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shujianhe
tuseGameColor
Commits
d3f7db1e
Commit
d3f7db1e
authored
Aug 23, 2023
by
lijin
Browse files
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Plain Diff
增加注释
parent
e269b470
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Showing
5 changed files
with
109 additions
and
178 deletions
+109
-178
EffectItem.cs
Assets/GameMgr/EffectItem.cs
+1
-1
GameMgr.cs
Assets/GameMgr/GameMgr.cs
+13
-12
MainData.cs
Assets/GameMgr/MainData.cs
+91
-161
MaskItem.cs
Assets/GameMgr/MaskItem.cs
+3
-3
MaskItemMgr.cs
Assets/GameMgr/MaskItemMgr.cs
+1
-1
No files found.
Assets/GameMgr/EffectItem.cs
View file @
d3f7db1e
...
...
@@ -16,7 +16,7 @@ public class EffectItem : MonoBehaviour
MainData
md
=
GameMgr
.
Ins
.
md
;
Transform
p
=
Rect
.
parent
;
Rect
.
SetParent
(
md
.
imgpng
.
transform
);
Rect
.
localPosition
=
v
-
new
Vector3
(
md
.
png
.
width
/
2
,
md
.
png
.
height
/
2
);
Rect
.
localPosition
=
v
-
new
Vector3
(
md
.
json
.
width
/
2
,
md
.
json
.
height
/
2
);
Rect
.
SetParent
(
p
);
MainModule
mm
=
ps
.
main
;
mm
.
startColor
=
c
;
...
...
Assets/GameMgr/GameMgr.cs
View file @
d3f7db1e
...
...
@@ -21,12 +21,13 @@ public class GameMgr : MonoBehaviour
void
Update
()
{
Save
();
//自动保存逻辑
Click
();
//点击事件逻辑
Play
();
//涂色重播逻辑
Save
();
//自动保存逻辑
}
//初始化,主逻辑入口
#
region
外部接口
//逻辑接口,主逻辑入口,初始化
public
void
Init
(
string
key
,
Texture2D
png
,
Sprite
jpg
,
ResJsonData
json
,
DynamicData
dynamic
,
Texture2D
map
)
{
ins
=
this
;
...
...
@@ -39,7 +40,6 @@ public class GameMgr : MonoBehaviour
{
gray
=
_gray
;
}
//选组接口,传入组ID
public
void
ChooseGroup
(
int
groupId
)
{
...
...
@@ -63,8 +63,9 @@ public class GameMgr : MonoBehaviour
{
md
.
AutoClick
();
}
#
endregion
#
region
点击
#
region
点击
事件逻辑
public
static
readonly
Vector2
gunSize
=
new
Vector2
(
3
,
10
);
private
float
time
=
0
;
private
Vector2
pos
=
Vector2
.
zero
;
...
...
@@ -99,8 +100,8 @@ public class GameMgr : MonoBehaviour
isLongPress
=
-
1
;
RectTransformUtility
.
ScreenPointToLocalPointInRectangle
(
md
.
rect
,
Input
.
mousePosition
,
Camera
.
main
,
out
Vector2
v
);
Debug
.
Log
(
"长按:"
+
v
);
v
.
x
+=
md
.
png
.
width
/
2
;
v
.
y
+=
md
.
png
.
height
/
2
;
v
.
x
+=
md
.
json
.
width
/
2
;
v
.
y
+=
md
.
json
.
height
/
2
;
v
.
x
=
(
int
)
v
.
x
;
v
.
y
=
(
int
)
v
.
y
;
md
.
OnLongPressPos
(
v
);
...
...
@@ -140,13 +141,13 @@ public class GameMgr : MonoBehaviour
//点击由坐标系转图内像素坐标
public
bool
OnClickPixel
(
Vector2
v
)
{
v
.
x
+=
md
.
png
.
width
/
2
;
v
.
y
+=
md
.
png
.
height
/
2
;
return
md
.
OnClick
Pos
(
v
);
v
.
x
+=
md
.
json
.
width
/
2
;
v
.
y
+=
md
.
json
.
height
/
2
;
return
md
.
