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王雪伟
First_FKQCW
Commits
fb702ce8
Commit
fb702ce8
authored
May 19, 2021
by
zxhljwl
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Merge branch 'develop_1.0.3' of gitlab.huolea.com:wangxuewei/first_fkqcw into develop_1.0.3
parents
f19b5e3d
3b23d55e
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19 changed files
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967 additions
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41 deletions
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CoinTv.controller
Assets/Game/Main/Animation/CoinTv.controller
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CoinTv.controller.meta
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levevmove.anim
Assets/Game/Main/Animation/levevmove.anim
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levevmove.anim.meta
Assets/Game/Main/Animation/levevmove.anim.meta
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Car.prefab
Assets/Game/Main/Prefabs/Car.prefab
+81
-24
停车倒计时背景.png
Assets/Game/Main/Resource/Carlist/停车倒计时背景.png
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进度条-10.png
Assets/Game/Main/Resource/Carlist/进度条-10.png
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进度条-10.png.meta
Assets/Game/Main/Resource/Carlist/进度条-10.png.meta
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btn-2.png
Assets/Game/Main/Resource/Dialog/恭喜获得/btn-2.png
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btn-2.png.meta
Assets/Game/Main/Resource/Dialog/恭喜获得/btn-2.png.meta
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标头-4.png
Assets/Game/Main/Resource/Dialog/恭喜获得/标头-4.png
+0
-0
标头-4.png.meta
Assets/Game/Main/Resource/Dialog/恭喜获得/标头-4.png.meta
+92
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CrazyCar.unity
Assets/Game/Main/Scenes/CrazyCar.unity
+13
-12
MyEventType.cs
Assets/Game/Main/Scripts/EventUtil/MyEventType.cs
+2
-0
ParkInfoBean.cs
Assets/Game/Main/Scripts/Model/ParkInfoBean.cs
+1
-0
FlyLevel.cs
Assets/Game/Main/Scripts/View/Anim/FlyLevel.cs
+12
-0
FlyLevel.cs.meta
Assets/Game/Main/Scripts/View/Anim/FlyLevel.cs.meta
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CarUIControl.cs
Assets/Game/Main/Scripts/View/CarUIControl.cs
+17
-1
HomeInfoControl.cs
Assets/Game/Main/Scripts/View/HomeInfoControl.cs
+28
-4
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fb702ce8
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Assets/Game/Main/Scenes/CrazyCar.unity
View file @
fb702ce8
...
...
@@ -2854,7 +2854,7 @@ MonoBehaviour:
DoubleTimerTV: {fileID: 1465665560}
AllSpeedTimerTV: {fileID: 1077363537}
proTimerTv: {fileID: 70009395}
withdrawBoxText: {fileID:
0
}
withdrawBoxText: {fileID:
569884961
}
StickTimerObj: {fileID: 694002146}
StickObj: {fileID: 1183343286}
MyDriverTimerObj: {fileID: 1507646506}
...
...
@@ -2868,6 +2868,7 @@ MonoBehaviour:
EveryDayWithDraw: {fileID: 1309034794}
avatar: {fileID: 291217793}
shouyi_animal: {fileID: 2070006612}
img_pig_cash_trips: {fileID: 494523678}
--- !u!1 &107878020
GameObject:
m_ObjectHideFlags: 0
...
...
@@ -11847,7 +11848,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive:
1
m_IsActive:
0
--- !u!224 &494523679
RectTransform:
m_ObjectHideFlags: 0
...
...
@@ -11866,7 +11867,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -128, y: 8}
m_SizeDelta: {x: 1
45
, y: 52}
m_SizeDelta: {x: 1
60
, y: 52}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &494523680
MonoBehaviour:
...
...
@@ -13690,7 +13691,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 1
0102, guid: 0000000000000000e000000000000000, type: 0
}
m_Font: {fileID: 1
2800000, guid: da1eea3279d21de4185dc3ca8e28341e, type: 3
}
m_FontSize: 20
m_FontStyle: 0
m_BestFit: 0
...
