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shujianhe
tuseGameColor
Commits
ea85cbb4
Commit
ea85cbb4
authored
Jul 26, 2023
by
shujianhe
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24 changed files
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1734 additions
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415 deletions
+1734
-415
queding.png
Assets/Resources/commons/foreground/queding.png
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-0
queding.png.meta
Assets/Resources/commons/foreground/queding.png.meta
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resetbtn.png
Assets/Resources/commons/foreground/resetbtn.png
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Assets/Resources/commons/foreground/resetbtn.png.meta
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tipBtn.png
Assets/Resources/commons/foreground/tipBtn.png
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-0
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Assets/Resources/commons/foreground/tipBtn.png.meta
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other.meta
Assets/Resources/commons/other.meta
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Assets/Resources/commons/other/Ad.png
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Assets/Resources/commons/other/Ad.png.meta
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tipbg.png
Assets/Resources/commons/other/tipbg.png
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-0
tipbg.png.meta
Assets/Resources/commons/other/tipbg.png.meta
+140
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gameViewLogic.prefab
Assets/Resources/perfabs/gameViewLogic.prefab
+354
-306
labels.prefab
Assets/Resources/perfabs/labels.prefab
+441
-0
labels.prefab.meta
Assets/Resources/perfabs/labels.prefab.meta
+7
-0
gameScene.unity
Assets/Scenes/gameScene.unity
+124
-11
GameScenUserInfo.cs
Assets/scripts/Datas/GameScenUserInfo.cs
+0
-4
gameAreaItem.cs
Assets/scripts/Datas/gameAreaItem.cs
+4
-0
gameSceneAreaGroupHandler.cs
Assets/scripts/Views/gameScene/gameSceneAreaGroupHandler.cs
+3
-3
gameSceneLogic.cs
Assets/scripts/Views/gameScene/gameSceneLogic.cs
+53
-72
gameUserInfos.cs
Assets/scripts/Views/gameScene/gameUserInfos.cs
+1
-1
Native.cs
Assets/scripts/Views/maingame/Native.cs
+7
-1
mainGameView.cs
Assets/scripts/common/mainGameView.cs
+12
-11
nodeNetProxy.cs
Assets/scripts/common/nodeNetProxy.cs
+5
-5
utilsDB.cs
Assets/scripts/utils/utilsDB.cs
+15
-1
No files found.
Assets/Resources/commons/foreground/queding.png
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ea85cbb4
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value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
3
}
propertyPath
:
minShowFontSize
value
:
20
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
7587099083242171649
,
guid
:
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,
type
:
3
}
propertyPath
:
showFontSizeMax
value
:
25
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
7686134585819739601
,
guid
:
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,
type
:
3
}
propertyPath
:
m_IsActive
value
:
1
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
propertyPath
:
m_Type
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_Sprite
value
:
objectReference
:
{
fileID
:
21300000
,
guid
:
611d9cc12d2a47a4789c58dcd0441715
,
type
:
3
}
-
target
:
{
fileID
:
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,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
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}
propertyPath
:
m_SizeDelta.y
value
:
140
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
-
target
:
{
fileID
:
8235616612504007133
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_AnchorMax.x
propertyPath
:
m_AnchorMax.x
value
:
0
value
:
1
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
8235616612504007133
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
-
target
:
{
fileID
:
8235616612504007133
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_AnchorMax.y
propertyPath
:
m_AnchorMax.y
value
:
0
value
:
1
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
8242295764275695975
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
-
target
:
{
fileID
:
8242295764275695975
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_IsActive
propertyPath
:
m_IsActive
...
@@ -799,15 +911,15 @@ PrefabInstance:
...
@@ -799,15 +911,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
9189191146825682432
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
-
target
:
{
fileID
:
9189191146825682432
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_SizeDelta.x
propertyPath
:
m_SizeDelta.x
value
:
152
0
value
:
64
0
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
9189191146825682432
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
-
target
:
{
fileID
:
9189191146825682432
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_SizeDelta.y
propertyPath
:
m_SizeDelta.y
value
:
29
value
:
30
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
9189191146825682432
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
-
target
:
{
fileID
:
9189191146825682432
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_AnchoredPosition.y
propertyPath
:
m_AnchoredPosition.y
value
:
-
1367.5
value
:
-
406
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
9202005404466210624
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
-
target
:
{
fileID
:
9202005404466210624
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_AnchorMax.x
propertyPath
:
m_AnchorMax.x
...
@@ -827,7 +939,7 @@ PrefabInstance:
...
@@ -827,7 +939,7 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
9202005404466210624
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
-
target
:
{
fileID
:
9202005404466210624
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_SizeDelta.x
propertyPath
:
m_SizeDelta.x
value
:
-16
0
value
:
0
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
9202005404466210624
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
-
target
:
{
fileID
:
9202005404466210624
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
propertyPath
:
m_SizeDelta.y
propertyPath
:
m_SizeDelta.y
...
@@ -842,7 +954,8 @@ PrefabInstance:
...
@@ -842,7 +954,8 @@ PrefabInstance:
value
:
125
value
:
125
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_RemovedComponents
:
[]
m_RemovedGameObjects
:
[]
m_RemovedGameObjects
:
-
{
fileID
:
7579613037584348143
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
m_AddedGameObjects
:
[]
m_AddedGameObjects
:
[]
m_AddedComponents
:
[]
m_AddedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
e2f00cfdb21d04b46adf17805f74f20c
,
type
:
3
}
...
...
Assets/scripts/Datas/GameScenUserInfo.cs
View file @
ea85cbb4
...
@@ -70,10 +70,6 @@ public class GameScenUserInfo
...
@@ -70,10 +70,6 @@ public class GameScenUserInfo
int
idx
=
path
.
LastIndexOf
(
"/"
);
int
idx
=
path
.
LastIndexOf
(
"/"
);
string
dirpath
=
path
.
Substring
(
0
,
idx
);
string
dirpath
=
path
.
Substring
(
0
,
idx
);
utilsTools
.
CreateDirectory
(
dirpath
);
path
=
getPathByFormath
(
"temp.png"
);
idx
=
path
.
LastIndexOf
(
"/"
);
dirpath
=
path
.
Substring
(
0
,
idx
);
utilsTools
.
CreateDirectory
(
dirpath
);
utilsTools
.
CreateDirectory
(
dirpath
);
return
true
;
return
true
;
}
}
...
...
Assets/scripts/Datas/gameAreaItem.cs
View file @
ea85cbb4
...
