Commit 4ac40395 authored by wangxuewei's avatar wangxuewei

[提交人]:王雪伟

[提交简述] :幸福农场
[实现方案] :云朵加速,加速剂,种植接口
parent e262ffd2
package com.ym.game
import android.util.Log
import com.game.luckyfarm.UnityPlayerActivity
import com.ym.game.module.HomeInfoEntity
import com.ym.game.module.LandListEntity
import com.ym.game.module.StatusEntity
import com.ym.game.net.GameApiClient
import com.ym.library.Constant
import com.ym.library.net.ApiClient
import com.ym.library.net.BaseObserver
import com.ym.library.net.RxSchedulers
import com.ym.library.utils.JumpUtils
import com.ym.library.utils.Utils
/**
* @author (wangXuewei)
......@@ -14,25 +23,112 @@ class GameActivity : UnityPlayerActivity() {
* 跳转提现页
*/
fun gotoWithdrawPage() {
Log.d("wxw", "跳转提现页")
}
/**
* 排行榜
* 上榜赚钱
*/
fun ranklistClick() {
Log.d("wxw", "上榜赚钱")
}
/**
* 每日福利
*/
fun oneveryDayWelfareClick() {
Log.d("wxw", "每日福利")
}
/**
* 打卡提现
*/
fun clockInMakeMoney() {
Log.d("wxw", "打卡提现")
}
/**
* 获取首页信息
*/
fun getHomeInfo(callback: IUnitySendMessageCallback?) {
GameApiClient.gameApi.getGameHomeInfo().compose(RxSchedulers.observableIO2Main())
.subscribe(object : BaseObserver<HomeInfoEntity>() {
override fun onSuccess(result: HomeInfoEntity?) {
callback?.onHomeSuccess(true, Utils.obj2Str(result))
}
override fun onFailure(e: Throwable?, code: String?, errorMsg: String?) {
callback?.onHomeSuccess(false, errorMsg + "")
}
})
}
/**
* 获取地块列表
* */
fun getListLand(callback: IUnitySendMessageCallback?) {
GameApiClient.gameApi.getListLand().compose(RxSchedulers.observableIO2Main())
.subscribe(object : BaseObserver<List<LandListEntity>>() {
override fun onSuccess(result: List<LandListEntity>?) {
Log.d("wxw", "地块列表" + "{\"landList\":" + Utils.obj2Str(result) + "}")
callback?.onFarmLandListSuccess(
true,
"{\"landList\":" + Utils.obj2Str(result) + "}"
)
}
override fun onFailure(e: Throwable?, code: String?, errorMsg: String?) {
callback?.onFarmLandListSuccess(false, errorMsg + "")
}
})
}
/**
* 云朵加速
* */
fun getCloudSpeed(callback: IUnitySendMessageCallback?) {
GameApiClient.gameApi.getCloudSpeed().compose(RxSchedulers.observableIO2Main())
.subscribe(object : BaseObserver<StatusEntity>() {
override fun onSuccess(result: StatusEntity?) {
Log.d("wxw", "云朵加速" + Utils.obj2Str(result))
callback?.onCloudSpeedSuccess(true, Utils.obj2Str(result))
}
override fun onFailure(e: Throwable?, code: String?, errorMsg: String?) {
callback?.onCloudSpeedSuccess(false, errorMsg + "")
}
})
}
//解锁地块
fun getUnlockLand(callback: IUnitySendMessageCallback?, id: Int, type: Int) {
GameApiClient.gameApi.getUnlockLand(id, type).compose(RxSchedulers.observableIO2Main())
.subscribe(object : BaseObserver<StatusEntity>() {
override fun onSuccess(result: StatusEntity?) {
Log.d("wxw", "解锁地块" + Utils.obj2Str(result))
callback?.onCloudSpeedSuccess(true, Utils.obj2Str(result))
}
override fun onFailure(e: Throwable?, code: String?, errorMsg: String?) {
callback?.onCloudSpeedSuccess(false, errorMsg + "")
}
})
}
//加速剂
fun getUseAccelerators(callback: IUnitySendMessageCallback?, id: Int) {
GameApiClient.gameApi.getUseAccelerators(id).compose(RxSchedulers.observableIO2Main())
.subscribe(object : BaseObserver<StatusEntity>() {
override fun onSuccess(result: StatusEntity?) {
Log.d("wxw", "加速剂" + Utils.obj2Str(result))
callback?.onCloudSpeedSuccess(true, Utils.obj2Str(result))
}
override fun onFailure(e: Throwable?, code: String?, errorMsg: String?) {
callback?.onCloudSpeedSuccess(false, errorMsg + "")
}
})
}
......
