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王雪伟
wdlc_mjb_unity
Commits
b427b7d4
Commit
b427b7d4
authored
Jul 12, 2021
by
maxiaoliang
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修改迭代需求
parent
f97422aa
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20 changed files
with
1001 additions
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77 deletions
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-77
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Assets/Game/Main/Resource/ui/dialog/HarvestHongBao/底框-6.png
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CrazyCar.unity
Assets/Game/Main/Scenes/CrazyCar.unity
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HavestBean.cs
Assets/Game/Main/Scripts/Model/HavestBean.cs
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CarPresenter.cs
Assets/Game/Main/Scripts/Presenter/CarPresenter.cs
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Guide.cs
Assets/Game/Main/Scripts/Utils/Guide.cs
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JumpUtils.cs
Assets/Game/Main/Scripts/Utils/JumpUtils.cs
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DialogControl.cs
Assets/Game/Main/Scripts/View/DialogControl.cs
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种树提现.png
Assets/Resources/Fruit/种树提现.png
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ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
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b427b7d4
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m_SizeDelta: {x: 553, y: 127}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2131808849
Assets/Game/Main/Scripts/Model/HavestBean.cs
View file @
b427b7d4
using
System
;
using
System.Collections.Generic
;
public
class
HavestBean
{
public
LandListData
landStatusDTO
;
public
int
harvestPlantId
;
public
double
harvestPlantPrice
;
public
double
rewardCash
;
public
WdInfo
wdInfo
;
public
class
WdInfo
{
public
int
id
;
public
double
yuan
;
public
List
<
InfoList
>
infoList
;
public
class
InfoList
{
public
int
woodId
;
public
int
current
;
public
int
targetNum
;
}
}
}
Assets/Game/Main/Scripts/Presenter/CarPresenter.cs
View file @
b427b7d4
...
...
@@ -132,7 +132,7 @@ public class CarPresenter : CarContract.Presenter
{
parm
.
Clear
();
parm
.
Add
(
"landId"
,
landId
);
HttpTool
.
Instance
.
_Post
(
"app/v
2
/cscmnq/harvest_plant"
,
parm
,
new
Action
<
HavestBean
>((
bean
)
=>
HttpTool
.
Instance
.
_Post
(
"app/v
3
/cscmnq/harvest_plant"
,
parm
,
new
Action
<
HavestBean
>((
bean
)
=>
//HttpTool.Instance._Post("app/v1/cscmnq/harvest_plant", parm, new Action<HavestBean>((bean) =>
{
UnityEngine
.
Debug
.
Log
(
"收取接口成功"
);
...
...
@@ -155,7 +155,7 @@ public class CarPresenter : CarContract.Presenter
}
else
{
DialogControl
.
Instance
.
ShowHarvestHongBao
(
bean
.
harvestPlantPrice
,
landId
);
DialogControl
.
Instance
.
ShowHarvestHongBao
(
bean
.
harvestPlantPrice
,
landId
,
bean
.
harvestPlantId
,
bean
.
wdInfo
);
}
// EventCenter.Broadcast(MyEventType.FlyGuoshi, landId);
mView
.
CarInfo
(
bean
.
landStatusDTO
);
...
...
Assets/Game/Main/Scripts/Utils/Guide.cs
View file @
b427b7d4
...
...
@@ -216,12 +216,12 @@ public class Guide : MonoBehaviour
{
Debug
.
Log
(
"点击第5步"
);
DissmissGuide
(
false
);
if
(
PlayerPrefs
.
GetInt
(
step6Key
,
0
)
==
0
)
{
PlayerPrefs
.
SetInt
(
step6Key
,
1
);
Debug
.
Log
(
"显示第7步"
);
Step7
.
SetActive
(
true
);
}
//
if (PlayerPrefs.GetInt(step6Key, 0) == 0)
//
{
//
PlayerPrefs.SetInt(step6Key, 1);
//
Debug.Log("显示第7步");
//
Step7.SetActive(true);
//
}
//EventUtils.OnEvent("newUser_cashOut", "当日新用户完成引导提现");
//ObjStep5.SetActive(false);
//hand_5.SetActive(false);
...
...
@@ -241,52 +241,52 @@ public class Guide : MonoBehaviour
public
void
onClickStep6
()
{
DissmissGuide
(
false
);
if
(
PlayerPrefs
.
GetInt
(
step7Key
,
0
)
==
0
)
{
PlayerPrefs
.
SetInt
(
step7Key
,
1
);
Debug
.
Log
(
"显示第7步"
);
Step7
.
SetActive
(
true
);
}
//
if (PlayerPrefs.GetInt(step7Key, 0) == 0)
//
{
//
PlayerPrefs.SetInt(step7Key, 1);
//
Debug.Log("显示第7步");
//
Step7.SetActive(true);
//
}
}
public
void
onClickStep7
()
{
DissmissGuide
(
false
);
if
(
PlayerPrefs
.