@@ -27,4 +27,8 @@ public class gameAreaItem
...
@@ -27,4 +27,8 @@ public class gameAreaItem
{
{
return
valid
==
1
;
return
valid
==
1
;
}
}
public
gameAreaItem
()
{
threadHandState
=
0
;
}
}
}
Assets/scripts/Views/gameScene/gameSceneAreaGroupHandler.cs
View file @
ea85cbb4
...
@@ -7,9 +7,9 @@ using UnityEngine;
...
@@ -7,9 +7,9 @@ using UnityEngine;
public
class
gameSceneAreaGroupHandler
:
gridView
public
class
gameSceneAreaGroupHandler
:
gridView
{
{
p
rivate
float
itemWidth
=
12
0f
;
p
ublic
float
itemWidth
=
11
0f
;
p
rivate
float
itemHeight
=
12
0f
;
p
ublic
float
itemHeight
=
11
0f
;
p
rivate
float
itemInterval
=
10
f
;
p
ublic
float
itemInterval
=
5
f
;
private
bool
isInit
=
false
;
private
bool
isInit
=
false
;
private
float
scale
=
1
;
private
float
scale
=
1
;
public
float
ItemWidth
public
float
ItemWidth
...
...
Assets/scripts/Views/gameScene/gameSceneLogic.cs
View file @
ea85cbb4
...
@@ -27,9 +27,8 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -27,9 +27,8 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
private
List
<
TempGroupInfos
>
groupInfos
=
null
;
private
List
<
TempGroupInfos
>
groupInfos
=
null
;
private
Vector2
pos1
=
new
Vector2
(-
10000
,
-
10000
);
private
Vector2
pos1
=
new
Vector2
(-
10000
,
-
10000
);
private
int
rvalue
=
-
1
;
private
int
rvalue
=
-
1
;
public
GameObject
fpsObj
=
null
;
private
DateTime
dtime
;
private
DateTime
dtime
;
private
bool
autoSwitchGroup
=
tru
e
;
private
bool
autoSwitchGroup
=
fals
e
;
private
bool
vibration
=
true
;
private
bool
vibration
=
true
;
Dictionary
<
string
,
EventChildItemBack
>
childEventHandlers
=
new
Dictionary
<
string
,
EventChildItemBack
>();
Dictionary
<
string
,
EventChildItemBack
>
childEventHandlers
=
new
Dictionary
<
string
,
EventChildItemBack
>();
void
onEvent
(
string
name
,
EventChildItemBack
func
)
void
onEvent
(
string
name
,
EventChildItemBack
func
)
...
@@ -51,6 +50,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -51,6 +50,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
{
{
utilsTools
.
setGDataByKey
(
"urlRoot"
,
"http://192.168.124.124:19898"
);
// "http://8.218.187.222:19897");
utilsTools
.
setGDataByKey
(
"urlRoot"
,
"http://192.168.124.124:19898"
);
// "http://8.218.187.222:19897");
}
}
//Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None);
//Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None);
onEvent
(
"switchGameAreaGroupId"
,
this
.
onEvent_switchGameAreaGroupId_Handler
);
onEvent
(
"switchGameAreaGroupId"
,
this
.
onEvent_switchGameAreaGroupId_Handler
);
onEvent
(
"gameViewOnInitEnd"
,
this
.
onEvent_gameViewOnInitEnd_Handler
);
onEvent
(
"gameViewOnInitEnd"
,
this
.
onEvent_gameViewOnInitEnd_Handler
);
...
@@ -70,6 +70,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -70,6 +70,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
transform
.
Find
(
"gameProgress"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"gameProgress"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"gameEndOperBase"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"gameEndOperBase"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"gameEndOperBase"
).
GetComponent
<
gameEndLogic
>().
initMember
();
transform
.
Find
(
"gameEndOperBase"
).
GetComponent
<
gameEndLogic
>().
initMember
();
transform
.
Find
(
"tipSelectGroup"
).
gameObject
.
SetActive
(
false
);
utilsTools
.
addTimer_Sec
(
gameObject
,
"loopGetHot"
,
(
String
name
)
=>
utilsTools
.
addTimer_Sec
(
gameObject
,
"loopGetHot"
,
(
String
name
)
=>
{
{
addHotParams
<
float
>(
"TUSE_doubleTouchScale"
,
"doubleTouchScale"
,
float
.
TryParse
);
addHotParams
<
float
>(
"TUSE_doubleTouchScale"
,
"doubleTouchScale"
,
float
.
TryParse
);
...
@@ -112,12 +113,6 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -112,12 +113,6 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
// Update is called once per frame
// Update is called once per frame
void
Update
()
void
Update
()
{
{
if
(
fpsObj
!=
null
)
{
int
fps
=
Convert
.
ToInt32
(
1f
/
Time
.
deltaTime
);
fpsObj
.
GetComponent
<
TextMeshProUGUI
>().
text
=
"fps:"
+
fps
.
ToString
();
}
ActionManages
.
update
();
ActionManages
.
update
();
}
}
private
void
onUpdateGroupGridHandler
(
GameObject
gobject
,
int
idx
,
ListViewBackTypeEnum
lvbType
,
TempGroupInfos
group
)
private
void
onUpdateGroupGridHandler
(
GameObject
gobject
,
int
idx
,
ListViewBackTypeEnum
lvbType
,
TempGroupInfos
group
)
...
@@ -141,7 +136,10 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -141,7 +136,10 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
if
(
lvbType
==
ListViewBackTypeEnum
.
create
)
if
(
lvbType
==
ListViewBackTypeEnum
.
create
)
{
{
utilsTools
.
addTimer_Update
(
gameObject
,
"temp_"
+
idx
.
ToString
(),
(
String
name1
)
=>
{
utilsTools
.
addTimer_Update
(
gameObject
,
"temp_"
+
idx
.
ToString
(),
(
String
name1
)
=>
{
if
(
item
!=
null
&&
item
.
IsDestroyed
()
==
false
)
{
item
.
switchPlayAnimation
();
item
.
switchPlayAnimation
();
}
return
false
;
return
false
;
},
20
*
idx
);
},
20
*
idx
);
}
}
...
@@ -182,6 +180,10 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -182,6 +180,10 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
item
.
transform
.
SetLocalPositionAndRotation
(
vector3
,
quaternion
);
item
.
transform
.
