using System;
using System.Collections.Generic;

[Serializable]
public class WithDrawBean
{
    /// <summary>
    /// 用户当前合成的西瓜数
    /// </summary>
    public int userCount { get; set; }

    public List<WithDrawItemBean> list { get; set; }
}
[Serializable]
public class WithDrawItemBean
{
    /// <summary>
    /// 提现id
    /// </summary>
    public int id { get; set; }
    /// <summary>
    /// 金额单位（app显示用）
    /// </summary>
    public string unit { get; set; }
    /// <summary>
    /// 提现描述
    /// </summary>
    public string desc { get; set; }
    /// <summary>
    /// 提现金额（app显示用）
    /// </summary>
    public string cashStr { get; set; }
    /// <summary>
    /// 提现类型（1 合成提现，2 签到类提现，3大额提现）
    /// </summary>
    public int type { get; set; }
    /// <summary>
    /// 提现角标
    /// </summary>
    public string text { get; set; }
    /// <summary>
    /// 提现达到要求需要的数量
    /// </summary>
    public int targetNum { get; set; }
    /// <summary>
    /// 提现到账数值（分）
    /// </summary>
    public int cash { get; set; }
    /// <summary>
    /// 提现状态（0 不可提现，1可提现，2已经提过现）
    /// </summary>
    public int status { get; set; }
    /// <summary>
    /// 当前已完成数量
    /// </summary>
    public int completeNum { get; set; }
    /// <summary>
    /// 包名
    /// </summary>
    public string pkg { get; set; }
    /// <summary>
    /// 不可提现的描述
    /// </summary>
    public string tip { get; set; }
}

