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王雪伟
wdlc_mjb_unity
Commits
c93aba5d
Commit
c93aba5d
authored
May 07, 2021
by
maxiaoliang
Browse files
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修改地块问题
parent
73099e98
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17 changed files
with
287 additions
and
45 deletions
+287
-45
Car.prefab
Assets/Game/Main/Prefabs/Car.prefab
+82
-7
种子 拷贝.png
Assets/Game/Main/Resource/ui/land/种子 拷贝.png
+0
-0
种子 拷贝.png.meta
Assets/Game/Main/Resource/ui/land/种子 拷贝.png.meta
+92
-0
CrazyCar.unity
Assets/Game/Main/Scenes/CrazyCar.unity
+5
-16
MyEventType.cs
Assets/Game/Main/Scripts/EventUtil/MyEventType.cs
+2
-0
PlantMakeMoneyItem.cs
Assets/Game/Main/Scripts/Item/PlantMakeMoneyItem.cs
+20
-1
HavestBean.cs
Assets/Game/Main/Scripts/Model/HavestBean.cs
+7
-0
HavestBean.cs.meta
Assets/Game/Main/Scripts/Model/HavestBean.cs.meta
+11
-0
LandListData.cs
Assets/Game/Main/Scripts/Model/LandListData.cs
+1
-1
OrderSeedData.cs
Assets/Game/Main/Scripts/Model/OrderSeedData.cs
+14
-0
OrderSeedData.cs.meta
Assets/Game/Main/Scripts/Model/OrderSeedData.cs.meta
+11
-0
CarPresenter.cs
Assets/Game/Main/Scripts/Presenter/CarPresenter.cs
+4
-4
CarTypeControl.cs
Assets/Game/Main/Scripts/Utils/CarTypeControl.cs
+5
-5
NonBreakingSpaceTextComponent.cs
.../Game/Main/Scripts/Utils/NonBreakingSpaceTextComponent.cs
+1
-1
CarUIControl.cs
Assets/Game/Main/Scripts/View/CarUIControl.cs
+9
-8
HomeInfoControl.cs
Assets/Game/Main/Scripts/View/HomeInfoControl.cs
+15
-0
PlantMakeMoney.cs
Assets/Game/Main/Scripts/View/PlantMakeMoney.cs
+8
-2
No files found.
Assets/Game/Main/Prefabs/Car.prefab
View file @
c93aba5d
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...
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Assets/Game/Main/Resource/ui/land/种子 拷贝.png
0 → 100644
View file @
c93aba5d
6.84 KB
Assets/Game/Main/Resource/ui/land/种子 拷贝.png.meta
0 → 100644
View file @
c93aba5d
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Assets/Game/Main/Scenes/CrazyCar.unity
View file @
c93aba5d
...
...
@@ -7777,9 +7777,9 @@ RectTransform:
m_Father: {fileID: 1548415916}
m_RootOrder: 0
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--- !u!114 &300181110
...
...
@@ -55813,19 +55813,8 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
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m_MethodName: OnClickOpenHarvestInPanel
m_Mode: 1
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m_MethodName: PlayBtnAudio
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m_MethodName: clickOrderPlant
m_Mode: 1
m_Arguments:
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Assets/Game/Main/Scripts/EventUtil/MyEventType.cs
View file @
c93aba5d
...
...
@@ -161,5 +161,7 @@ public enum MyEventType
WithDrewarlEveryDay
,
//飞红心
FlyRedHeart
,
//关闭种树赚钱弹窗
CloseMakeMoney
,
}
Assets/Game/Main/Scripts/Item/PlantMakeMoneyItem.cs
View file @
c93aba5d
using
System.Collections
;
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
...
...
@@ -9,6 +10,22 @@ public class PlantMakeMoneyItem : MonoBehaviour
public
Image
img_icon
;
public
Sprite
[]
labels
;
//菜的标签
private
WoodConfigList
item
;
private
int
plandId
;
private
void
Awake
()
{
EventCenter
.
AddListener
<
int
>(
MyEventType
.
CLICK_PLANT_LAND
,
getPlandId
);
}
private
void
OnDestroy
()
{
EventCenter
.
RemoveListener
<
int
>(
MyEventType
.
CLICK_PLANT_LAND
,
getPlandId
);
}
private
void
getPlandId
(
int
arg
)
{
plandId
=
arg
;
}
public
void
setItemData
(
WoodConfigList
bean
)
{
item
=
bean
;
...
...
@@ -19,5 +36,7 @@ public class PlantMakeMoneyItem : MonoBehaviour
public
void
clickPlant
()
{
Debug
.
Log
(
"点击的Id"
+
item
.
id
+
item
.
name
);
EventCenter
.
Broadcast
(
MyEventType
.
CloseMakeMoney
);
EventCenter
.