SetLocalPositionAndRotation
(
vector3
,
quaternion
);
item
.
switchPlayAnimation
();
item
.
switchPlayAnimation
();
maingameView
.
switchShowAreaGroup
((
short
)
nowSelectGroupId
,
(
int
id
,
bool
isOk
)
=>
{
maingameView
.
switchShowAreaGroup
((
short
)
nowSelectGroupId
,
(
int
id
,
bool
isOk
)
=>
{
if
(
isOk
)
{
transform
.
Find
(
"tipSelectGroup"
).
gameObject
.
SetActive
(
false
);
}
});
});
}
}
private
void
onEvent_gameViewOnInitEnd_Handler
(
List
<
UnityEngine
.
Object
>
uobjects
,
List
<
System
.
Object
>
objects
)
private
void
onEvent_gameViewOnInitEnd_Handler
(
List
<
UnityEngine
.
Object
>
uobjects
,
List
<
System
.
Object
>
objects
)
...
@@ -207,6 +209,8 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -207,6 +209,8 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
utilsTools
.
setGDataByKey
(
"enableZoomMove"
,
false
);
utilsTools
.
setGDataByKey
(
"enableZoomMove"
,
false
);
return
;
return
;
}
}
areaGroupList
.
SetActive
(
true
);
if
(
autoSwitchGroup
==
false
)
nowidx
=
-
1
;
gradViewBack
gradView
=
(
GameObject
gobject
,
int
idx
,
ListViewBackTypeEnum
lvbType
)
=>
{
gradViewBack
gradView
=
(
GameObject
gobject
,
int
idx
,
ListViewBackTypeEnum
lvbType
)
=>
{
this
.
onUpdateGroupGridHandler
(
gobject
,
idx
,
lvbType
,
groupInfos
[
idx
]);
this
.
onUpdateGroupGridHandler
(
gobject
,
idx
,
lvbType
,
groupInfos
[
idx
]);
};
};
...
@@ -216,11 +220,22 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -216,11 +220,22 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
maingameView
.
switchShowAreaGroup
((
short
)(
groupInfos
[
nowidx
].
gid
),
(
int
id
,
bool
isOk
)
=>
{
maingameView
.
switchShowAreaGroup
((
short
)(
groupInfos
[
nowidx
].
gid
),
(
int
id
,
bool
isOk
)
=>
{
});
});
}
}
RectTransform
rectTransform1
=
gridViewList
.
GetComponent
<
RectTransform
>();
RectTransform
rectTransform2
=
transform
.
Find
(
"tipSelectGroup"
).
GetComponent
<
RectTransform
>();
float
y
=
(
utilsTools
.
DisplaySize
.
y
/
2
-
rectTransform1
.
rect
.
height
/
2
)
*
-
1
+
rectTransform2
.
rect
.
height
+
25
;
rectTransform2
.
localPosition
=
new
Vector3
(
rectTransform2
.
localPosition
.
x
,
y
);
if
(
autoSwitchGroup
==
false
)
rectTransform2
.
gameObject
.
SetActive
(
true
);
}
}
private
void
onEvent_gameClickPos_Handler
(
List
<
UnityEngine
.
Object
>
uobjects
,
List
<
System
.
Object
>
objects
)
private
void
onEvent_gameClickPos_Handler
(
List
<
UnityEngine
.
Object
>
uobjects
,
List
<
System
.
Object
>
objects
)
{
{
short
x
=
(
short
)
objects
[
0
];
short
x
=
(
short
)
objects
[
0
];
short
y
=
(
short
)
objects
[
1
];
short
y
=
(
short
)
objects
[
1
];
if
(
nowidx
<
0
)
{
transform
.
Find
(
"tipSelectGroup"
).
gameObject
.
SetActive
(
true
);
return
;
}
var
maingameView
=
gameShowView
.
GetComponent
<
mainGameView
>();
var
maingameView
=
gameShowView
.
GetComponent
<
mainGameView
>();
if
(
utilsTools
.
IsPhone
==
false
)
if
(
utilsTools
.
IsPhone
==
false
)
{
{
...
@@ -241,14 +256,6 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -241,14 +256,6 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
if
(
maingameView
.
showAreaByPos
((
short
)(
x
-
i
),
(
short
)(
y
+
i
),
null
)
==
true
)
return
;
if
(
maingameView
.
showAreaByPos
((
short
)(
x
-
i
),
(
short
)(
y
+
i
),
null
)
==
true
)
return
;
if
(
maingameView
.
showAreaByPos
((
short
)(
x
-
i
),
(
short
)(
y
-
i
),
null
)
==
true
)
return
;
if
(
maingameView
.
showAreaByPos
((
short
)(
x
-
i
),
(
short
)(
y
-
i
),
null
)
==
true
)
return
;
}
}
//for (int i = 0-faulTolerant; i < faulTolerant+1; i++)
//{
// for (int j = 0- faulTolerant; j < faulTolerant+1; j++)
// {
// if (maingameView.showAreaByPos(x, y, null) == true) return;
// }
//}
}
}
}
}
...
@@ -273,31 +280,31 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -273,31 +280,31 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
{
{
Debug
.
Log
(
"handlerLoadingPosition hand endl"
);
Debug
.
Log
(
"handlerLoadingPosition hand endl"
);
transform
.
Find
(
"ingameLoad/loadImg"
).
gameObject
.
SetActive
(
true
);
transform
.
Find
(
"ingameLoad/loadImg"
).
gameObject
.
SetActive
(
true
);
utilsTools
.
setGDataByKey
(
"downGaoQingBack"
,
utilsTools
.
getTotalMillisecond
());
//
utilsTools.setGDataByKey("downGaoQingBack", utilsTools.getTotalMillisecond());
float
width
=
image
.
sprite
.
texture
.
width
;
//
float width = image.sprite.texture.width;
float
height
=
image
.
sprite
.
texture
.
height
;
//
float height = image.sprite.texture.height;
float
bet
=
width
/
height
;
//
float bet = width / height;
RectTransform
rectTransform
=
image
.
GetComponent
<
RectTransform
>();
//
RectTransform rectTransform = image.GetComponent<RectTransform>();
RectTransform
baseTransform
=
rectTransform
.
transform
.
parent
.