GetInt
(
step8Key
,
0
)
==
0
)
{
PlayerPrefs
.
SetInt
(
step8Key
,
1
);
Debug
.
Log
(
"显示第8步"
);
Step8
.
SetActive
(
true
);
}
//
if (PlayerPrefs.GetInt(step8Key, 0) == 0)
//
{
//
PlayerPrefs.SetInt(step8Key, 1);
//
Debug.Log("显示第8步");
//
Step8.SetActive(true);
//
}
}
public
void
onClickStep8
()
{
DissmissGuide
(
false
);
if
(
PlayerPrefs
.
GetInt
(
step9Key
,
0
)
==
0
)
{
PlayerPrefs
.
SetInt
(
step9Key
,
1
);
Debug
.
Log
(
"显示第9步"
);
Step9
.
SetActive
(
true
);
}
//
if (PlayerPrefs.GetInt(step9Key, 0) == 0)
//
{
//
PlayerPrefs.SetInt(step9Key, 1);
//
Debug.Log("显示第9步");
//
Step9.SetActive(true);
//
}
}
public
void
onClickStep9
()
{
DissmissGuide
(
false
);
if
(
PlayerPrefs
.
GetInt
(
step10Key
,
0
)
==
0
)
{
PlayerPrefs
.
SetInt
(
step10Key
,
1
);
Debug
.
Log
(
"显示第10步"
);
Step10
.
SetActive
(
true
);
}
//
if (PlayerPrefs.GetInt(step10Key, 0) == 0)
//
{
//
PlayerPrefs.SetInt(step10Key, 1);
//
Debug.Log("显示第10步");
//
Step10.SetActive(true);
//
}
}
public
void
onClickStep10
()
{
DissmissGuide
(
false
);
if
(
PlayerPrefs
.
GetInt
(
step11Key
,
0
)
==
0
)
{
PlayerPrefs
.
SetInt
(
step11Key
,
1
);
Debug
.
Log
(
"显示第11步"
);
Step11
.
SetActive
(
true
);
}
//
if (PlayerPrefs.GetInt(step11Key, 0) == 0)
//
{
//
PlayerPrefs.SetInt(step11Key, 1);
//
Debug.Log("显示第11步");
//
Step11.SetActive(true);
//
}
}
public
void
onClickStep11
()
{
...
...
Assets/Game/Main/Scripts/Utils/JumpUtils.cs
View file @
b427b7d4
...
...
@@ -65,9 +65,9 @@ public class JumpUtils : MonoBehaviour
AudioUtils
.
ins
.
PlayBtnAudio
();
HomeCamera
.
depth
=
1
;
SettingCamera
.
depth
=
0
;
WithDrawCamera
.
depth
=
0
;
//
WithDrawCamera.depth = 0;
WithDrawRecordCamera
.
depth
=
0
;
WithDrawEveryDayCamera
.
depth
=
0
;
//
WithDrawEveryDayCamera.depth = 0;
}
/// <summary>
...
...
Assets/Game/Main/Scripts/View/DialogControl.cs
View file @
b427b7d4
...
...
@@ -46,6 +46,9 @@ public class DialogControl : MonoBehaviour
public
GameObject
jingxiDialog
;
public
GameObject
newhappygetDialog
;
//有双倍领取的开心收下弹窗
public
Text
tv_new_cash
;
public
Sprite
[]
fruitSprites
;
public
Text
tvshouyi
,
tvtiaojian
,
oneNum
,
twoNum
,
threeNum
;
public
Image
imgBig
,
imglittleone
,
imglittletwo
,
imglittlethree
;
/// <summary>
/// 实物奖励弹窗预制体
/// </summary>
...
...
@@ -817,7 +820,7 @@ public class DialogControl : MonoBehaviour
public
void
showHappyGetDialog
(
string
cash
)
{
happygetDialog
.
SetActive
(
true
);
tv_cash
.
text
=
cash
;
tv_cash
.
text
=
"¥"
+
cash
;
Text
TitleText
=
happygetDialog
.
transform
.
Find
(
"Image/Text"
).
GetComponent
<
Text
>();
TitleText
.
text
=
Constant
.
Instance
.
shubiao
?
"恭喜获得 现金奖励"
:
"恭喜获得 金币奖励"
;
...
...
@@ -838,7 +841,7 @@ public class DialogControl : MonoBehaviour
public
void
showNewHappyGetDialog
(
string
cash
)
{
newhappygetDialog
.
SetActive
(
true
);
tv_new_cash
.
text
=
cash
;
tv_new_cash
.
text
=
"¥"
+
cash
;
}
private
int
action
;
//关闭带双倍领取的开心收下弹窗
...
...
@@ -1376,17 +1379,131 @@ public class DialogControl : MonoBehaviour
/// 显示收货奖励弹窗
/// </summary>
/// <param name="money">奖励金额</param>
public
void
ShowHarvestHongBao
(
double
money
,
int
landId
)
public
void
ShowHarvestHongBao
(
double
money
,
int
landId
,
int
harvestPlantId
,
HavestBean
.
