState
credentialState
;
/// <summary>
/// The logged in user info after the call is done.
/// </summary>
public
UserInfo
userInfo
;
/// <summary>
/// Whether the call ends up with an error.
/// </summary>
public
string
error
;
}
public
delegate
void
Callback
(
CallbackArgs
args
);
private
delegate
void
LoginCompleted
(
int
result
,
UserInfo
info
);
[
MonoPInvokeCallback
(
typeof
(
LoginCompleted
))]
private
static
void
LoginCompletedCallback
(
int
result
,
[
MarshalAs
(
UnmanagedType
.
Struct
)]
UserInfo
info
)
{
var
args
=
new
CallbackArgs
();
if
(
result
!=
0
)
{
args
.
userInfo
=
new
UserInfo
{
idToken
=
info
.
idToken
,
displayName
=
info
.
displayName
,
email
=
info
.
email
,
userId
=
info
.
userId
,
userDetectionStatus
=
info
.
userDetectionStatus
};
}
else
{
args
.
error
=
info
.
error
;
}
s_LoginCompletedCallback
(
args
);
s_LoginCompletedCallback
=
null
;
}
private
delegate
void
GetCredentialStateCompleted
(
UserCredentialState
state
);
[
MonoPInvokeCallback
(
typeof
(
GetCredentialStateCompleted
))]
private
static
void
GetCredentialStateCallback
([
MarshalAs
(
UnmanagedType
.
SysInt
)]
UserCredentialState
state
)
{
var
args
=
new
CallbackArgs
{
credentialState
=
state
};
s_CredentialStateCallback
(
args
);
s_CredentialStateCallback
=
null
;
}
#
region
events
[
Header
(
"Event fired when login is complete."
)]
public
SignInWithAppleEvent
onLogin
;
[
Header
(
"Event fired when the users credential state has been retrieved."
)]
public
SignInWithAppleEvent
onCredentialState
;
[
Header
(
"Event fired when there is an error."
)]
public
SignInWithAppleEvent
onError
;
#
endregion
/// <summary>
/// Get credential state and trigger onCredentialState or onError event when action is completed.
/// </summary>
/// <param name="userID">The user id to query the credential state on.</param>
public
void
GetCredentialState
(
string
userID
)
{
GetCredentialState
(
userID
,
TriggerCredentialStateEvent
);
}
/// <summary>
/// Invoke login and provide a custom callback when action is completed.
/// When a custom trigger is used, the onCredentialState or onError unity event won't trigger.
/// </summary>
/// <param name="userID">The user id to query the credential state on.</param>
/// <param name="callback">The custom callback to trigger when action is completed.</param>
public
void
GetCredentialState
(
string
userID
,
Callback
callback
)
{
if
(
userID
==
null
)
throw
new
InvalidOperationException
(
"Credential state fetch called without a user id."
);
if
(
s_CredentialStateCallback
!=
null
)
throw
new
InvalidOperationException
(
"Credential state fetch called while another request is in progress"
);
s_CredentialStateCallback
=
callback
;
GetCredentialStateInternal
(
userID
);
}
private
void
GetCredentialStateInternal
(
string
userID
)
{
#if (UNITY_IOS || UNITY_TVOS || UNITY_STANDALONE_OSX) && !UNITY_EDITOR
IntPtr
cback
=
IntPtr
.
Zero
;
GetCredentialStateCompleted
d
=
GetCredentialStateCallback
;
cback
=
Marshal
.
GetFunctionPointerForDelegate
(
d
);
UnitySignInWithApple_GetCredentialState
(
userID
,
cback
);
#endif
}
/// <summary>
/// Invoke login and trigger onLogin or onError event when login is completed.
/// </summary>
public
void
Login
()
{
Login
(
TriggerOnLoginEvent
);
}
/// <summary>
/// Invoke login and provide a custom callback when login is completed.
/// When a custom trigger is used, the onLogin or onError unity event won't trigger.
