Commit 2af9bae2 authored by JiangWanZhi's avatar JiangWanZhi

组的创建BUg修改

parent f1ae6f68
...@@ -1449,7 +1449,7 @@ GameObject: ...@@ -1449,7 +1449,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!224 &824212553 --- !u!224 &824212553
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -235,7 +235,7 @@ public class GroupListManager : MonoBehaviour ...@@ -235,7 +235,7 @@ public class GroupListManager : MonoBehaviour
{ {
for (int i = 0; i < childCount; i++) for (int i = 0; i < childCount; i++)
{ {
var item = roomGroupsData[index]; var item = roomGroupsData[i];
NowJindu = (float)dynamic.GetCountById(item.id) / item.roomIds.Count; NowJindu = (float)dynamic.GetCountById(item.id) / item.roomIds.Count;
AllAreaCount = AllAreaCount + item.roomIds.Count + dynamic.GetCountById(item.id); AllAreaCount = AllAreaCount + item.roomIds.Count + dynamic.GetCountById(item.id);
ClickAreaCount = ClickAreaCount + dynamic.GetCountById(item.id); ClickAreaCount = ClickAreaCount + dynamic.GetCountById(item.id);
...@@ -251,7 +251,7 @@ public class GroupListManager : MonoBehaviour ...@@ -251,7 +251,7 @@ public class GroupListManager : MonoBehaviour
AllGroupNum = roomGroupsData.Count - AllItem.Count; AllGroupNum = roomGroupsData.Count - AllItem.Count;
for (int i = 0; i < AllGroupNum; i++) for (int i = 0; i < AllGroupNum; i++)
{ {
var item = roomGroupsData[index]; var item = roomGroupsData[i];
NowJindu = (float)dynamic.GetCountById(item.id) / item.roomIds.Count; NowJindu = (float)dynamic.GetCountById(item.id) / item.roomIds.Count;
AllAreaCount = AllAreaCount + item.roomIds.Count + dynamic.GetCountById(item.id); AllAreaCount = AllAreaCount + item.roomIds.Count + dynamic.GetCountById(item.id);
ClickAreaCount = ClickAreaCount + dynamic.GetCountById(item.id); ClickAreaCount = ClickAreaCount + dynamic.GetCountById(item.id);
......
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