using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class HomeInfoEntity
{
    public int coins;
    public int ore;
    public int cents;
    public int subClockNum;
    public int cloudSecond;
    public int cloudNum;
    public int boxNum;
    public int acceleratorsNum;//已拥有的加速剂
    public string imgUrl;
    public int plantBoxNum;
    public int currentClockNum;//当前打卡数量
    public int maxClockNum;//所需打卡数量
    public int subAcceleratorsVideoNum;//看加速剂不足视频剩余次数
    public int subSeedVideoNum;//看种子不足视频剩余次数
    public int acceleratorsVideoNum;//看视频给的加速剂数量
    public int lotteryNum;//抽奖次数

}
