Commit bb227c45 authored by zxhljwl's avatar zxhljwl

修改

parent 254b2510
......@@ -205,5 +205,27 @@ public class PrefenceUtils
PlayerPrefs.SetString(token,t);
PlayerPrefs.SetString(uid, u);
}
private string WxAvatar = "WxAvatar";
public void setWxAvatar(string wxAvatar)
{
PlayerPrefs.SetString(WxAvatar, wxAvatar);
}
public string getWxAvatar()
{
return PlayerPrefs.GetString(WxAvatar, "");
}
private string WxName = "WxName";
public void setWxName(string wxName)
{
PlayerPrefs.SetString(WxName, wxName);
}
public string getWxName()
{
return PlayerPrefs.GetString(WxName, "");
}
}
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This diff is collapsed.
......@@ -56,6 +56,9 @@ public class ParkInfoBean
{
public int level;
}
public string headImage;
public string nickName;
}
[Serializable]
public class ParkingSpace
......
......@@ -19,6 +19,7 @@ public class DialogControl : MonoBehaviour
public GameObject GetRedHeart, PlayDesc;
public Text tv_heart_num;
private static Dictionary<string, object> parm = new Dictionary<string, object>();
private void Awake()
{
EventCenter.AddListener<VideoStatusBean>(MyEventType.WATET_DIALOG, OnUseWaterByVideo);
......@@ -400,4 +401,15 @@ public class DialogControl : MonoBehaviour
AudioUtils.ins.PlayBtnAudio();
PlayDesc.SetActive(false);
}
public GameObject GoldInsufficientDialog;
public void showGoldInsufficientDialog()
{
GoldInsufficientDialog.SetActive(true);
}
public void closeGoldInsufficientDialog()
{
GoldInsufficientDialog.SetActive(false);
}
}
using UnityEngine;
using UnityEngine.UI;
public class GoldInsufficientControl : MonoBehaviour
{
public Text GoldNumber;
public void setData(int goldNumber)
{
GoldNumber.text = goldNumber + "";
}
/**
* 立即领取
*/
public void receive()
{
}
}
fileFormatVersion: 2
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......@@ -82,6 +82,8 @@ public class HomeInfoControl : MonoBehaviour, HomeContract.View
public void ParkInfo(ParkInfoBean mCarInfo)
{
PrefenceUtils.GetInstance().setWxAvatar(mCarInfo.headImage);
PrefenceUtils.GetInstance().setWxName(mCarInfo.nickName);
coinNum = mCarInfo.avaCoin;
CoinNumTV.text = UnityUtil.TransUnit(coinNum);
PlayerDataControl.Instance.AllSpeedTime = mCarInfo.allSpeedUpReduceMinute;
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class SettingControl : MonoBehaviour
{
public GameObject notifOpen, notifClose;
public Text UserIdTv;
//public GameObject notifOpen, notifClose;
public RawImage avatar;
public Text WxNameTv, UserIdTv;
public Text QQTv;
private string NotifIsOpen = "NOTIF_IS_OPEN";
......@@ -15,16 +16,18 @@ public class SettingControl : MonoBehaviour
private void Awake()
{
if (PlayerPrefs.GetInt(NotifIsOpen, 0) == 0)
{
notifOpen.SetActive(true);
}
else
{
notifClose.SetActive(true);
}
UserIdTv.text = "ID:" + PrefenceUtils.GetInstance().getUid();
QQTv.text = "官方QQ群:"+PlayerDataControl.Instance.MyQQ;
//if (PlayerPrefs.GetInt(NotifIsOpen, 0) == 0)
//{
// notifOpen.SetActive(true);
//}
//else
//{
// notifClose.SetActive(true);
//}
StartCoroutine(setUrlImage(avatar, PrefenceUtils.GetInstance().getWxName()));
WxNameTv.text = "微信名:" + PrefenceUtils.GetInstance().getWxName();
UserIdTv.text = "用户ID:" + PrefenceUtils.GetInstance().getUid();
QQTv.text = PlayerDataControl.Instance.MyQQ;
}
/// <summary>
......@@ -42,8 +45,8 @@ public class SettingControl : MonoBehaviour
public void OnClickOpenNotif()
{
AudioUtils.ins.PlayBtnAudio();
notifOpen.SetActive(false);
notifClose.SetActive(true);
//notifOpen.SetActive(false);
//notifClose.SetActive(true);
PlayerPrefs.SetInt(NotifIsOpen, 1);
}
/// <summary>
......@@ -52,8 +55,8 @@ public class SettingControl : MonoBehaviour
public void OnClickCloseNotif()
{
AudioUtils.ins.PlayBtnAudio();
notifOpen.SetActive(true);
notifClose.SetActive(false);