package com.ym.game;
/**
* @author (wangXuewei)
* @datetime 2020-10-09 22:18 GMT+8
* @detail :
*/
public class GameConfig {
}
......@@ -7,6 +7,10 @@ package com.ym.game
*/
interface IUnitySendMessageCallback {
fun onHomeSuccess(result: String)
fun onHomeSuccess(isSuccess: Boolean, result: String)
fun onCloudSpeedSuccess(isSuccess: Boolean, result: String)
fun onFarmLandListSuccess(isSuccess: Boolean, result: String)
}
\ No newline at end of file
......@@ -7,4 +7,66 @@ package com.ym.game.module;
*/
public class HomeInfoEntity {
/**
* coins : 8652
* ore : 0
* cents : 10097
* subClockNum : 10
* cloudSecond : -2
*/
private int coins;
private int ore;
private int cents;
private int subClockNum;
private int cloudSecond;
private int cloudNum;
public int getCoins() {
return coins;
}
public void setCoins(int coins) {
this.coins = coins;
}
public int getOre() {
return ore;
}
public void setOre(int ore) {
this.ore = ore;
}
public int getCents() {
return cents;
}
public void setCents(int cents) {
this.cents = cents;
}
public int getSubClockNum() {
return subClockNum;
}
public void setSubClockNum(int subClockNum) {
this.subClockNum = subClockNum;
}
public int getCloudSecond() {
return cloudSecond;
}
public void setCloudSecond(int cloudSecond) {
this.cloudSecond = cloudSecond;
}
public int getCloudNum() {
return cloudNum;
}
public void setCloudNum(int cloudNum) {
this.cloudNum = cloudNum;
}
}
package com.ym.game.module;
/**
* @author (wangXuewei)
* @datetime 2020-10-10 11:44 GMT+8
* @detail :
*/
public class LandListEntity {
/**
* id : 1
* name : 白菜
* unlockPrice : 30
* seedPrice : 5
* profit : 6
* second : 60
* countDownSecond : 0
* status : 0
* seedNum : 0
*/
private int id;
private String name;
private int unlockPrice;
private int seedPrice;
private int profit;
private int second;
private int countDownSecond;
private int status;
private int seedNum;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getUnlockPrice() {
return unlockPrice;
}
public void setUnlockPrice(int unlockPrice) {
this.unlockPrice = unlockPrice;
}
public int getSeedPrice() {
return seedPrice;
}
public void setSeedPrice(int seedPrice) {
this.seedPrice = seedPrice;
}
public int getProfit() {
return profit;
}
public void setProfit(int profit) {
this.profit = profit;
}
public int getSecond() {
return second;
}
public void setSecond(int second) {
this.second = second;
}
public int getCountDownSecond() {
return countDownSecond;
}
public void setCountDownSecond(int countDownSecond) {
this.countDownSecond = countDownSecond;
}
public int getStatus() {
return status;
}
public void setStatus(int status) {
this.status = status;
}
public int getSeedNum() {
return seedNum;
}
public void setSeedNum(int seedNum) {
this.seedNum = seedNum;
}
}
package com.ym.game.module;
/**
* @author (wangXuewei)
* @datetime 2020-10-10 11:10 GMT+8
* @detail :
*/
public class StatusEntity {
private int status;
private int num;
private int cloudSecond;