...
@@ -23288,13 +23289,13 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 1
0102, guid: 0000000000000000e000000000000000, type: 0
}
m_FontSize: 8
4
m_FontStyle:
1
m_Font: {fileID: 1
2800000, guid: da1eea3279d21de4185dc3ca8e28341e, type: 3
}
m_FontSize: 8
2
m_FontStyle:
0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 84
m_Alignment:
4
m_Alignment:
3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
...
...
@@ -23323,7 +23324,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_EffectColor: {r: 0.62352943, g: 0.3137255, b: 0.105882354, a: 1}
m_EffectDistance: {x: 3, y: 3}
m_UseGraphicAlpha:
1
m_UseGraphicAlpha:
0
--- !u!1 &974318290
GameObject:
m_ObjectHideFlags: 0
...
...
@@ -41871,7 +41872,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid:
63c6bb90c85a15440a699188765a1543
, type: 3}
m_Sprite: {fileID: 21300000, guid:
d04c7e54edd564cf9a829be41c9a8707
, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
...
...
@@ -44111,7 +44112,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid:
ffa9225c34dc54c46a592b9dd5e72c72
, type: 3}
m_Sprite: {fileID: 21300000, guid:
2d324a4ed922b4d438eaec94135dd793
, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
...
...
@@ -45278,7 +45279,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -
134
, y: 82}
m_AnchoredPosition: {x: -
89
, y: 82}
m_SizeDelta: {x: 144, y: 144}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2039863361
Assets/Game/Main/Scripts/EventUtil/MyEventType.cs
View file @
fb702ce8
...
...
@@ -120,4 +120,6 @@ public enum MyEventType
PLAY_LAND_LIGHT
,
//结束地块动画
END_LAND_LIGHT
,
//单个车播放动画
ONE_CAR_PLAY_ANIMAL
,
}
Assets/Game/Main/Scripts/Model/ParkInfoBean.cs
View file @
fb702ce8
...
...
@@ -81,6 +81,7 @@ public class CarDataDTO
public
int
parkingTimeSecond
{
get
;
set
;
}
//总共的停车时间
public
int
rewardEveryMinute
{
get
;
set
;
}
//停车每分钟收益
public
int
?
levelCoin
{
get
;
set
;
}
public
int
?
doubleCountdownSecond
{
get
;
set
;
}
//public int? statusLastFlushTS { get; set; }//刷新状态时间戳
}
\ No newline at end of file
Assets/Game/Main/Scripts/View/Anim/FlyLevel.cs
0 → 100644
View file @
fb702ce8
using
UnityEngine
;
using
System.Collections
;
public
class
FlyLevel
:
MonoBehaviour
{
public
GameObject
level
;
public
void
animalEnd
(){
level
.
SetActive
(
false
);
}
}
Assets/Game/Main/Scripts/View/Anim/FlyLevel.cs.meta
0 → 100644
View file @
fb702ce8
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guid: 1348bff0b7ff248b3b21d1298fff8dab
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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Assets/Game/Main/Scripts/View/CarUIControl.cs
View file @
fb702ce8
...
...
@@ -45,6 +45,12 @@ public class CarUIControl : MonoBehaviour
EventCenter
.
AddListener
(
MyEventType
.
CLOSE_PROCTION
,
closeProction
);
EventCenter
.
AddListener
(
MyEventType
.
PLAY_LAND_LIGHT
,
playLandLight
);
EventCenter
.
AddListener
(
MyEventType
.
END_LAND_LIGHT
,
endLandLight
);
EventCenter
.
AddListener
<
int
>(
MyEventType
.
ONE_CAR_PLAY_ANIMAL
,
oneCarPlayAnimal
);
}
private
void
oneCarPlayAnimal
(
int
arg
)
{
}
private
void
OnDestroy
()
...
...
