using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class WareHouseItem : MonoBehaviour
{
    public Image itemImg;

    private void Start()
    {
        itemImg.overrideSprite = Resources.Load(ResourcesUtil.getRes().getFruitRes(3), typeof(Sprite)) as Sprite;
        itemImg.color = new Color(1, 1, 1, 255);
    }


}