OnClick
Fun
(
v
);
}
#
endregion
#
region
重播逻辑
#
region
涂色
重播逻辑
private
int
stepIndex
=
-
1
;
//重播判断值,-1不处理,0及以上为重播到第几步
private
static
readonly
float
delay
=
0.5f
;
//重播延迟
private
static
readonly
float
maxTime
=
0.1f
;
//重播步间隔
...
...
@@ -174,7 +175,7 @@ public class GameMgr : MonoBehaviour
}
#
endregion
#
region
保存逻辑
#
region
自动
保存逻辑
private
float
saveTime
=
-
1
;
//保存判断值,由正变负则保存
//保存接口,点击涂色触发
public
void
SaveTime
()
...
...
@@ -193,7 +194,7 @@ public class GameMgr : MonoBehaviour
saveTime
-=
Time
.
deltaTime
;
if
(
saveTime
<=
0
)
{
md
.
Save
(
);
SaveManager
.
Instance
.
SaveRes
(
md
.
key
,
md
.
dynamic
,
md
.
png
);
Debug
.
Log
(
"自动保存"
);
}
}
...
...
Assets/GameMgr/MainData.cs
View file @
d3f7db1e
This diff is collapsed.
Click to expand it.
Assets/GameMgr/MaskItem.cs
View file @
d3f7db1e
...
...
@@ -58,12 +58,12 @@ public class MaskItem : MonoBehaviour
//坐标计算
Transform
p
=
Rect
.
parent
;
Rect
.
SetParent
(
md
.
imgpng
.
transform
);
Rect
.
localPosition
=
v
-
new
Vector3
(
md
.
png
.
width
/
2
,
md
.
png
.
height
/
2
);
Rect
.
localPosition
=
v
-
new
Vector3
(
md
.
json
.
width
/
2
,
md
.
json
.
height
/
2
);
Rect
.
SetParent
(
p
);
Rect
.
localScale
=
Vector2
.
one
;
SPRect
.
SetParent
(
md
.
imgpng
.
transform
);
SPRect
.
localPosition
=
new
Vector3
(
erd
.
size
.
x
+
(
erd
.
size
.
z
+
1
-
erd
.
size
.
x
)
/
2
-
(
md
.
png
.
width
+
1
)
/
2
,
erd
.
size
.
y
+
(
erd
.
size
.
w
+
1
-
erd
.
size
.
y
)
/
2
-
(
md
.
png
.
height
+
1
)
/
2
,
0
);
SPRect
.
localPosition
=
new
Vector3
(
erd
.
size
.
x
+
(
erd
.
size
.
z
+
1
-
erd
.
size
.
x
)
/
2
-
(
md
.
json
.
width
+
1
)
/
2
,
erd
.
size
.
y
+
(
erd
.
size
.
w
+
1
-
erd
.
size
.
y
)
/
2
-
(
md
.
json
.
height
+
1
)
/
2
,
0
);
SPRect
.
SetParent
(
Rect
);
SPRect
.
localScale
=
Vector2
.
one
;
...
...
@@ -87,7 +87,7 @@ public class MaskItem : MonoBehaviour
Transform
p
=
Rect
.
parent
;
Rect
.
SetParent
(
md
.
imgpng
.
transform
);
Rect
.
localPosition
=
v
-
new
Vector3
(
md
.
png
.
width
/
2
,
md
.
png
.
height
/
2
);
Rect
.
localPosition
=
v
-
new
Vector3
(
md
.
json
.
width
/
2
,
md
.
json
.
height
/
2
);
Rect
.
SetParent
(
p
);
SPRect
.
SetParent
(
Rect
);
...
...
Assets/GameMgr/MaskItemMgr.cs
View file @
d3f7db1e
...
...
@@ -115,7 +115,7 @@ public class MaskItemMgr : MonoBehaviour
ExRoomDatas
erd
=
new
ExRoomDatas
();
for
(
int
k
=
0
;
k
<
rd
.
posIndex
.
Count
;
k
++)
{
erd
.
AddData
(
rd
.
posIndex
[
k
],
GameMgr
.
Ins
.
md
.
png
.
width
);
erd
.
AddData
(
rd
.
posIndex
[
k
],
GameMgr
.
Ins
.
md
.
json
.
width
);
}
return
Create
(
GameMgr
.
Ins
.
md
,
erd
,
rd
.
id
,
rd
.
groupId
);
}
...
...
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