GetComponent
<
RectTransform
>();
//
RectTransform baseTransform = rectTransform.transform.parent.GetComponent<RectTransform>();
Vector2
maxSize
=
new
Vector2
(
baseTransform
.
rect
.
width
*
0.9f
,
baseTransform
.
rect
.
height
*
0.9f
);
//
Vector2 maxSize = new Vector2(baseTransform.rect.width * 0.9f, baseTransform.rect.height * 0.9f);
float
bet1
=
1.0f
;
//
float bet1 = 1.0f;
while
(
true
)
//
while (true)
{
//
{
float
tempWidth
=
rectTransform
.
rect
.
width
*
bet1
*
rectTransform
.
localScale
.
x
;
//
float tempWidth = rectTransform.rect.width * bet1 * rectTransform.localScale.x;
float
tempHeight
=
rectTransform
.
rect
.
width
/
bet
*
bet1
*
rectTransform
.
localScale
.
y
;
//
float tempHeight = rectTransform.rect.width / bet * bet1 * rectTransform.localScale.y;
if
(
tempWidth
<
maxSize
.
x
&&
tempHeight
<
maxSize
.
y
)
//
if (tempWidth < maxSize.x && tempHeight < maxSize.y)
{
//
{
width
=
tempWidth
;
//
width = tempWidth;
height
=
tempHeight
;
//
height = tempHeight;
break
;
//
break;
}
//
}
bet1
=
bet1
*
0.95f
;
//
bet1 = bet1 * 0.95f;
}
//
}
rectTransform
.
sizeDelta
=
new
Vector2
(
width
,
height
);
//
rectTransform.sizeDelta = new Vector2(width, height);
rectTransform
.
localPosition
=
new
Vector2
(
0
,
10f
);
//
rectTransform.localPosition = new Vector2(0, 10f);
var
rectTransform1
=
transform
.
Find
(
"ingameLoad/loadingbar"
).
GetComponent
<
RectTransform
>();
//
var rectTransform1 = transform.Find("ingameLoad/loadingbar").GetComponent<RectTransform>();
rectTransform1
.
localPosition
=
new
Vector2
(
0
,
rectTransform
.
rect
.
yMin
-
45f
);
//
rectTransform1.localPosition = new Vector2(0, rectTransform.rect.yMin - 45f);
rectTransform1
.
sizeDelta
=
new
Vector2
(
width
*
0.85f
,
35f
);
//
rectTransform1.sizeDelta = new Vector2(width * 0.85f, 35f);
}
}
int
onDownColorImgHandler
(
string
id
,
string
url
,
bool
isSuccess
,
System
.
Object
data
,
string
localpath
)
int
onDownColorImgHandler
(
string
id
,
string
url
,
bool
isSuccess
,
System
.
Object
data
,
string
localpath
)
{
{
...
@@ -321,6 +328,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -321,6 +328,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
image
.
sprite
=
sprite
;
image
.
sprite
=
sprite
;
image
.
color
=
Color
.
white
;
image
.
color
=
Color
.
white
;
autoSwitchGroup
=
Boolean
.
Parse
(
utilsTools
.
getGDataByKey
<
string
>(
"auto-switch"
,
autoSwitchGroup
.
ToString
()));
autoSwitchGroup
=
Boolean
.
Parse
(
utilsTools
.
getGDataByKey
<
string
>(
"auto-switch"
,
autoSwitchGroup
.
ToString
()));
if
(
autoSwitchGroup
==
false
)
nowidx
=
-
1
;
vibration
=
Boolean
.
Parse
(
utilsTools
.
getGDataByKey
<
string
>(
"vibration"
,
vibration
.
ToString
()));
vibration
=
Boolean
.
Parse
(
utilsTools
.
getGDataByKey
<
string
>(
"vibration"
,
vibration
.
ToString
()));
gameShowView
.
GetComponent
<
mainGameView
>().
loadGameImgId
();
gameShowView
.
GetComponent
<
mainGameView
>().
loadGameImgId
();
this
.
handlerLoadingPosition
(
image
);
this
.
handlerLoadingPosition
(
image
);
...
@@ -330,7 +338,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -330,7 +338,7 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
void
onZipFileHandler
(
GameScenUserInfo
gameScenUser
)
void
onZipFileHandler
(
GameScenUserInfo
gameScenUser
)
{
{
Debug
.
Log
(
"handlerLoadingPosition hand begin"
);
Debug
.
Log
(
"handlerLoadingPosition hand begin"
);
string
zpath
=
utilsTools
.
getWritableByPath
(
"
debugFiles/outzip
s/"
+
gameScenUser
.
id
+
".zip"
);
string
zpath
=
utilsTools
.
getWritableByPath
(
"
outFile
s/"
+
gameScenUser
.
id
+
".zip"
);
if
(
utilsTools
.
IsPhone
==
false
)
if
(
utilsTools
.
IsPhone
==
false
)
zpath
=
zpath
.
Replace
(
"/"
,
"\\"
);
zpath
=
zpath
.
Replace
(
"/"
,
"\\"
);
gameScenUser
.
createWorkDirectory
();
gameScenUser
.
createWorkDirectory
();
...
@@ -388,12 +396,12 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -388,12 +396,12 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
{
{
utilsTools
.
setGDataByKey
(
"firstT"
,
utilsTools
.
getTotalMillisecond
());
utilsTools
.
setGDataByKey
(
"firstT"
,
utilsTools
.
getTotalMillisecond
());
GameScenUserInfo
gameScenUser
=
(
GameScenUserInfo
)
objects
[
0
];
GameScenUserInfo
gameScenUser
=
(
GameScenUserInfo
)
objects
[
0
];
string
zpath
=
utilsTools
.
getWritableByPath
(
"
debugFiles/outzips/"
+
gameScenUser
.
id
+
".zip"
);
string
zpath
=
utilsTools
.
getWritableByPath
(
"
outFiles/"
+
gameScenUser
.
id
+
".zip"
);
if
(
utilsTools
.
IsPhone
==
false
)
if
(
utilsTools
.
IsPhone
==
false
)
zpath
=
zpath
.
Replace
(
"/"
,
"\\"
);
zpath
=
zpath
.
Replace
(
"/"
,
"\\"
);
if
(
utilsTools
.
IsExistIO
(
zpath
)
==
false
)
if
(
utilsTools
.
IsExistIO
(
zpath
)
==
false
)
{
{
string
dir1
=
utilsTools
.
getWritableByPath
(
"
debugFiles/outzip
s"
);
string
dir1
=
utilsTools
.
getWritableByPath
(
"
outFile
s"
);
utilsTools
.
CreateDirectory
(
dir1
);
utilsTools
.