Broadcast
(
MyEventType
.
PLANT_LAND_DATA
,
plandId
+
"="
+
item
.
id
);
}
}
Assets/Game/Main/Scripts/Model/HavestBean.cs
0 → 100644
View file @
c93aba5d
using
System
;
public
class
HavestBean
{
public
LandListData
landStatusDTO
;
public
int
harvestPlantId
;
public
double
harvestPlantPrice
;
}
Assets/Game/Main/Scripts/Model/HavestBean.cs.meta
0 → 100644
View file @
c93aba5d
fileFormatVersion: 2
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Assets/Game/Main/Scripts/Model/LandListData.cs
View file @
c93aba5d
...
...
@@ -7,7 +7,6 @@ public class LandListData
public
string
canNotLockMsg
{
get
;
set
;
}
//不可解锁文案
public
LandPlantData
landPlantData
{
get
;
set
;
}
public
int
?
unlockVideoNum
{
get
;
set
;
}
//解锁地块需要看的视频数
public
string
plantName
{
get
;
set
;
}
public
double
?
price
{
get
;
set
;
}
[
Serializable
]
public
class
LandPlantData
...
...
@@ -18,6 +17,7 @@ public class LandListData
public
bool
isAppearedWorm
{
get
;
set
;
}
//是否生虫
public
int
plantId
{
get
;
set
;
}
//作物id
public
double
plantPrice
{
get
;
set
;
}
//价值
public
string
plantName
{
get
;
set
;
}
//public int plantStatusLastFlushTS { get; set; }//种植刷新状态时间戳
}
}
Assets/Game/Main/Scripts/Model/OrderSeedData.cs
0 → 100644
View file @
c93aba5d
using
System
;
using
System.Collections.Generic
;
public
class
OrderSeedData
{
public
List
<
LandListData
>
landList
;
public
List
<
SeedDataList
>
seedDataList
;
public
class
SeedDataList
{
public
int
landId
;
public
int
woodId
;
}
}
Assets/Game/Main/Scripts/Model/OrderSeedData.cs.meta
0 → 100644
View file @
c93aba5d
fileFormatVersion: 2
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Assets/Game/Main/Scripts/Presenter/CarPresenter.cs
View file @
c93aba5d
...
...
@@ -113,18 +113,18 @@ public class CarPresenter : CarContract.Presenter
{
parm
.
Clear
();
parm
.
Add
(
"landId"
,
landId
);
HttpTool
.
Instance
.
_Post
(
"app/v
1/wdlc/harvest_plant"
,
parm
,
new
Action
<
LandListData
>((
bean
)
=>
HttpTool
.
Instance
.
_Post
(
"app/v
2/wdlc/harvest_plant"
,
parm
,
new
Action
<
HavestBean
>((
bean
)
=>
{
UnityEngine
.
Debug
.
Log
(
"收取接口成功"
);
AudioUtils
.
ins
.
PlayRewardAudio
();
mView
.
showShouhuo
(
bean
.
landId
);
mView
.
showShouhuo
(
bean
.
land
StatusDTO
.
land
Id
);
mView
.
showFlyFruit
();
Guide
.
guide
.
onClickStep3
();
//EventUtils.OnEvent("newUser_cashOut", "当日新用户完成引导提现");
EventCenter
.
Broadcast
(
MyEventType
.
FlyRedPack
,
landId
);
// EventCenter.Broadcast(MyEventType.FlyGuoshi, landId);
mView
.
CarInfo
(
bean
);
EventCenter
.
Broadcast
(
MyEventType
.
ShowCashTrips
,
bean
.
p
rice
.
ToString
());
mView
.
CarInfo
(
bean
.
landStatusDTO
);
EventCenter
.
Broadcast
(
MyEventType
.
ShowCashTrips
,
bean
.
harvestPlantP
rice
.
ToString
());
EventCenter
.
Broadcast
(
MyEventType
.
RefreshHomeInfo
);
EventCenter
.
Broadcast
(
MyEventType
.
RefreshFirstInfo
);
...
...
Assets/Game/Main/Scripts/Utils/CarTypeControl.cs
View file @
c93aba5d
...
...
@@ -60,12 +60,12 @@ public class CarTypeControl : MonoBehaviour
{
Debug
.
unityLogger
.
