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shujianhe
tuseGameColor
Commits
8cf86ccb
Commit
8cf86ccb
authored
Aug 21, 2023
by
lijin
Browse files
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Browse Files
Download
Email Patches
Plain Diff
重播功能
parent
d6d0515d
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Showing
13 changed files
with
211 additions
and
337 deletions
+211
-337
GameMgr.cs
Assets/GameMgr/GameMgr.cs
+15
-12
GrayItem.cs
Assets/GameMgr/GrayItem.cs
+0
-47
GrayItem.cs.meta
Assets/GameMgr/GrayItem.cs.meta
+0
-11
GrayItemMgr.cs
Assets/GameMgr/GrayItemMgr.cs
+0
-55
GrayItemMgr.cs.meta
Assets/GameMgr/GrayItemMgr.cs.meta
+0
-11
MainData.cs
Assets/GameMgr/MainData.cs
+14
-18
MaskItemMgr.cs
Assets/GameMgr/MaskItemMgr.cs
+8
-0
png.png
Assets/Resources/cc2D9Z2w9k0evqUiCQ/png.png
+0
-0
png.png.meta
Assets/Resources/cc2D9Z2w9k0evqUiCQ/png.png.meta
+1
-27
pngSave.png
Assets/Resources/cc2D9Z2w9k0evqUiCQ/pngSave.png
+0
-0
pngSave.png.meta
Assets/Resources/cc2D9Z2w9k0evqUiCQ/pngSave.png.meta
+166
-0
GameMgr.prefab
Assets/Resources/perfabs/GameMgr.prefab
+4
-152
gameScene.unity
Assets/Scenes/gameScene.unity
+3
-4
No files found.
Assets/GameMgr/GameMgr.cs
View file @
8cf86ccb
...
@@ -15,7 +15,6 @@ public class GameMgr : MonoBehaviour
...
@@ -15,7 +15,6 @@ public class GameMgr : MonoBehaviour
public
MainData
md
;
public
MainData
md
;
public
MaskItemMgr
miMgr
;
public
MaskItemMgr
miMgr
;
public
TextItemMgr
tiMgr
;
public
TextItemMgr
tiMgr
;
public
GrayItemMgr
giMgr
;
public
Texture2D
gray
;
public
Texture2D
gray
;
public
void
Init
(
string
key
,
Texture2D
png
,
Sprite
jpg
,
ResJsonData
json
)
public
void
Init
(
string
key
,
Texture2D
png
,
Sprite
jpg
,
ResJsonData
json
)
...
@@ -173,32 +172,36 @@ public class GameMgr : MonoBehaviour
...
@@ -173,32 +172,36 @@ public class GameMgr : MonoBehaviour
}
}
public
void
RePlay
()
public
void
RePlay
()
{
{
rePlayList
=
md
.
json
.
step
;
md
.
RePlay
();
md
.
RePlay
();
stepIndex
=
0
;
curTime
=
0
;
}
}
public
List
<
int
>
rePlayList
=
new
List
<
int
>();
private
int
stepIndex
=
-
1
;
public
float
maxTime
=
0.1f
;
private
float
delay
=
0.5f
;
public
float
curTime
=
0
;
private
float
maxTime
=
0.1f
;
private
float
curTime
=
0
;
public
void
Play
()
public
void
Play
()
{
{
if
(
rePlayList
.
Count
==
0
)
if
(
stepIndex
==
-
1
)
{
{
return
;
return
;
}
}
curTime
+=
Time
.
deltaTime
;
curTime
+=
Time
.
deltaTime
;
if
(
curTime
>=
maxTime
)
if
(
curTime
>=
maxTime
+
delay
)
{
{
curTime
-=
maxTime
;
curTime
-=
maxTime
;
for
(
int
i
=
0
;
i
<
md
.
json
.
roomDatas
.
Count
;
i
++)
for
(
int
i
=
0
;
i
<
md
.
json
.
roomDatas
.
Count
;
i
++)
{
{
if
(
md
.
json
.
roomDatas
[
i
].
id
==
rePlayList
[
0
])
if
(
md
.
json
.
roomDatas
[
i
].
id
==
md
.
json
.
step
[
stepIndex
])
{
{
Debug
.