CreateDirectory
(
dir1
);
utilsTools
.
setGDataByKey
(
"downZipBegin"
,
utilsTools
.
getTotalMillisecond
());
utilsTools
.
setGDataByKey
(
"downZipBegin"
,
utilsTools
.
getTotalMillisecond
());
//https://cdn.zhangxingames.com/file/ccNO7LSXpxA8GzQUHq1.zip in
//https://cdn.zhangxingames.com/file/ccNO7LSXpxA8GzQUHq1.zip in
...
@@ -442,33 +450,6 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
...
@@ -442,33 +450,6 @@ public class gameSceneLogic : MonoBehaviour, IEventHandler
}
}
}
}
IEnumerator
LoadAndBytesUnzip
(
string
url
,
string
exportPath
)
{
Debug
.
Log
(
"exportPath : "
+
exportPath
);
WWW
www
=
new
WWW
(
url
);
yield
return
www
;
if
(
www
.
error
!=
null
)
{
Debug
.
Log
(
"www.error : "
+
www
.
error
);
}
else
{
var
data
=
www
.
bytes
;
//ZipWrapper.UnzipFile(data, exportPath);
//if (wwwZipBytesOnFinished != null)
//{
// wwwZipBytesOnFinished();
//}
}
}
void
onChangeGameUserProgressEvent
(
List
<
UnityEngine
.
Object
>
uobjects
,
List
<
System
.
Object
>
objects
)
{
void
onChangeGameUserProgressEvent
(
List
<
UnityEngine
.
Object
>
uobjects
,
List
<
System
.
Object
>
objects
)
{
int
pro
=
(
int
)
objects
[
0
];
int
pro
=
(
int
)
objects
[
0
];
transform
.
Find
(
"ingameLoad"
).
gameObject
.
SetActive
(
false
);
transform
.
Find
(
"ingameLoad"
).
gameObject
.
SetActive
(
false
);
...
...
Assets/scripts/Views/gameScene/gameUserInfos.cs
View file @
ea85cbb4
...
@@ -126,7 +126,7 @@ public class gameUserInfos : MonoBehaviour, IEventHandler
...
@@ -126,7 +126,7 @@ public class gameUserInfos : MonoBehaviour, IEventHandler
String
url
=
String
.
Format
(
"{0}/app/v1/game/ts/saveImgSchedule?zygt=hzwz&tgtk=1"
,
urlRoot
);
String
url
=
String
.
Format
(
"{0}/app/v1/game/ts/saveImgSchedule?zygt=hzwz&tgtk=1"
,
urlRoot
);
Dictionary
<
String
,
System
.
Object
>
param1
=
new
Dictionary
<
string
,
System
.
Object
>();
Dictionary
<
String
,
System
.
Object
>
param1
=
new
Dictionary
<
string
,
System
.
Object
>();
param1
.
Add
(
"imgId"
,
utilsTools
.
getGDataByKey
<
int
>(
"imgId"
,-
1
).
ToString
());
param1
.
Add
(
"imgId"
,
utilsTools
.
getGDataByKey
<
int
>(
"imgId"
,-
1
).
ToString
());
param1
.
Add
(
"uid"
,
utilsTools
.
getGDataByKey
<
int
>(
"uid"
,-
1
).
ToString
(
));
param1
.
Add
(
"uid"
,
utilsTools
.
getGDataByKey
<
string
>(
"uid"
,
"-1"
));
float
allAreaSize
=
(
float
)
utilsTools
.
getGDataByKey
<
int
>(
"allAreaSize"
,
0
);
float
allAreaSize
=
(
float
)
utilsTools
.
getGDataByKey
<
int
>(
"allAreaSize"
,
0
);
float
jindu
=
gameScenUserInfo
.
areaInfoUseData
.
Count
/
allAreaSize
;
float
jindu
=
gameScenUserInfo
.
areaInfoUseData
.
Count
/
allAreaSize
;
param1
.
Add
(
"schedule"
,
jindu
.
ToString
());
param1
.
Add
(
"schedule"
,
jindu
.
ToString
());
...
...
Assets/scripts/Views/maingame/Native.cs
View file @
ea85cbb4
...
@@ -17,6 +17,11 @@ public class Native : MonoBehaviour
...
@@ -17,6 +17,11 @@ public class Native : MonoBehaviour
{
{
string
param
=
utilsTools
.
getGDataByKey
<
string
>(
"NativeTempData"
,
"splash"
);
string
param
=
utilsTools
.
getGDataByKey
<
string
>(
"NativeTempData"
,
"splash"
);
showHostMainWindow
(
param
);
showHostMainWindow
(
param
);
utilsTools
.
addTimer_Sec
(
gameObject
,
"dsfds"
,
(
String
name
)
=>
{
jumpGame
(
""
);
return
false
;
},
1
);
Debug
.
Log
(
"UnityStart"
);
Debug
.
Log
(
"UnityStart"
);
}
}
private
void
OnEnable
()
private
void
OnEnable
()
...
@@ -55,7 +60,8 @@ public class Native : MonoBehaviour
...
@@ -55,7 +60,8 @@ public class Native : MonoBehaviour
void
jumpGame
(
string
json
)
void
jumpGame
(
string
json
)
{
{
Debug
.
Log
(
"JSON:"
+
json
);
Debug
.
Log
(
"JSON:"
+
json
);
utilsTools
.
setGDataByKey
(
"first1"
,
false
);
json
=
"{\"append\":\"\",\"classId\":\"1,8,10,14\",\"displayDate\":\"20221102\",\"enterType\":\"0\",\"extraJson\":\"{\\\"cut_height\\\": 0, \\\"refer_drawer\\\": \\\"DoMyzu\\\"}\",\"extraType\":0,\"file\":\"https://d21z6ifg4bbv2v.cloudfront.net/tsgame/cc--EDgRpc_nHQru7H.zip\",\"highImg\":\"https://d21z6ifg4bbv2v.cloudfront.net/tspng/cc--EDgRpc_nHQru7H.png\",\"hybridType\":64,\"id\":\"cc--EDgRpc_nHQru7H\",\"originalJson\":\"https://d21z6ifg4bbv2v.cloudfront.net/tsjson/cc--EDgRpc_nHQru7H.json\",\"picAssets\":\"{\\\"pictureBin\\\": \\\"ccv1/production-pic/20221027/cc--EDgRpc_nHQru7H/zsD2ySwS4pJ25frj.p\\\", \\\"pictureThn4\\\": \\\"ccv1/production-pic/20221027/cc--EDgRpc_nHQru7H/V8ZvUuDlOEB7mifd.png\\\", \\\"pictureColorThn4\\\": \\\"ccv1/production-pic/20221027/cc--EDgRpc_nHQru7H/IDdMO8yT0fPPhUtU.jpg?x-oss-process\\u003dstyle/cc400\\\", \\\"pictureWallThn8\\\": \\\"ccv1/production-pic/20221027/cc--EDgRpc_nHQru7H/oWqHjCo5mQvXIVP_.png\\\", \\\"pictureWallColorThn8\\\": \\\"ccv1/production-pic/20221027/cc--EDgRpc_nHQru7H/IDdMO8yT0fPPhUtU.jpg?x-oss-process\\u003dstyle/cc800\\\"}\",\"pictureBin\":\"https://d21z6ifg4bbv2v.cloudfront.net/tsgame/cc--EDgRpc_nHQru7H_pictureBin.p\",\"pictureColorThn4\":\"https://d21z6ifg4bbv2v.cloudfront.net/tsgame/cc--EDgRpc_nHQru7H_pictureColorThn4.jpg\",\"pictureThn4\":\"https://d21z6ifg4bbv2v.cloudfront.net/tsgame/cc--EDgRpc_nHQru7H_pictureThn4.png\",\"schedule\":0,\"seriesName\":\"\",\"sid\":2967,\"sort\":80,\"type\":6}"
;
utilsTools
.