/// </summary>
/// <param name="callback">The custom callback to trigger when login is completed.</param>
public
void
Login
(
Callback
callback
)
{
if
(
s_LoginCompletedCallback
!=
null
)
throw
new
InvalidOperationException
(
"Login called while another login is in progress"
);
s_LoginCompletedCallback
=
callback
;
LoginInternal
();
}
private
void
LoginInternal
()
{
#if (UNITY_IOS || UNITY_TVOS || UNITY_STANDALONE_OSX) && !UNITY_EDITOR
IntPtr
cback
=
IntPtr
.
Zero
;
LoginCompleted
d
=
LoginCompletedCallback
;
cback
=
Marshal
.
GetFunctionPointerForDelegate
(
d
);
UnitySignInWithApple_Login
(
cback
);
#endif
}
private
void
TriggerOnLoginEvent
(
CallbackArgs
args
)
{
if
(
args
.
error
!=
null
)
{
TriggerOnErrorEvent
(
args
);
return
;
}
s_EventQueue
.
Enqueue
(
delegate
{
if
(
onLogin
!=
null
)
onLogin
.
Invoke
(
args
);
});
}
private
void
TriggerCredentialStateEvent
(
CallbackArgs
args
)
{
if
(
args
.
error
!=
null
)
{
TriggerOnErrorEvent
(
args
);
return
;
}
s_EventQueue
.
Enqueue
(
delegate
{
if
(
onCredentialState
!=
null
)
onCredentialState
.
Invoke
(
args
);
});
}
private
void
TriggerOnErrorEvent
(
CallbackArgs
args
)
{
s_EventQueue
.
Enqueue
(
delegate
{
if
(
onError
!=
null
)
onError
.
Invoke
(
args
);
});
}
public
void
Update
()
{
while
(
s_EventQueue
.
Count
>
0
)
{
s_EventQueue
.
Dequeue
().
Invoke
();
}
}
#
region
Native
Hooks
#if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR
[
DllImport
(
"__Internal"
)]
private
static
extern
void
UnitySignInWithApple_Login
(
IntPtr
callback
);
[
DllImport
(
"__Internal"
)]
private
static
extern
void
UnitySignInWithApple_GetCredentialState
(
string
userID
,
IntPtr
callback
);
#elif UNITY_STANDALONE_OSX && !UNITY_EDITOR
[
DllImport
(
"UnitySignInWithApple"
)]
private
static
extern
void
UnitySignInWithApple_Login
(
IntPtr
callback
);
[
DllImport
(
"UnitySignInWithApple"
)]
private
static
extern
void
UnitySignInWithApple_GetCredentialState
(
string
userID
,
IntPtr
callback
);
#endif
#
endregion
}
}
Assets/Scripts/Splash/LoginView.cs
0 → 100644
View file @
cda73a19
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Runtime.InteropServices
;
using
UnityEngine
;
/// <summary>
/// 登录页面
/// </summary>
public
class
LoginView
:
MonoBehaviour
{
//public GameObject Apple;
private
void
OnEnable
()
{
//#if UNITY_IOS
// Apple.SetActive(!Constant.Instance.shubiao);
//#endif
}
#if UNITY_IOS
/// <summary>
/// 显示iOS网页方法
/// </summary>
/// <param name="urlStr"></param>
/// <param name="titleStr"></param>
[
DllImport
(
"__Internal"
)]
private
static
extern
void
ShowIOSWebView
(
string
urlStr
,
string
titleStr
);
#endif
/// <summary>
/// 隐私政策按钮点击事件
/// </summary>
public
void
DidSelectedYSZCButton
()
{
#if UNITY_IOS
ShowIOSWebView
(
PlayerDataControl
.
Instance
.
PrivacyPolicyUrl
,
"隐私政策"
);
#elif UNITY_ANDROID
CallLocalFunUtil
.
Instance
.
OpenWebPage
(
PlayerDataControl
.
Instance
.