Log
(
"进入:"
+
rePlayList
[
0
]
+
"_rePlayList.Count="
+
rePlayList
.
Count
);
Vector2
v
=
new
Vector2
(
md
.
json
.
roomDatas
[
i
].
px
,
md
.
json
.
roomDatas
[
i
].
py
);
Vector2
v
=
new
Vector2
(
md
.
json
.
roomDatas
[
i
].
px
,
md
.
json
.
roomDatas
[
i
].
py
);
Debug
.
Log
(
"模拟点击:"
+
v
);
miMgr
.
Play
(
v
,
md
.
json
.
roomDatas
[
i
].
id
);
md
.
OnClickPos
(
v
,
true
);
stepIndex
++;
rePlayList
.
RemoveAt
(
0
);
if
(
stepIndex
>=
md
.
json
.
step
.
Count
)
{
stepIndex
=
-
1
;
}
break
;
break
;
}
}
}
}
...
...
Assets/GameMgr/GrayItem.cs
deleted
100644 → 0
View file @
d6d0515d
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
public
class
GrayItem
:
MonoBehaviour
{
public
Image
SP
;
public
RectTransform
Rect
;
public
int
id
=
-
1
;
public
void
FunDo
(
MainData
md
,
ExRoomDatas
erd
,
int
_id
)
{
id
=
_id
;
//创建图片
Texture2D
te
=
new
Texture2D
((
int
)(
erd
.
size
.
z
-
erd
.
size
.
x
+
1
),
(
int
)(
erd
.
size
.
w
-
erd
.
size
.
y
+
1
),
TextureFormat
.
RGBA32
,
false
);
Color
[]
colors
=
te
.
GetPixels
();
for
(
int
i
=
0
;
i
<
colors
.
Length
;
i
++)
{
colors
[
i
].
a
=
0f
;
}
te
.
SetPixels
(
colors
);
Texture2D
gray
=
GameMgr
.
Ins
.
gray
;
Color
[]
list
=
gray
.
GetPixels
();
for
(
int
i
=
0
;
i
<
erd
.
list
.
Count
;
i
++)
{
int
x
=
erd
.
list
[
i
].
x
%
gray
.
width
;
int
y
=
erd
.
list
[
i
].
y
%
gray
.
height
;
Color
c
=
list
[
x
+
y
*
gray
.
width
];
te
.
SetPixel
((
int
)(
erd
.
list
[
i
].
x
-
erd
.
size
.
x
),
(
int
)(
erd
.
list
[
i
].
y
-
erd
.
size
.
y
),
c
);
}
te
.
Apply
();
Sprite
sp
=
Sprite
.
Create
(
te
,
new
Rect
(
0
,
0
,
te
.
width
,
te
.
height
),
Vector2
.
zero
);
SP
.
sprite
=
sp
;
SP
.
GetComponent
<
RectTransform
>().
sizeDelta
=
new
Vector2
(
te
.
width
,
te
.
height
);
//坐标计算
Transform
p
=
Rect
.
parent
;
Rect
.
SetParent
(
md
.
imgpng
.
transform
);
Rect
.
localPosition
=
new
Vector3
(
erd
.
size
.
x
+
(
erd
.
size
.
z
+
1
-
erd
.
size
.
x
)
/
2
-
(
md
.
png
.
width
+
1
)
/
2
,
erd
.
size
.
y
+
(
erd
.
size
.
w
+
1
-
erd
.
size
.
y
)
/
2
-
(
md
.
png
.
height
+
1
)
/
2
,
0
);
Rect
.
SetParent
(
p
);
Rect
.
localScale
=
Vector2
.
one
;
//初始处理
gameObject
.
SetActive
(
true
);
}
}
Assets/GameMgr/GrayItem.cs.meta
deleted
100644 → 0
View file @
d6d0515d
fileFormatVersion: 2
guid: 692ea8e8a27de1a48bb515e70693bc54
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/GameMgr/GrayItemMgr.cs
deleted
100644 → 0
View file @
d6d0515d
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
GrayItemMgr
:
MonoBehaviour
{
public
List
<
GrayItem
>
useList
=
new
List
<
GrayItem
>();
public
List
<
GrayItem
>
poolList
=
new
List
<
GrayItem
>();
public
GrayItem
item
;
public
GrayItem
Get
()
{
if
(
poolList
.
