using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public class LandEntity
{
    public int id;//土地id 1-9
    public string name;//名字
    public int unlockPrice;//解锁价格
    public int seedPrice;//种子购买价格
    public int profit;
    public int second;//
    public int countDownSecond;//当前倒计时
    public int status;//土地状态
    public int seedNum;//种子数量

    public int ownNum;
    public int targetNum;
    public string imgUrl;

    public int cloudSecond;//云朵加速减少时间
    public int acceleratorsSecond;//加速剂减少时间
    public int guideStatus;//是否新人引导
    public LandConfigList[] growList;
    public int fruitNum;//水果数量
    public int acceleratorsNum;//加速剂数量
    public int targetVideoNum;//解锁需看视频数量
    public int currentVideoNum;//当前已看视频数量
    public int stopSecond;//暂停时间点

    public int coins;
    public int totalSecond;
    public string coinsStr;
}