setGDataByKey
(
"NativeGameData"
,
JsonUtility
.
FromJson
<
netLableImageItem
>(
json
));
utilsTools
.
setGDataByKey
(
"NativeGameData"
,
JsonUtility
.
FromJson
<
netLableImageItem
>(
json
));
SceneManager
.
LoadScene
(
utilsTools
.
getGameSceneName
());
SceneManager
.
LoadScene
(
utilsTools
.
getGameSceneName
());
...
...
Assets/scripts/common/mainGameView.cs
View file @
ea85cbb4
...
@@ -133,6 +133,8 @@ public class mainGameView : MonoBehaviour
...
@@ -133,6 +133,8 @@ public class mainGameView : MonoBehaviour
var
tm
=
TaskManages
.
getInstance
();
var
tm
=
TaskManages
.
getInstance
();
if
(
allColor
.
ContainsKey
(
"line"
)
==
false
)
if
(
allColor
.
ContainsKey
(
"line"
)
==
false
)
allColor
.
Add
(
"line"
,
lineTexture2d
.
GetPixels
(
0
,
0
,
gameidJsondata
.
width
,
gameidJsondata
.
height
));
allColor
.
Add
(
"line"
,
lineTexture2d
.
GetPixels
(
0
,
0
,
gameidJsondata
.
width
,
gameidJsondata
.
height
));
else
allColor
.
Add
(
"line"
,
lineTexture2d
.
GetPixels
(
0
,
0
,
gameidJsondata
.
width
,
gameidJsondata
.
height
));
TaskItemBack
taskItemBack
=
(
System
.
Object
[]
param
)
=>
TaskItemBack
taskItemBack
=
(
System
.
Object
[]
param
)
=>
{
{
int
start
=
(
int
)
param
[
0
];
int
start
=
(
int
)
param
[
0
];
...
@@ -200,7 +202,7 @@ public class mainGameView : MonoBehaviour
...
@@ -200,7 +202,7 @@ public class mainGameView : MonoBehaviour
string
path
=
gameScenUseInfo
.
getLocalThumbnailPath
();
string
path
=
gameScenUseInfo
.
getLocalThumbnailPath
();
var
sltTextureSize
=
utilsTools
.
getGDataByKey
<
Vector2
>(
"sltTextureSize"
,
Vector2
.
one
);
var
sltTextureSize
=
utilsTools
.
getGDataByKey
<
Vector2
>(
"sltTextureSize"
,
Vector2
.
one
);
//utilsTools.saveByteToPath(utilsTools.ScaleTexture(thumbnailTexture2d, Convert.ToInt32(sltTextureSize.x), Convert.ToInt32(sltTextureSize.y)).EncodeToJPG(), path);
//utilsTools.saveByteToPath(utilsTools.ScaleTexture(thumbnailTexture2d, Convert.ToInt32(sltTextureSize.x), Convert.ToInt32(sltTextureSize.y)).EncodeToJPG(), path);
utilsTools
.
saveByteToPath
(
thumbnailTexture2d
.
EncodeToJPG
(),
path
);
//
utilsTools.saveByteToPath(thumbnailTexture2d.EncodeToJPG(), path);
}
}
return
true
;
return
true
;
},
120
,
0
);
},
120
,
0
);
...
@@ -498,17 +500,17 @@ public class mainGameView : MonoBehaviour
...
@@ -498,17 +500,17 @@ public class mainGameView : MonoBehaviour
idValueTran
.
SetLocalPositionAndRotation
(
localPosTemp
,
quaternion
);
idValueTran
.
SetLocalPositionAndRotation
(
localPosTemp
,
quaternion
);
TextMeshProUGUI
textMesh
=
idValueTran
.
GetComponent
<
TextMeshProUGUI
>();
TextMeshProUGUI
textMesh
=
idValueTran
.
GetComponent
<
TextMeshProUGUI
>();
textMesh
.
text
=
(
item
.
gid
).
ToString
();
textMesh
.
text
=
(
item
.
gid
).
ToString
();
int
len
=
GroupByAreaPtInfos
.
mapAllDatas
[
item
.
id
].
Count
;
float
temp
=
len
*
vector3
.
x
;
float
fontSize
=
item
.
pr
;
float
fontSize
=
item
.
pr
;
if
(
fontSize
>
showFontSizeMax
)
fontSize
=
showFontSizeMax
;
if
(
fontSize
>
showFontSizeMax
)
fontSize
=
showFontSizeMax
;
textMesh
.
fontSize
=
fontSize
;
if
(
temp
<
minShowFontSize
)
if
((
fontSize
*
vector3
.
x
)
<
minShowFontSize
)
{
{
idValueTran
.
gameObject
.
SetActive
(
false
);
idValueTran
.
gameObject
.
SetActive
(
false
);
}
}
else
else
{
{
textMesh
.
fontSize
=
fontSize
;
idValueTran
.
gameObject
.
SetActive
(
true
);
idValueTran
.
gameObject
.
SetActive
(
true
);
}
}
}
}
...
@@ -983,12 +985,12 @@ public class mainGameView : MonoBehaviour
...
