using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Constant
{

    private Constant() { }
    private static readonly Constant singleInstance = new Constant();
    public static Constant Instance
    {
        get
        {
            return singleInstance;
        }
    }

    //微信key
    public string WX_APP_ID= "wx4fff490898155f2c";
    public string WX_APP_Key= "070ca67ac67456eae475bae8b79c5222";

    public string Token { get; set; }

    public string Uid { get; set; }

    public string AppLs { get; set; }

    public string Pkg { get; set; }

    public string device { get; set; }

   
}