Count
==
0
)
{
GrayItem
temp
=
GameObject
.
Instantiate
<
GrayItem
>(
item
,
item
.
transform
.
parent
);
poolList
.
Add
(
temp
);
}
GrayItem
ret
=
poolList
[
0
];
poolList
.
RemoveAt
(
0
);
useList
.
Add
(
ret
);
return
ret
;
}
public
void
CircleId
(
int
id
)
{
for
(
int
i
=
useList
.
Count
-
1
;
i
>=
0
;
i
--)
{
if
(
useList
[
i
].
id
==
id
)
{
Circle
(
useList
[
i
]);
}
}
}
public
void
Circle
(
GrayItem
temp
)
{
if
(
useList
.
Contains
(
temp
))
{
useList
.
Remove
(
temp
);
poolList
.
Add
(
temp
);
temp
.
gameObject
.
SetActive
(
false
);
}
}
public
void
Create
(
MainData
md
,
ExRoomDatas
erd
,
int
id
)
{
GrayItem
temp
=
Get
();
temp
.
FunDo
(
md
,
erd
,
id
);
}
public
void
CircleAll
()
{
for
(
int
i
=
useList
.
Count
-
1
;
i
>=
0
;
i
--)
{
Circle
(
useList
[
i
]);
}
}
}
Assets/GameMgr/GrayItemMgr.cs.meta
deleted
100644 → 0
View file @
d6d0515d
fileFormatVersion: 2
guid: 91c7be77cabb742489857f4d7904d1fc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/GameMgr/MainData.cs
View file @
8cf86ccb
...
@@ -99,8 +99,6 @@ public class MainData : MonoBehaviour
...
@@ -99,8 +99,6 @@ public class MainData : MonoBehaviour
}
}
png
.
SetPixels
(
c_png
);
png
.
SetPixels
(
c_png
);
png
.
Apply
();
png
.
Apply
();
GameMgr
.
Ins
.
giMgr
.
CircleId
(
id
);
GameMgr
.
Ins
.
tiMgr
.
CircleId
(
id
);
GameMgr
.
Ins
.
tiMgr
.
CircleId
(
id
);
GameMgr
.
Ins
.
miMgr
.
Play
(
v
,
id
);
GameMgr
.
Ins
.
miMgr
.
Play
(
v
,
id
);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_GropuItemChange
,
json
.
roomGroupsData
[
i
]);
EventDispatcher
.
Dispatch
(
EventName
.
Event
.
Event_GropuItemChange
,
json
.
roomGroupsData
[
i
]);
...
@@ -117,7 +115,7 @@ public class MainData : MonoBehaviour
...
@@ -117,7 +115,7 @@ public class MainData : MonoBehaviour
if
(
id
==
-
1
)
if
(
id
==
-
1
)
{
{
curGroupId
=
id
;
curGroupId
=
id
;
GameMgr
.
Ins
.
g
iMgr
.
CircleAll
();
GameMgr
.
Ins
.
m
iMgr
.
CircleAll
();
}
}
Debug
.
Log
(
"选中组:"
+
id
);
Debug
.
Log
(
"选中组:"
+
id
);
if
(
curGroupId
==
id
)
if
(
curGroupId
==
id
)
...
@@ -136,7 +134,7 @@ public class MainData : MonoBehaviour
...
@@ -136,7 +134,7 @@ public class MainData : MonoBehaviour
break
;
break
;
}
}
}
}
GameMgr
.
Ins
.
g
iMgr
.
CircleAll
();
GameMgr
.
Ins
.
m
iMgr
.
CircleAll
();
Dictionary
<
int
,
ExRoomDatas
>
dic
=
new
Dictionary
<
int
,
ExRoomDatas
>();
Dictionary
<
int
,
ExRoomDatas
>
dic
=
new
Dictionary
<
int
,
ExRoomDatas
>();
for
(
int
i
=
0
;
i
<
list
.
Count
;
i
++)
for
(
int
i
=
0
;
i
<
list
.