@@ -983,12 +985,12 @@ public class mainGameView : MonoBehaviour
int
x1
=
(
int
)((
float
)
x
/
(
float
)
gameidJsondata
.
width
*
colorTexure2d
.
width
);
int
x1
=
(
int
)((
float
)
x
/
(
float
)
gameidJsondata
.
width
*
colorTexure2d
.
width
);
int
y1
=
(
int
)((
float
)
y
/
(
float
)
gameidJsondata
.
height
*
colorTexure2d
.
height
);
int
y1
=
(
int
)((
float
)
y
/
(
float
)
gameidJsondata
.
height
*
colorTexure2d
.
height
);
}
}
TaskManages
.
getInstance
().
addTask
(
this
,
(
System
.
Object
[]
_
)
=>
{
lineTexture2d
.
SetPixels
(
0
,
0
,
gameidJsondata
.
width
,
gameidJsondata
.
height
,
allColor
[
"line"
]);
lineTexture2d
.
SetPixels
(
0
,
0
,
gameidJsondata
.
width
,
gameidJsondata
.
height
,
allColor
[
"line"
]);
lineTexture2d
.
Apply
();
lineTexture2d
.
Apply
();
lowImgTexture2d
.
SetPixels
(
0
,
0
,
gameidJsondata
.
width
,
gameidJsondata
.
height
,
allColor
[
"low"
]);
lowImgTexture2d
.
SetPixels
(
0
,
0
,
gameidJsondata
.
width
,
gameidJsondata
.
height
,
allColor
[
"low"
]);
lowImgTexture2d
.
Apply
();
lowImgTexture2d
.
Apply
();
TaskManages
.
getInstance
().
addTask
(
this
,
(
System
.
Object
[]
_
)
=>
{
if
(
utilsTools
.
isEqualByValue
(
gameScenUseInfo
.
progress
,
1.0
,
0.0000002f
))
if
(
utilsTools
.
isEqualByValue
(
gameScenUseInfo
.
progress
,
1.0
,
0.0000002f
))
{
{
TaskManages
.
getInstance
().
addTask
(
this
,
(
System
.
Object
[]
parma
)
=>
TaskManages
.
getInstance
().
addTask
(
this
,
(
System
.
Object
[]
parma
)
=>
...
@@ -1249,7 +1251,7 @@ public class mainGameView : MonoBehaviour
...
@@ -1249,7 +1251,7 @@ public class mainGameView : MonoBehaviour
RectTransform
baseTransform
=
rectTransform
.
transform
.
parent
.
GetComponent
<
RectTransform
>();
RectTransform
baseTransform
=
rectTransform
.
transform
.
parent
.
GetComponent
<
RectTransform
>();
Vector2
maxSize
=
new
Vector2
(
baseTransform
.
rect
.
width
*
0.95f
,
baseTransform
.
rect
.
height
*
0.95f
);
Vector2
maxSize
=
new
Vector2
(
baseTransform
.
rect
.
width
*
0.95f
,
baseTransform
.
rect
.
height
*
0.95f
);
float
bet1
=
1.0f
;
float
bet1
=
1.0f
;
while
(
tru
e
)
while
(
fals
e
)
{
{
float
tempWidth
=
rectTransform
.
rect
.
width
*
bet1
*
rectTransform
.
localScale
.
x
;
float
tempWidth
=
rectTransform
.
rect
.
width
*
bet1
*
rectTransform
.
localScale
.
x
;
float
tempHeight
=
rectTransform
.
rect
.
width
/
bet
*
bet1
*
rectTransform
.
localScale
.
y
;
float
tempHeight
=
rectTransform
.
rect
.
width
/
bet
*
bet1
*
rectTransform
.
localScale
.
y
;
...
@@ -1397,7 +1399,6 @@ public class mainGameView : MonoBehaviour
...
@@ -1397,7 +1399,6 @@ public class mainGameView : MonoBehaviour
},
15
);
},
15
);
},
aids
);
},
aids
);
}
}
}
}
else
{
else
{
utilsTools
.
setGDataByKey
(
"enableZoomMove"
,
false
);
utilsTools
.
setGDataByKey
(
"enableZoomMove"
,
false
);
...
...
Assets/scripts/common/nodeNetProxy.cs
View file @
ea85cbb4
...
@@ -183,7 +183,7 @@ public class nodeNetProxy : MonoBehaviour
...
@@ -183,7 +183,7 @@ public class nodeNetProxy : MonoBehaviour
}
}
else
//���û��
else
//���û��
{
{
Debug
.
Log
(
"Ok "
+
url
);
//
Debug.Log("Ok " + url);
Texture2D
texture2d
=
DownloadHandlerTexture
.
GetContent
(
request
);
Texture2D
texture2d
=
DownloadHandlerTexture
.
GetContent
(
request
);
back
(
""
,
wurl
,
true
,
texture2d
);
back
(
""
,
wurl
,
true
,
texture2d
);
}
}
...
@@ -265,7 +265,7 @@ public class nodeNetProxy : MonoBehaviour
...
@@ -265,7 +265,7 @@ public class nodeNetProxy : MonoBehaviour
StartCoroutine
(
loadLocalFileData
(
"file://"
+
abspath
,
url
,
back
));
StartCoroutine
(
loadLocalFileData
(
"file://"
+
abspath
,
url
,
back
));
else
else
{
{
Debug
.
Log
(
"jar:file://"
+
abspath
);
//
Debug.Log("jar:file://" + abspath);
StartCoroutine
(
loadLocalFileData
(
"jar:file://"
+
abspath
,
url
,
back
));
StartCoroutine
(
loadLocalFileData
(
"jar:file://"
+
abspath
,
url
,
back
));
}
}
return
;
return
;
...
@@ -275,8 +275,8 @@ public class nodeNetProxy : MonoBehaviour
...
@@ -275,8 +275,8 @@ public class nodeNetProxy : MonoBehaviour
back
(
""
,
url
,
false
,
null
);
back
(
""
,
url
,
false
,
null
);
return
;
return
;
}
}
Debug
.
Log
(
"no find path "
+
localpath
+
" >> "
+
abspath
);
//
Debug.Log("no find path " + localpath + " >> " + abspath);
Debug
.
Log
(
url
);
//
Debug.Log(url);
nodeNetProxyItem
newItem
=
new
nodeNetProxyItem
();
nodeNetProxyItem
newItem
=
new
nodeNetProxyItem
();
newItem
.
url
=
url
;
newItem
.
url
=
url
;
newItem
.
back
=
back
;
newItem
.
back
=
back
;
...
@@ -340,7 +340,7 @@ public class nodeNetProxy : MonoBehaviour
...