@@ -108,6 +114,16 @@ public class CarUIControl : MonoBehaviour
get_car_lv
.
text
=
"Lv"
+
car
.
carDataDTO
.
level
;
update_car_lv
.
text
=
"Lv"
+
car
.
carDataDTO
.
level
;
level_coin
.
text
=
car
.
carDataDTO
.
levelCoin
.
ToString
();
if
(
car
.
carDataDTO
.
doubleCountdownSecond
!=
null
&&
car
.
carDataDTO
.
doubleCountdownSecond
>
0
)
{
guang
.
SetActive
(
true
);
bian
.
SetActive
(
true
);
}
else
{
guang
.
SetActive
(
false
);
bian
.
SetActive
(
false
);
}
}
if
(
car
.
id
<
PlayerDataControl
.
Instance
.
VideoUnlockCarID
)
...
...
Assets/Game/Main/Scripts/View/HomeInfoControl.cs
View file @
fb702ce8
...
...
@@ -20,6 +20,7 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
public
GameObject
EveryDayWithDraw
;
public
RawImage
avatar
;
public
GameObject
shouyi_animal
;
public
GameObject
img_pig_cash_trips
;
private
void
Awake
()
{
...
...
@@ -112,6 +113,11 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
SetDriverTimer
(
mCarInfo
.
driverCountdownSecond
);
SetStickTimer
(
mCarInfo
.
protectionCountdownSecond
);
SetAllSpeedTimer
(
mCarInfo
.
allSpeedUpCd
);
if
(
mCarInfo
.
doubleCountdownSecond
>
0
)
{
Debug
.
Log
(
"当前处于双倍倒计时"
);
EventCenter
.
Broadcast
(
MyEventType
.
PLAY_LAND_LIGHT
);
}
SetDoubleTimer
(
mCarInfo
.
doubleCountdownSecond
);
ParkListInfo
(
mCarInfo
.
parkingSpaceList
);
setProction
(
mCarInfo
.
protectionCountdownSecond
);
...
...
@@ -119,10 +125,28 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
tvrewardCashEveryMinute
.
text
=
"约"
+
mCarInfo
.
rewardCashEveryMinute
.
ToString
()+
"元/分钟"
;
levelTv
.
text
=
"Lv:"
+
mCarInfo
.
levelProgress
.
level
;
withdrawBoxText
.
text
=
mCarInfo
.
wdTitle
;
startCountDown
();
}
private
int
time
=
5
;
private
void
startCountDown
()
{
Debug
.
Log
(
"开始计时"
);
StartCoroutine
(
showPigTrip
());
}
private
IEnumerator
showPigTrip
()
{
img_pig_cash_trips
.
SetActive
(
true
);
yield
return
new
WaitForSecondsRealtime
(
time
);
img_pig_cash_trips
.
SetActive
(
false
);
yield
return
new
WaitForSecondsRealtime
(
time
);
startCountDown
();
}
private
void
ParkListInfo
(
List
<
ParkingSpace
>
mCarList
)
{
if
(
mCarList
==
null
)
...
...
@@ -193,14 +217,14 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
}
if
(
StickCurrentTime
>
0
)
{
StickTimerObj
.
SetActive
(
true
);
//
StickTimerObj.SetActive(true);
StickObj
.
SetActive
(
false
);
StickTimerTV
.
text
=
UnityUtil
.
getCountdown
(
StickCurrentTime
);
StickTimeControl
=
StartCoroutine
(
IEStickTimer
());
}
else
{
StickTimerObj
.
SetActive
(
false
);
//
StickTimerObj.SetActive(false);
StickObj
.
SetActive
(
true
);
}
}
...
...
@@ -213,7 +237,7 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
{
//贴条倒计时结束
StickTimerObj
.
SetActive
(
false
);
StickObj
.
SetActive
(
true
);
//
StickObj.SetActive(true);
//关闭上一次倒计时
StopCoroutine
(
StickTimeControl
);
break
;
...
...
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