using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public class LandListEntity
{
    public int status;
    public int orderLevel;
    public int awardCash;
    public int rate;//生虫的概率
    public int configNum;//种植达到数量开始根据生虫概率生虫
    public float timeRate;//时间段百分比
    public int videoRate;//生虫的概率
    public int stopConfigNum;//前几个生虫不看视频
    public int currentWormNum;//当前已生虫数量
    public string xiaoManPath;

    public LandEntity[] farmOrderDataList;
    public LandEntity[] landList;
    public LandEntity[] redPackList;
}