PrivacyPolicyUrl
,
"隐私政策"
);
#endif
}
/// <summary>
/// 用户协议按钮点击事件
/// </summary>
public
void
DidSelectedYHXYButton
()
{
#if UNITY_IOS
ShowIOSWebView
(
Constant
.
Instance
.
UserAgreement
,
"用户协议"
);
#elif UNITY_ANDROID
CallingNativeMethods
.
Instance
.
OpenWebPage
(
Constant
.
Instance
.
UserAgreement
,
"用户协议"
);
#endif
}
/// <summary>
/// iOS微信登录回调
/// </summary>
/// <param name="msg"></param>
public
void
LoginCallBack
(
string
msg
)
{
Debug
.
Log
(
"微信登录的回调在这里: "
+
msg
);
// 051AdH000dJnkL1KyK300KeBye2AdH0d
WxLoginUtil
.
Instance
.
BingWxLogin
(
msg
);
}
}
Assets/Scripts/Splash/LoginView.cs.meta
0 → 100644
View file @
cda73a19
fileFormatVersion: 2
guid: 16e7b7746fe994186af56db1475c0fae
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Splash/Splash.cs
View file @
cda73a19
...
...
@@ -26,11 +26,6 @@ public class Splash : MonoBehaviour
/// </summary>
// public GameObject LoginView;
#if !UNITY_EDITOR && UNITY_IOS
[
DllImport
(
"__Internal"
)]
public
static
extern
void
ReSendIDFA
();
// ios 发送idfa
#endif
/// <summary>
/// 请求权限
/// </summary>
...
...
@@ -52,7 +47,11 @@ public class Splash : MonoBehaviour
private
void
OnEnable
()
{
#if !UNITY_EDITOR && UNITY_IOS
ReSendIDFA
();
if
(
Constant
.
Instance
.
idfa
==
null
)
{
Debug
.
Log
(
"重新获取idfa"
);
iOSHander
.
Instance
.
Handler
();
}
#endif
}
...
...
@@ -86,7 +85,7 @@ public class Splash : MonoBehaviour
{
Constant
.
Instance
.
shubiao
=
false
;
}
//
UserInfoManager.Instance().shubiao = 1
;
//
Constant.Instance.shubiao = true
;
novelInfo
();
}),
new
Action
<
string
,
string
>((
code
,
errMsg
)
=>
{
...
...
@@ -227,6 +226,44 @@ public class Splash : MonoBehaviour
{
yield
return
null
;
#if UNITY_IOS
if
(
AppConfig
.
Instance
.
getToken
().
Equals
(
""
))
{
if
(!
Constant
.
Instance
.
shubiao
)
{
DeviceLogin
();
}
else
{
EventUtils
.
OnEvent
(
"wx_page_show"
);
//显示微信登录页面
WeChatLoginBtn
.
SetActive
(
true
);
}
}
else
{
if
(!
Constant
.
Instance
.
shubiao
)
{
IsJump
=
true
;
}
else
{
if
(
PlayerPrefs
.
GetInt
(
"didWxLogin"
)
==
1
)
{
IsJump
=
true
;
}
else
{
EventUtils
.
OnEvent
(
"wx_page_show"
);
//显示微信登录页面
WeChatLoginBtn
.
SetActive
(
true
);
}
}
}
#else
if
(
AppConfig
.
Instance
.
getToken
().
Equals
(
""
))
{
//显示微信登录页面
...
...
@@ -240,6 +277,8 @@ public class Splash : MonoBehaviour
{
IsJump
=
true
;
}
#endif
}
////点击微信登录
...
...
@@ -268,6 +307,24 @@ public class Splash : MonoBehaviour
}));
}
public
void
DeviceLogin
()
{
WxLoginUtil
.
Instance
.
DeviceLogin
(
new
Action
<
bool
>((
loginResult
)
=>
{
// 登录成功
if
(
loginResult
)
{
IsJump
=
true
;
}
// 登录失败
else
{
ToastPlugin
.