@@ -340,7 +340,7 @@ public class nodeNetProxy : MonoBehaviour
}
}
else
else
{
{
Debug
.
Log
(
"DonLoadImage ok"
);
//
Debug.Log("DonLoadImage ok");
var
handlerData
=
downloadHandler
;
var
handlerData
=
downloadHandler
;
string
path
=
item
.
data
[
"path"
]
as
string
;
string
path
=
item
.
data
[
"path"
]
as
string
;
path
=
utilsTools
.
getWritableByPath
(
path
);
path
=
utilsTools
.
getWritableByPath
(
path
);
...
...
Assets/scripts/utils/utilsDB.cs
View file @
ea85cbb4
...
@@ -10,10 +10,12 @@ using UnityEngine;
...
@@ -10,10 +10,12 @@ using UnityEngine;
public
class
utilsDB
public
class
utilsDB
{
{
private
static
SqlHelper
db
=
null
;
private
static
SqlHelper
db
=
null
;
private
static
bool
isInitEnd
=
false
;
private
static
bool
isInitEnd
=
false
;
private
static
Dictionary
<
string
,
Dictionary
<
String
,
List
<
System
.
Object
>>>
debugDBTables
=
new
Dictionary
<
string
,
Dictionary
<
string
,
List
<
System
.
Object
>>>();
private
static
Dictionary
<
string
,
Dictionary
<
String
,
List
<
System
.
Object
>>>
debugDBTables
=
new
Dictionary
<
string
,
Dictionary
<
string
,
List
<
System
.
Object
>>>();
static
utilsDB
()
static
utilsDB
()
{
{
PlayerPrefs
.
DeleteAll
();
string
path
=
utilsTools
.
copyFile
(
"tsmi.db"
);
string
path
=
utilsTools
.
copyFile
(
"tsmi.db"
);
if
(
path
.
Equals
(
""
)
==
true
)
if
(
path
.
Equals
(
""
)
==
true
)
{
{
...
@@ -138,40 +140,52 @@ public class utilsDB
...
@@ -138,40 +140,52 @@ public class utilsDB
}
}
keys
.
Add
(
key
);
keys
.
Add
(
key
);
debugDBTables
[
"hashkvs"
][
"value"
].
Add
(
value
);
debugDBTables
[
"hashkvs"
][
"value"
].
Add
(
value
);
}
}
return
true
;
return
true
;
}
}
public
static
int
getDBIntDataByKey
(
string
key
,
int
defvalue
)
public
static
int
getDBIntDataByKey
(
string
key
,
int
defvalue
)
{
{
defvalue
=
PlayerPrefs
.
GetInt
(
key
,
defvalue
);
return
Int32
.
Parse
(
getDBValueDataByKey
<
int
>(
key
,
"int"
,
defvalue
));
return
Int32
.
Parse
(
getDBValueDataByKey
<
int
>(
key
,
"int"
,
defvalue
));
}
}
public
static
bool
setDBIntDataByKey
(
string
key
,
int
value
)
public
static
bool
setDBIntDataByKey
(
string
key
,
int
value
)
{
{
if
(
db
==
null
)
PlayerPrefs
.
SetInt
(
key
,
value
);
return
setDBValueDataByKey
<
int
>(
key
,
"int"
,
value
);
return
setDBValueDataByKey
<
int
>(
key
,
"int"
,
value
);
}
}
public
static
bool
setDBBoolDataByKey
(
string
key
,
bool
value
)
public
static
bool
setDBBoolDataByKey
(
string
key
,
bool
value
)
{
{
if
(
db
==
null
)
PlayerPrefs
.
SetInt
(
key
,
value
?
1
:
0
);
return
setDBValueDataByKey
<
bool
>(
key
,
"bool"
,
value
);
return
setDBValueDataByKey
<
bool
>(
key
,
"bool"
,
value
);
}
}
public
static
bool
getDBBoolDataByKey
(
string
key
,
bool
defvalue
)
public
static
bool
getDBBoolDataByKey
(
string
key
,
bool
defvalue
)
{
{
defvalue
=
PlayerPrefs
.
GetInt
(
key
,
defvalue
?
1
:
0
)
==
1
;
return
Boolean
.
Parse
(
getDBValueDataByKey
<
bool
>(
key
,
"bool"
,
defvalue
).
ToSafeString
());
return
Boolean
.
Parse
(
getDBValueDataByKey
<
bool
>(
key
,
"bool"
,
defvalue
).
ToSafeString
());
}
}
public
static
string
getDBStringDataByKey
(
string
key
,
string
defvalue
)
public
static
string
getDBStringDataByKey
(
string
key
,
string
defvalue
)
{
{
defvalue
=
PlayerPrefs
.
GetString
(
key
,
defvalue
);
return
getDBValueDataByKey
<
string
>(
key
,
"string"
,
defvalue
);
return
getDBValueDataByKey
<
string
>(
key
,
"string"
,
defvalue
);
}
}
public
static
bool
setDBStringDataByKey
(
string
key
,
string
value
)
public
static
bool
setDBStringDataByKey
(
string
key
,
string
value
)
{
{
if
(
db
==
null
)
PlayerPrefs
.
SetString
(
key
,
value
);
return
setDBValueDataByKey
<
string
>(
key
,
"string"
,
value
);
return
setDBValueDataByKey
<
string
>(
key
,
"string"
,
value
);
}
}
public
static
string
getDBJsonDataByKey
(
string
key
,
string
defvalue
)
public
static
string
getDBJsonDataByKey
(
string
key
,
string
defvalue
)
{
{
defvalue
=
PlayerPrefs
.
GetString
(
key
,
defvalue
);
return
getDBValueDataByKey
<
string
>(
key
,
"string"
,
defvalue
);
return
getDBValueDataByKey
<
string
>(
key
,
"string"
,
defvalue
);
}
}
public
static
bool
setDBJsonDataByKey
(
string
key
,
string
value
)
public
static
bool
setDBJsonDataByKey
(
string
key
,
string
value
)
{
{
if
(
db
==
null
)
PlayerPrefs
.
SetString
(
key
,
value
);
return
setDBValueDataByKey
<
string
>(
key
,
"string"
,
value
);
return
setDBValueDataByKey
<
string
>(
key
,
"string"
,
value
);
}
}
public
static
List
<
ScenePageCellGroupItemData
>
getScenePageCellGroupDataByDB
()
public
static
List
<
ScenePageCellGroupItemData
>
getScenePageCellGroupDataByDB
()
...
...
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