WdInfo
wdInfo
)
{
transform
.
Find
(
"HarvestHongBao"
).
gameObject
.
SetActive
(
true
);
transform
.
Find
(
"HarvestHongBao/BgImage/MoneyText"
).
GetComponent
<
Text
>().
text
=
"¥"
+
money
.
ToString
();
setBigImg
(
harvestPlantId
,
imgBig
);
setTvtijian
(
harvestPlantId
);
if
(
wdInfo
.
infoList
.
Count
>
0
)
{
int
num1
=
wdInfo
.
infoList
[
0
].
targetNum
-
wdInfo
.
infoList
[
0
].
current
;
if
(
num1
<=
0
)
{
oneNum
.
text
=
"x "
+
0
;
}
else
{
oneNum
.
text
=
"x "
+
num1
;
}
int
num2
=
wdInfo
.
infoList
[
1
].
targetNum
-
wdInfo
.
infoList
[
1
].
current
;
if
(
num2
<=
0
)
{
twoNum
.
text
=
"x "
+
0
;
}
else
{
twoNum
.
text
=
"x "
+
num2
;
}
int
num3
=
wdInfo
.
infoList
[
2
].
targetNum
-
wdInfo
.
infoList
[
2
].
current
;
if
(
num3
<=
0
)
{
threeNum
.
text
=
"x "
+
0
;
}
else
{
threeNum
.
text
=
"x "
+
num3
;
}
setBigImg
(
wdInfo
.
infoList
[
0
].
woodId
,
imglittleone
);
setBigImg
(
wdInfo
.
infoList
[
1
].
woodId
,
imglittletwo
);
setBigImg
(
wdInfo
.
infoList
[
2
].
woodId
,
imglittlethree
);
}
DialogControl
.
landId
=
landId
;
tvtiaojian
.
text
=
"距离"
+
"<color=#FF0000><size=45>"
+
wdInfo
.
yuan
+
"元</size></color>"
+
"无门槛提现还差"
;
Invoke
(
"showAd"
,
0.5f
);
Invoke
(
"moveHarvestHongBao"
,
1f
);
}
private
void
setTvtijian
(
int
harvestPlantId
)
{
switch
(
harvestPlantId
)
{
case
1
:
tvshouyi
.
text
=
"白菜收益"
;
break
;
case
2
:
tvshouyi
.
text
=
"西红柿收益"
;
break
;
case
3
:
tvshouyi
.
text
=
"南瓜收益"
;
break
;
case
4
:
tvshouyi
.
text
=
"萝卜收益"
;
break
;
case
5
:
tvshouyi
.
text
=
"玉米收益"
;
break
;
case
6
:
tvshouyi
.
text
=
"茄子收益"
;
break
;
case
7
:
tvshouyi
.
text
=
"西瓜收益"
;
break
;
case
8
:
tvshouyi
.
text
=
"葡萄收益"
;
break
;
case
9
:
tvshouyi
.
text
=
"草莓收益"
;
break
;
}
}
private
void
setBigImg
(
int
landId
,
Image
image
)
{
switch
(
landId
)
{
case
1
:
image
.
sprite
=
fruitSprites
[
0
];
break
;
case
2
:
image
.
sprite
=
fruitSprites
[
1
];
break
;
case
3
:
image
.
sprite
=
fruitSprites
[
2
];
break
;
case
4
:
image
.
sprite
=
fruitSprites
[
3
];
break
;
case
5
:
image
.
sprite
=
fruitSprites
[
4
];
break
;
case
6
:
image
.
sprite
=
fruitSprites
[
5
];
break
;
case
7
:
image
.
sprite
=
fruitSprites
[
6
];
break
;
case
8
:
image
.
sprite
=
fruitSprites
[
7
];
break
;
case
9
:
image
.
sprite
=
fruitSprites
[
8
];
break
;
}
}
/// <summary>
/// 收货奖励弹窗移动
/// </summary>
...
...
Assets/Resources/Fruit/种树提现.png
deleted
100644 → 0
View file @
f97422aa
552 KB
ProjectSettings/ProjectSettings.asset
View file @
b427b7d4
...
...
@@ -131,7 +131,7 @@ PlayerSettings:
16:10
:
1
16:9
:
1
Others
:
1
bundleVersion
:
1.0.
9
bundleVersion
:
1.0.
10
preloadedAssets
:
[]
metroInputSource
:
0
wsaTransparentSwapchain
:
0
...
...
@@ -179,7 +179,7 @@ PlayerSettings:
iPhone
:
com.ym.simulator
buildNumber
:
iPhone
:
6
AndroidBundleVersionCode
:
1
0
AndroidBundleVersionCode
:
1
1
AndroidMinSdkVersion
:
21
AndroidTargetSdkVersion
:
0
AndroidPreferredInstallLocation
:
1
...
...
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