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王雪伟
MusicBigWatermelon
Commits
956a91c2
Commit
956a91c2
authored
Aug 03, 2021
by
王雪伟
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合成奖励
parent
d2be866f
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Showing
4 changed files
with
36 additions
and
16 deletions
+36
-16
GameController.cs
Assets/Scripts/Controllers/GameController.cs
+18
-0
Fruit.cs
Assets/Scripts/Game/Fruit.cs
+15
-2
HomeInfoControl.cs
Assets/Scripts/Main/HomeInfoControl.cs
+3
-0
MainPanel.cs
Assets/Scripts/Panel/MainPanel.cs
+0
-14
No files found.
Assets/Scripts/Controllers/GameController.cs
View file @
956a91c2
...
...
@@ -79,5 +79,23 @@ public class GameController : MonoBehaviour
}
/// <summary>
/// 获取合成奖励
/// </summary>
/// <param name="song_id"></param>
public
void
GetReward
()
{
Dictionary
<
string
,
object
>
paras
=
new
Dictionary
<
string
,
object
>();
paras
.
Add
(
"type"
,
1
);
HttpTool
.
Instance
.
_Get
(
"app/v1/watermelon/reward"
,
paras
,
new
Action
<
EmptyBean
>((
result
)
=>
{
}),
new
Action
<
string
,
string
>((
code
,
msg
)
=>
{
Debug
.
unityLogger
.
Log
(
"获取合成奖励 "
+
code
+
" msg "
+
msg
);
}));
}
}
Assets/Scripts/Game/Fruit.cs
View file @
956a91c2
...
...
@@ -27,6 +27,11 @@ public class Fruit : MonoBehaviour
//如果两个水果名字一样
if
(
gameObject
.
name
==
collision
.
gameObject
.
name
)
{
if
(
int
.
Parse
(
gameObject
.
name
)
>=
11
)
{
return
;
}
//如果另一边的水果已经触发 碰撞函数 则直接返回
if
(
GameController
.
GetInstance
().
TempList
.
Contains
(
gameObject
))
{
...
...
@@ -40,7 +45,11 @@ public class Fruit : MonoBehaviour
//两个水果的中间位置
Vector3
MidPos
=
(
transform
.
position
+
collision
.
transform
.
position
)
/
2
;
//生成一个新的
string
NewObjName
=
(
int
.
Parse
(
gameObject
.
name
)
+
1
).
ToString
();
int
fruitNum
=
int
.
Parse
(
gameObject
.
name
)
+
1
;
string
NewObjName
=
fruitNum
.
ToString
();
GameObject
Obj
=
Instantiate
(
Resources
.
Load
<
GameObject
>(
"Fruits/"
+
NewObjName
),
MidPos
,
Quaternion
.
identity
);
Obj
.
transform
.
localScale
=
new
Vector3
(
0.3f
,
0.3f
,
1
);
Obj
.
name
=
NewObjName
;
...
...
@@ -55,9 +64,13 @@ public class Fruit : MonoBehaviour
#
region
上报水果合成
Dictionary
<
string
,
object
>
paras
=
new
Dictionary
<
string
,
object
>();
paras
.
Add
(
"type"
,
int
.
Parse
(
gameObject
.
name
)
);
paras
.
Add
(
"type"
,
fruitNum
);
HttpTool
.
Instance
.
_Get
(
"app/v1/watermelon/synthetic"
,
paras
,
new
Action
<
List
<
int
>>((
result
)
=>
{
if
(
fruitNum
==
11
)
{
UIMgr
.
Getinstance
().
GetPanel
<
MainPanel
>().
GetHomeInfo
();
}
}),
new
Action
<
string
,
string
>((
code
,
msg
)
=>
{
...
...
Assets/Scripts/Main/HomeInfoControl.cs
View file @
956a91c2
...
...
@@ -29,6 +29,9 @@ public class HomeInfoControl : MonoBehaviour
EventCenter
.
Getinstance
().
EventTrigger
(
"RegisterPanel"
);
GameController
.
GetInstance
().
GetWithdrawList
(
1
);
GameController
.
GetInstance
().
GetReward
();
}
...
...
Assets/Scripts/Panel/MainPanel.cs
View file @
956a91c2
...
...
@@ -82,20 +82,6 @@ public class MainPanel : BasePanel
/// </summary>
public
void
GetNextNoteList
(
int
song_id
)
{
//Dictionary<string, object> paras = new Dictionary<string, object>();
//paras.Add("song_id", song_id);
//HttpTool.Instance._Get("app/v1/watermelon/notes", paras, new Action<List<string>>((result) =>
//{
// IsSuccess = false;
// playNoteIndex = 0;
// notesList = result;
// GetControl<Text>("ProgressTv").text = "0/" + result.Count;
// GetControl<Image>("ProgressBar").fillAmount = 0 / (float)result.Count;
// Debug.unityLogger.Log("");
//}), new Action<string, string>((code, msg) =>
//{
// Debug.unityLogger.Log("获取下一组生成的球 " + code + " msg " + msg);
//}));
Dictionary
<
string
,
object
>
paras
=
new
Dictionary
<
string
,
object
>();
paras
.
Add
(
"song_id"
,
song_id
);
HttpTool
.
Instance
.
_Get2
(
"app/v1/watermelon/notes"
,
paras
,
new
Action
<
Response
<
List
<
string
>>>((
result
)
=>
...
...
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