public int getStatus() {
return status;
}
public void setStatus(int status) {
this.status = status;
}
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
public int getCloudSecond() {
return cloudSecond;
}
public void setCloudSecond(int cloudSecond) {
this.cloudSecond = cloudSecond;
}
}
package com.ym.game.net
import com.ym.game.module.HomeInfoEntity
import com.ym.game.module.LandListEntity
import com.ym.game.module.StatusEntity
import com.ym.library.net.NetConfig
import com.ym.library.net.Response
import com.ym.task.module.bean.GuessSongTaskBean
import com.ym.task.module.net.SondTaskNetCongfig
import io.reactivex.Observable
import retrofit2.http.GET
import retrofit2.http.POST
import retrofit2.http.Query
/**
* @author (wangXuewei)
......@@ -16,12 +21,50 @@ interface IGameApi {
/**
* 获取农场首页数据
*
* @param
* @param
* @return
*/
@GET(NetConfig.Game.URL_GAME_HOME_INFO)
fun getGameHomeInfo(): Observable<Response<GuessSongTaskBean>>
fun getGameHomeInfo(): Observable<Response<HomeInfoEntity>>
/**
* 地块列表
* @param
* @param
* @return
*/
@GET(NetConfig.Game.URL_GAME_LIST_LAND)
fun getListLand(): Observable<Response<List<LandListEntity>>>
/**
* 云朵加速
* @param
* @param
* @return
*/
@POST(NetConfig.Game.URL_GAME_CLOUD_SPEED)
fun getCloudSpeed(): Observable<Response<StatusEntity>>
/**
* 解锁地块/种植种子/收获果实
* @param id 地块列表id
* @param type 解锁地块传1 种植种子传2 收获果实传3
* @return
*/
@POST(NetConfig.Game.URL_GAME_UNLOCK_LAND)
fun getUnlockLand(@Query("id") id: Int, @Query("type") type: Int): Observable<Response<StatusEntity>>
/**
* 加速剂
* @param id 地块列表id
* @param
* @return
*/
@POST(NetConfig.Game.URL_GAME_USE_ACCELERATORS)
fun getUseAccelerators(@Query("id") id: Int): Observable<Response<StatusEntity>>
}
\ No newline at end of file
<resources>
<string name="app_name">趣味猜歌</string>
<string name="app_name">幸福农场</string>
</resources>
......@@ -233,7 +233,19 @@ public class NetConfig {
}
public static class Game{
public static final String URL_GAME_BUY_SEED="app/v1/game/farm/buy_seed";//金币购买种子
public static final String URL_GAME_CLOUD_SPEED="app/v1/game/farm/cloud_speed";//云朵加速
public static final String URL_GAME_DO_WD="app/v1/game/farm/do_wd";//发起提现
public static final String URL_GAME_HOME_INFO="app/v1/game/farm/home_info";//首页信息
public static final String URL_GAME_LIST_LAND="app/v1/game/farm/list_land";//地块列表
public static final String URL_GAME_OPEN_BOX="app/v1/game/farm/open_box";//开宝箱
public static final String URL_GAME_ORDER_DATA="app/v1/game/farm/order_data";//订单数据
public static final String URL_GAME_UNLOCK_LAND="app/v1/game/farm/unlock_land";//解锁地块/种植种子/收获果实
public static final String URL_GAME_USE_ACCELERATORS="app/v1/game/farm/use_accelerators";//加速剂加速
public static final String URL_GAME_WAREHOUSE_DATA="app/v1/game/farm/warehouseData";//仓库列表
public static final String URL_GAME_WITHDRAW_LIST="app/v1/game/farm/withdraw_list";//提现列表
}
}
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