Commit f880f694 authored by shujianhe's avatar shujianhe

1

parent dcf1d525
......@@ -1046,6 +1046,18 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 281
objectReference: {fileID: 0}
- target: {fileID: 8118021438581421258, guid: e2f00cfdb21d04b46adf17805f74f20c, type: 3}
propertyPath: m_Color.b
value: 0.9490196
objectReference: {fileID: 0}
- target: {fileID: 8118021438581421258, guid: e2f00cfdb21d04b46adf17805f74f20c, type: 3}
propertyPath: m_Color.g
value: 0.9490196
objectReference: {fileID: 0}
- target: {fileID: 8118021438581421258, guid: e2f00cfdb21d04b46adf17805f74f20c, type: 3}
propertyPath: m_Color.r
value: 0.9490196
objectReference: {fileID: 0}
- target: {fileID: 8235616612504007133, guid: e2f00cfdb21d04b46adf17805f74f20c, type: 3}
propertyPath: m_AnchorMax.x
value: 0
......
......@@ -66,6 +66,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
//gameScenUser
var gridViewList = areaGroupList.GetComponent<gameSceneAreaGroupHandler>();
gridViewList.gameObject.SetActive(false);
transform.Find("groupListBg").gameObject.SetActive(false);
transform.Find("gameProgressText").gameObject.SetActive(false);
transform.Find("gameProgress").gameObject.SetActive(false);
transform.Find("gameEndOperBase").gameObject.SetActive(false);
......@@ -211,6 +212,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
return;
}
areaGroupList.SetActive(true);
transform.Find("groupListBg").gameObject.SetActive(true);
if (autoSwitchGroup == false) nowidx = -1;
var cellSize = gridViewList.getCellSize();
gradViewBack gradView = (GameObject gobject, int idx, ListViewBackTypeEnum lvbType) => {
......@@ -426,7 +428,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
{
if (isOk)
{
image.color = Color.white;
image.color = new Color(1, 1, 1, 1);
handlerLoadingPosition(image);
}
});
......@@ -501,7 +503,8 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
Debug.Log("游戏完成,播放结束动画");
transform.Find("gameProgressText").gameObject.SetActive(false);
transform.Find("gameProgress").gameObject.SetActive(false);
this.areaGroupList.SetActive(false);
areaGroupList.SetActive(false);
transform.Find("groupListBg").gameObject.SetActive(false);
gameEndLogic gameEndlogic = transform.Find("gameEndOperBase").GetComponent<gameEndLogic>();
gameEndlogic.initView();
}
......
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