//notifOpen.SetActive(true);
//notifClose.SetActive(false);
PlayerPrefs.SetInt(NotifIsOpen, 0);
}
......@@ -76,4 +79,21 @@ public class SettingControl : MonoBehaviour
Debug.unityLogger.Log("关于我们");
CallLocalFunUtil.Instance.OpenWebPage(PlayerDataControl.Instance.AboutUsUrl, "关于我们");
}
/**
* 显示url图片
*/
private IEnumerator setUrlImage(RawImage image, string url)
{
UnityWebRequest www = UnityWebRequestTexture.GetTexture(url);
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
image.texture = DownloadHandlerTexture.GetContent(www);//获取并创建Texture
}
}
}
......@@ -9,11 +9,11 @@ public class StickMoneyPanel : MonoBehaviour, StickContract.View
{
public GameObject ListParent;//列表父级
public GameObject ListItem;//列表条目
public Text StickTimeTv;
public Image StickTimeProgress;
//public Text StickTimeTv;
//public Image StickTimeProgress;
public Image BgImg;//背景图片,用于计算移动高度
public GameObject ShieldingTimer;//保护罩延时
public GameObject Shielding;//获得保护罩
//public GameObject ShieldingTimer;//保护罩延时
//public GameObject Shielding;//获得保护罩
public HomeInfoControl homeInfo;
......@@ -66,14 +66,14 @@ public class StickMoneyPanel : MonoBehaviour, StickContract.View
//获得保护罩
public void OnClickShielding()
{
Debug.unityLogger.Log("获得保护罩");
mPresenter.GetShieldingTime();
//Debug.unityLogger.Log("获得保护罩");
//mPresenter.GetShieldingTime();
}
//保护罩延时
public void OnClickShieldingTime()
{
Debug.unityLogger.Log("保护罩延时");
mPresenter.GetShieldingTime();
//Debug.unityLogger.Log("保护罩延时");
//mPresenter.GetShieldingTime();
}
......@@ -104,23 +104,23 @@ public class StickMoneyPanel : MonoBehaviour, StickContract.View
time = mStickInfo.protectionCountdownSecond;
//主页贴条倒计时
homeInfo.SetStickTimer(time);
if (StickTimeControl != null)
{
StopCoroutine(StickTimeControl);
}
if (time == 0)
{
ShieldingTimer.SetActive(false);
Shielding.SetActive(true);
}
else
{
ShieldingTimer.SetActive(true);
Shielding.SetActive(false);
StickTimeProgress.fillAmount = time / (float)TimeTotal;
StickTimeTv.text = "防护罩剩余时间:" + UnityUtil.getCountdown(time);
StickTimeControl = StartCoroutine(StickTimer());
}
//if (StickTimeControl != null)
//{
//StopCoroutine(StickTimeControl);
//}
//if (time == 0)
//{
//ShieldingTimer.SetActive(false);
//Shielding.SetActive(true);
//}
//else
//{
//ShieldingTimer.SetActive(true);
//Shielding.SetActive(false);
//StickTimeProgress.fillAmount = time / (float)TimeTotal;
//StickTimeTv.text = "防护罩剩余时间:" + UnityUtil.getCountdown(time);
//StickTimeControl = StartCoroutine(StickTimer());
//}
}
......@@ -132,11 +132,11 @@ public class StickMoneyPanel : MonoBehaviour, StickContract.View
if (time <= 0)
{
time = mStickInfo.addSecond;
ShieldingTimer.SetActive(true);
Shielding.SetActive(false);
StickTimeProgress.fillAmount = time / (float)TimeTotal;
StickTimeTv.text = "防护罩剩余时间:" + UnityUtil.getCountdown(time);
StickTimeControl = StartCoroutine(StickTimer());
//ShieldingTimer.SetActive(true);
//Shielding.SetActive(false);
//StickTimeProgress.fillAmount = time / (float)TimeTotal;
//StickTimeTv.text = "防护罩剩余时间:" + UnityUtil.getCountdown(time);
//StickTimeControl = StartCoroutine(StickTimer());
}
else
{
......@@ -156,18 +156,18 @@ public class StickMoneyPanel : MonoBehaviour, StickContract.View
if (time <= 0)
{
//倒计时结束
ShieldingTimer.SetActive(false);
Shielding.SetActive(true);
//ShieldingTimer.SetActive(false);
//Shielding.SetActive(true);
//关闭上一次倒计时
StopCoroutine(StickTimeControl);
//StopCoroutine(StickTimeControl);
break;
}
else
{
time--;
}
StickTimeProgress.fillAmount = time / (float)TimeTotal;
StickTimeTv.text = "防护罩剩余时间:" + UnityUtil.getCountdown(time);
//StickTimeProgress.fillAmount = time / (float)TimeTotal;
//StickTimeTv.text = "防护罩剩余时间:" + UnityUtil.getCountdown(time);
}
}
......
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