using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class StatusEntity
{
    public int id;
    public int status;
    public int num;
    public int cloudSecond;
    public int awardCash;
    public int type;

    public int needCoin;
    public int videoNum;
    public int awardNum;
    public int acceleratorsNum;

}