ToastHelper
.
ShowToast
(
"登录失败"
);
}
}));
}
private
static
bool
IsJump
=
false
;
private
AsyncOperation
async
=
null
;
...
...
@@ -298,19 +355,32 @@ public class Splash : MonoBehaviour
}
}
#if UNITY_IOS
[
DllImport
(
"__Internal"
)]
private
static
extern
void
ShowIOSWebView
(
string
urlStr
,
string
titleStr
);
#endif
/// <summary>
/// 隐私政策
/// </summary>
public
void
OnClickYsxy
()
{
CallingNativeMethods
.
Instance
.
OpenWebPage
(
Constant
.
Instance
.
PrivacyPolicy
,
"隐私政策"
);
#if UNITY_IOS
ShowIOSWebView
(
PlayerDataControl
.
Instance
.
PrivacyPolicyUrl
,
"隐私政策"
);
#elif UNITY_ANDROID
CallLocalFunUtil
.
Instance
.
OpenWebPage
(
PlayerDataControl
.
Instance
.
PrivacyPolicyUrl
,
"隐私政策"
);
#endif
}
/// <summary>
/// 用户协议
/// </summary>
public
void
OnClickUser
()
{
#if UNITY_IOS
ShowIOSWebView
(
Constant
.
Instance
.
UserAgreement
,
"用户协议"
);
#elif UNITY_ANDROID
CallingNativeMethods
.
Instance
.
OpenWebPage
(
Constant
.
Instance
.
UserAgreement
,
"用户协议"
);
#endif
}
}
\ No newline at end of file
ProjectSettings/GraphicsSettings.asset
View file @
cda73a19
...
...
@@ -34,7 +34,6 @@ GraphicsSettings:
-
{
fileID
:
16000
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
-
{
fileID
:
16001
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
-
{
fileID
:
17000
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
-
{
fileID
:
16003
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_PreloadedShaders
:
[]
m_SpritesDefaultMaterial
:
{
fileID
:
10754
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
...
...
ProjectSettings/ProjectSettings.asset
View file @
cda73a19
...
...
@@ -41,12 +41,6 @@ PlayerSettings:
height
:
1
m_SplashScreenLogos
:
[]
m_VirtualRealitySplashScreen
:
{
fileID
:
0
}
m_ShowUnitySplashAds
:
0
m_AdsAndroidGameId
:
m_AdsIosGameId
:
m_ShowSplashAdsSlogan
:
0
m_SloganImage
:
{
fileID
:
0
}
m_SloganHeight
:
150
m_HolographicTrackingLossScreen
:
{
fileID
:
0
}
defaultScreenWidth
:
1024
defaultScreenHeight
:
768
...
...
@@ -124,7 +118,6 @@ PlayerSettings:
vulkanNumSwapchainBuffers
:
3
vulkanEnableSetSRGBWrite
:
0
vulkanEnableLateAcquireNextImage
:
0
useSecurityBuild
:
0
m_SupportedAspectRatios
:
4:3
:
1
5:4
:
1
...
...
@@ -277,7 +270,7 @@ PlayerSettings:
-
m_BuildTarget
:
m_Icons
:
-
serializedVersion
:
2
m_Icon
:
{
fileID
:
2800000
,
guid
:
5adc50d8dba6d489fb252faa618e107
3
,
type
:
3
}
m_Icon
:
{
fileID
:
2800000
,
guid
:
354f3646ee72b417eb1bbc40e7f70be
3
,
type
:
3
}
m_Width
:
128
m_Height
:
128
m_Kind
:
0
...
...
@@ -472,7 +465,6 @@ PlayerSettings:
m_Kind
:
4
m_SubKind
:
App Store
m_BuildTargetBatching
:
[]
m_BuildTargetEncrypting
:
[]
m_BuildTargetGraphicsJobs
:
-
m_BuildTarget
:
MacStandaloneSupport
m_GraphicsJobs
:
0
...
...
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