Log
(
"2种植物"
+
arg
.
landPlantData
.
plantId
);
//土地显示
PlantLandFruit
.
sprite
=
LandFruitSprites
[
arg
.
landPlantData
.
plantId
];
//0-8
RewardLandFruit
.
sprite
=
LandFruitSprites
[
arg
.
landPlantData
.
plantId
];
PlantLandFruit
.
sprite
=
LandFruitSprites
[
arg
.
landPlantData
.
plantId
-
1
];
//0-8
RewardLandFruit
.
sprite
=
LandFruitSprites
[
arg
.
landPlantData
.
plantId
-
1
];
//小的图片
FlyRewardFruit
.
sprite
=
FloatFruitSprites
[
arg
.
landPlantData
.
plantId
];
FlyRewardFruit2
.
sprite
=
FloatFruitSprites
[
arg
.
landPlantData
.
plantId
];
FlyRewardFruit2
.
sprite
=
FloatFruitSprites
[
arg
.
landPlantData
.
plantId
];
FlyRewardFruit
.
sprite
=
FloatFruitSprites
[
arg
.
landPlantData
.
plantId
-
1
];
FlyRewardFruit2
.
sprite
=
FloatFruitSprites
[
arg
.
landPlantData
.
plantId
-
1
];
FlyRewardFruit2
.
sprite
=
FloatFruitSprites
[
arg
.
landPlantData
.
plantId
-
1
];
}
Debug
.
unityLogger
.
Log
(
"3种植物"
+
m_LandPos
);
//种植物的名字
...
...
Assets/Game/Main/Scripts/Utils/NonBreakingSpaceTextComponent.cs
View file @
c93aba5d
Assets/Game/Main/Scripts/View/CarUIControl.cs
View file @
c93aba5d
...
...
@@ -185,18 +185,19 @@ public class CarUIControl : MonoBehaviour
{
if
(
land
!=
null
)
{
Debug
.
Log
(
"刷新当前地"
+
land
.
ToString
());
mlandData
=
land
;
//mCarData = car;
if
(
land
.
plantName
!=
null
)
{
lockName
.
text
=
"解锁
"
+
land
.
plantName
;
plantname
.
text
=
land
.
plantName
;
Ename
.
text
=
land
.
plantName
;
plantvalue
.
text
=
"价值"
+
land
.
price
+
"元"
;
pickName
.
text
=
land
.
plantName
;
speedName
.
text
=
land
.
plantName
;
tv_get_price
.
text
=
"<size=48>"
+
land
.
p
rice
+
"</size><size=26>元</size>"
;
if
(
land
.
landPlantData
!=
null
)
{
lockName
.
text
=
"解锁
土地"
;
//
plantname.text = land.plantName;
Ename
.
text
=
land
.
landPlantData
.
plantName
;
//
plantvalue.text = "价值" + land.price + "元";
pickName
.
text
=
land
.
landPlantData
.
plantName
;
speedName
.
text
=
land
.
landPlantData
.
plantName
;
tv_get_price
.
text
=
"<size=48>"
+
land
.
landPlantData
.
plantP
rice
+
"</size><size=26>元</size>"
;
}
tv_speed_diamond
.
text
=
PlayerDataControl
.
Instance
.
acceleratorConsumeDiamond
.
ToString
();
...
...
Assets/Game/Main/Scripts/View/HomeInfoControl.cs
View file @
c93aba5d
...
...
@@ -538,4 +538,19 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
JumpUtils
.
Instance
.
JumpWithdrawalEveryDay
();
}
public
void
clickOrderPlant
()
{
AudioUtils
.
ins
.
PlayBtnAudio
();
HttpTool
.
Instance
.
_Post
(
"app/v2/wdlc/seed_by_wd"
,
null
,
new
Action
<
OrderSeedData
>((
bean
)
=>
{
LandListInfo
(
bean
.
landList
);
// PlayerDataControl.Instance.VideoUnlockCarID = bean.lockNeedWatchVideoStartNum;
//Guide.guide.showGuide(bean.isNewUser);
//mView.LandListInfo(bean);
}),
new
Action
<
string
,
string
>((
code
,
errMsg
)
=>
{
Debug
.
unityLogger
.
Log
(
"Get 请求失败"
+
code
+
errMsg
);
}));
}
}
Assets/Game/Main/Scripts/View/PlantMakeMoney.cs
View file @
c93aba5d
...
...
@@ -17,8 +17,14 @@ public class PlantMakeMoney : MonoBehaviour
{
// mPresenter = new ClockInPresenter(this);
EventCenter
.
AddListener
(
MyEventType
.
UpdateTaskList
,
OnUpdateTaskList
);
EventCenter
.
AddListener
(
MyEventType
.
CLOSE_CLOCKIN_PAGE
,
OnClickCloseHarvestInPanel
);
//EventCenter.AddListener(MyEventType.UpdateTaskList, OnUpdateTaskList);
EventCenter
.
AddListener
(
MyEventType
.
CloseMakeMoney
,
OnClickCloseHarvestInPanel
);
EventCenter
.
AddListener
<
int
>(
MyEventType
.
CLICK_PLANT_LAND
,
showPlantMakeMoney
);
}
private
void
showPlantMakeMoney
(
int
arg
)
{
OnClickOpenHarvestInPanel
();
}
private
void
OnUpdateTaskList
()
...
...
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