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王雪伟
First_FKQCW
Commits
c0bdc53d
Commit
c0bdc53d
authored
May 17, 2021
by
maxiaoliang
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修改问题
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bb227c45
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16 changed files
with
1112 additions
and
33 deletions
+1112
-33
Car.prefab
Assets/Game/Main/Prefabs/Car.prefab
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every_day_with_draw_item.prefab
Assets/Game/Main/Prefabs/every_day_with_draw_item.prefab
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Assets/Game/Main/Resource/Guide/下一步.png
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Assets/Game/Main/Resource/Guide/手.png
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Assets/Game/Main/Resource/Guide/组 1.png.meta
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CrazyCar.unity
Assets/Game/Main/Scenes/CrazyCar.unity
+578
-27
CarPresenter.cs
Assets/Game/Main/Scripts/Presenter/CarPresenter.cs
+2
-1
Guide.cs
Assets/Game/Main/Scripts/Utils/Guide.cs
+14
-4
CarUIControl.cs
Assets/Game/Main/Scripts/View/CarUIControl.cs
+2
-1
No files found.
Assets/Game/Main/Prefabs/Car.prefab
View file @
c0bdc53d
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...
@@ -41353,6 +41654,7 @@ GameObject:
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Assets/Game/Main/Scripts/Presenter/CarPresenter.cs
View file @
c0bdc53d
...
@@ -22,7 +22,7 @@ public class CarPresenter : CarContract.Presenter
...
@@ -22,7 +22,7 @@ public class CarPresenter : CarContract.Presenter
UnityEngine
.
Debug
.
unityLogger
.
Log
(
"点击加速成功"
+
((
DateTime
.
Now
.
ToUniversalTime
().
Ticks
-
621355968000000000
)
/
10000
).
ToString
());
UnityEngine
.
Debug
.
unityLogger
.
Log
(
"点击加速成功"
+
((
DateTime
.
Now
.
ToUniversalTime
().
Ticks
-
621355968000000000
)
/
10000
).
ToString
());
if
(
bean
.
status
==
1
)
if
(
bean
.
status
==
1
)
{
{
Guide
.
guide
.
onClickStep2
();
EventCenter
.
Broadcast
(
MyEventType
.
UPDATE_CLOCKIN_TASK_DATA
);
//更新打卡任务列表
EventCenter
.
Broadcast
(
MyEventType
.
UPDATE_CLOCKIN_TASK_DATA
);
//更新打卡任务列表
if
(
bean
.
incrCoin
!=
null
)
if
(
bean
.
incrCoin
!=
null
)
{
{
...
@@ -84,6 +84,7 @@ public class CarPresenter : CarContract.Presenter
...
@@ -84,6 +84,7 @@ public class CarPresenter : CarContract.Presenter
{
{
//Guide.guide.onClickStep3();
//Guide.guide.onClickStep3();
// mView.CarInfo(bean);
// mView.CarInfo(bean);
Guide
.
guide
.
onClickStep2
();
EventCenter
.
Broadcast
(
MyEventType
.
UPDATE_CAR_LIST_DATA
);
EventCenter
.
Broadcast
(
MyEventType
.
UPDATE_CAR_LIST_DATA
);
}),
new
Action
<
string
,
string
>((
code
,
errMsg
)
=>
}),
new
Action
<
string
,
string
>((
code
,
errMsg
)
=>
...
...
Assets/Game/Main/Scripts/Utils/Guide.cs
View file @
c0bdc53d
...
@@ -79,13 +79,23 @@ public class Guide : MonoBehaviour
...
@@ -79,13 +79,23 @@ public class Guide : MonoBehaviour
{
{
Debug
.
Log
(
"点击第2步"
);
Debug
.
Log
(
"点击第2步"
);
DissmissGuide
(
false
);
DissmissGuide
(
false
);
if
(
PlayerPrefs
.
GetInt
(
step3Key
,
0
)
==
0
)
//if (PlayerPrefs.GetInt(step3Key, 0) == 0)
//{
// if (PlayerDataControl.Instance.IsNewUser)
// {
// PlayerPrefs.SetInt(step3Key, 1);
// ObjStep3.SetActive(true);
// hand_3.SetActive(true);
// }
//}
if
(
PlayerPrefs
.
GetInt
(
step5Key
,
0
)
==
0
)
{
{
if
(
PlayerDataControl
.
Instance
.
IsNewUser
)
if
(
PlayerDataControl
.
Instance
.
IsNewUser
)
{
{
PlayerPrefs
.
SetInt
(
step3Key
,
1
);
PlayerPrefs
.
SetInt
(
step5Key
,
1
);
ObjStep3
.
SetActive
(
true
);
Debug
.
Log
(
"显示第5步"
);
hand_3
.
SetActive
(
true
);
ObjStep5
.
SetActive
(
true
);
// hand_5.SetActive(true);
}
}
}
}
...
...
Assets/Game/Main/Scripts/View/CarUIControl.cs
View file @
c0bdc53d
...
@@ -26,7 +26,7 @@ public class CarUIControl : MonoBehaviour
...
@@ -26,7 +26,7 @@ public class CarUIControl : MonoBehaviour
public
GameObject
proction
;
//保护罩
public
GameObject
proction
;
//保护罩
//倒计时CanvasGroup
//倒计时CanvasGroup
public
CanvasGroup
mTimerCG
;
public
CanvasGroup
mTimerCG
;
public
Text
stick_name
;
//罚单名字
public
Image
FlyCoinCar
;
//飞金币的车放大一下
public
Image
FlyCoinCar
;
//飞金币的车放大一下
public
GameObject
FlyCoinObj
;
public
GameObject
FlyCoinObj
;
public
Text
FlyCoinNum
;
public
Text
FlyCoinNum
;
...
@@ -66,6 +66,7 @@ public class CarUIControl : MonoBehaviour
...
@@ -66,6 +66,7 @@ public class CarUIControl : MonoBehaviour
wait_car_name
.
text
=
car
.
unlockCarName
;
wait_car_name
.
text
=
car
.
unlockCarName
;
get_car_name
.
text
=
car
.
unlockCarName
;
get_car_name
.
text
=
car
.
unlockCarName
;
update_car_name
.
text
=
car
.
unlockCarName
;
update_car_name
.
text
=
car
.
unlockCarName
;
stick_name
.
text
=
car
.
unlockCarName
;
}
}
if
(
car
.
carDataDTO
!=
null
)
if
(
car
.
carDataDTO
!=
null
)
...
...
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