Count
;
i
++)
{
{
...
@@ -206,24 +204,22 @@ public class MainData : MonoBehaviour
...
@@ -206,24 +204,22 @@ public class MainData : MonoBehaviour
}
}
public
void
RePlay
()
public
void
RePlay
()
{
{
for
(
int
i
=
0
;
i
<
json
.
roomGroupsData
.
Count
;
i
++)
ChooseGroup
();
Dictionary
<
int
,
ExRoomDatas
>
dic
=
new
Dictionary
<
int
,
ExRoomDatas
>();
for
(
int
i
=
0
;
i
<
json
.
step
.
Count
;
i
++)
{
{
json
.
roomGroupsData
[
i
].
roomIds
.
AddRange
(
json
.
roomGroupsData
[
i
].
roomIdsOver
);
dic
.
Add
(
json
.
step
[
i
],
new
ExRoomDatas
());
json
.
roomGroupsData
[
i
].
roomIdsOver
.
Clear
();
}
}
json
.
step
=
new
List
<
int
>();
for
(
int
i
=
0
;
i
<
json
.
allPos
.
Count
;
i
++)
Color
[]
c
=
png
.
GetPixels
();
for
(
int
i
=
0
;
i
<
c
.
Length
;
i
++)
{
{
if
(
c
[
i
]
==
Color
.
clear
)
if
(
dic
.
ContainsKey
(
json
.
allPos
[
i
])
)
{
{
c
[
i
]
=
Color
.
white
;
dic
[
json
.
allPos
[
i
]].
AddData
(
i
,
png
.
width
)
;
}
}
}
}
png
.
SetPixels
(
c
);
for
(
int
i
=
0
;
i
<
json
.
step
.
Count
;
i
++)
png
.
Apply
();
{
ChooseGroup
();
GameMgr
.
Ins
.
miMgr
.
Create
(
this
,
dic
[
json
.
step
[
i
]],
json
.
step
[
i
]);
GameMgr
.
Ins
.
tiMgr
.
Init
(
json
,
png
);
}
GameMgr
.
Ins
.
tiMgr
.
SizeChange
(
transform
.
parent
.
localScale
.
x
);
}
}
}
}
\ No newline at end of file
Assets/GameMgr/MaskItemMgr.cs
View file @
8cf86ccb
using
DG.Tweening
;
using
DG.Tweening
;
using
System
;
using
System.Collections
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
...
@@ -44,4 +45,11 @@ public class MaskItemMgr : MonoBehaviour
...
@@ -44,4 +45,11 @@ public class MaskItemMgr : MonoBehaviour
}
}
}
}
}
}
public
void
CircleAll
()
{
for
(
int
i
=
useList
.
Count
-
1
;
i
>=
0
;
i
--)
{
Circle
(
useList
[
i
]);
}
}
}
}
\ No newline at end of file
Assets/Resources/cc2D9Z2w9k0evqUiCQ/png.png
View replaced file @
d6d0515d
View file @
8cf86ccb
This diff is collapsed.
Click to expand it.
Assets/Resources/cc2D9Z2w9k0evqUiCQ/png.png.meta
View file @
8cf86ccb
fileFormatVersion: 2
fileFormatVersion: 2
guid:
4f1b4e40bf8a2b24cb7fbacd56a8edf9
guid:
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TextureImporter:
TextureImporter:
internalIDToNameTable: []
internalIDToNameTable: []
externalObjects: {}
externalObjects: {}
...
@@ -119,32 +119,6 @@ TextureImporter:
...
@@ -119,32 +119,6 @@ TextureImporter:
ignorePlatformSupport: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
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textureFormat: 4
textureCompression: 1
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crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: 4
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
spriteSheet:
serializedVersion: 2
serializedVersion: 2
sprites: []
sprites: []
...
...
Assets/Resources/cc2D9Z2w9k0evqUiCQ/pngSave.png
0 → 100644
View file @
8cf86ccb
503 KB
Assets/Resources/cc2D9Z2w9k0evqUiCQ/pngSave.png.meta
0 → 100644
View file @
8cf86ccb
fileFormatVersion: 2
guid: 4f1b4e40bf8a2b24cb7fbacd56a8edf9
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